Guide de jeu
Compilé depuis 221 parties jouées (agents et vous) : quelles cartes les gagnants jouent, dans quel ordre, et les raisons données. Données : 356 cartes, 17 duels de decks.
Combos par deck
Enchaînements joués dans les parties enregistrées et les parties de bots, avec le pourcentage de victoires de celui qui les a joués (entre parenthèses : nombre de tours).
mine-dk52 2645 parties
Premier coup du tour 1 : Act. Banishment of the Darklords 32% (681) · Normale Darklord Djehuty 34% (564) · Normale Indulged Darklord 33% (431) · Act. Allure of Darkness 27% (303) · Act. Foolish Burial 29% (145) · Normale Darklord Ukoback 29% (94)
- T1 : Act. Banishment of the Darklords → Normale Indulged Darklord 33% (427)
- T2 : Act. Banishment of the Darklords → Normale Darklord Djehuty 33% (190)
- T2 : Normale Darklord Djehuty → Act. Darklord Dance 41% (147)
- T1 : Normale Indulged Darklord → Act. Super Polymerization 46% (141)
- T1 : Normale Darklord Djehuty → Act. Super Polymerization 40% (137)
- T1 : Act. Banishment of the Darklords → Normale Indulged Darklord → Act. Darklord Ixchel 27% (111)
- T1 : Normale Indulged Darklord → Act. Darklord Dance 37% (126)
- T2 : Act. Darklord Dance → Act. Darklord Eveningstar 37% (126)
- T2 : Normale Darklord Djehuty → Act. Darklord Dance → Act. Darklord Eveningstar 39% (99)
- T1 : Act. Banishment of the Darklords → Normale Indulged Darklord → Act. Super Polymerization 37% (99)
wc13-artmage-power-patron 2484 parties
Premier coup du tour 1 : Act. Vidolium the Unstable Power Patron of Unity 56% (880) · Spé. Artmage Non-Finito 49% (782) · Act. Junoldo the Shadespirit Power Patron 54% (197) · Act. Jupredo the Shademachine Power Patron 49% (162) · Pose S/T Forbidden Crown 53% (124) · Act. Mulcharmy Purulia 49% (86)
- T2 : Act. Vidolium the Unstable Power Patron of Unity → Act. Vidolium the Unstable Power Patron of Unity 61% (1265)
- T1 : Act. Vidolium the Unstable Power Patron of Unity → Act. Vidolium the Unstable Power Patron of Unity → Spé. Artmage Non-Finito 58% (380)
- T1 : Act. Vidolium the Unstable Power Patron of Unity → Act. Vidolium the Unstable Power Patron of Unity → Act. Nervedo the Shadebeast Power Patron 66% (199)
- T2 : Act. Vidolium the Unstable Power Patron of Unity → Act. Vidolium the Unstable Power Patron of Unity → Act. Vidolium the Unstable Power Patron of Unity 56% (186)
- T2 : Act. Vidolium the Unstable Power Patron of Unity → Act. Vidolium the Unstable Power Patron of Unity → Act. Medius the Pure 63% (128)
- T1 : Spé. Artmage Non-Finito → Act. Artmage Vandalism -Assault- 47% (135)
- T1 : Act. Vidolium the Unstable Power Patron of Unity → Act. Vidolium the Unstable Power Patron of Unity → Act. Jupredo the Shademachine Power Patron 47% (108)
- T1 : Spé. Artmage Non-Finito → Normale Medius the Pure → Act. Nervedo the Shadebeast Power Patron 59% (96)
- T1 : Spé. Artmage Non-Finito → Act. Jupredo the Shademachine Power Patron 45% (112)
- T1 : Spé. Artmage Non-Finito → Normale Medius the Pure 60% (110)
wc3-sky-striker-tsang 2484 parties
Premier coup du tour 1 : Act. Sky Striker Mobilize - Engage! 25% (899) · Act. Upstart Goblin 20% (677) · Act. Pot of Desires 24% (394) · Normale Sky Striker Ace - Raye 16% (158) · Normale Sky Striker Ace - Roze 15% (91) · Act. Reinforcement of the Army 22% (64)
- T1 : Act. Sky Striker Mobilize - Engage! → Act. Upstart Goblin 30% (336)
- T2 : Act. Sky Striker Mobilize - Engage! → Normale Sky Striker Ace - Raye 21% (287)
- T1 : Act. Sky Striker Mobilize - Engage! → Act. Sky Striker Mobilize - Engage! 25% (251)
- T1 : Act. Sky Striker Mobilize - Engage! → Act. Pot of Desires 19% (226)
- T1 : Act. Upstart Goblin → Act. Pot of Desires 22% (205)
- T1 : Normale Sky Striker Ace - Raye → Act. Sky Striker Mobilize - Engage! 21% (131)
- T2 : Act. Pot of Desires → Normale Sky Striker Ace - Raye 36% (129)
- T2 : Act. Sky Striker Mobilize - Engage! → Normale Sky Striker Ace - Raye → Act. Sky Striker Mobilize - Engage! 20% (100)
- T1 : Act. Sky Striker Mobilize - Engage! → Act. Pot of Desires → Normale Sky Striker Ace - Raye 26% (99)
- T1 : Act. Upstart Goblin → Act. Upstart Goblin 21% (118)
wc2-branded-ldr-kelly 2484 parties
Premier coup du tour 1 : Act. Albion the Shrouded Dragon 73% (968) · Act. Ragged Records of Rites 72% (582) · Normale Celtic Mystic 70% (182) · Act. Black Chaos 73% (135) · Act. Light and Darkness Ritual 78% (129) · Act. Fallen of the White Dragon 67% (103)
- T1 : Act. Albion the Shrouded Dragon → Act. Light and Darkness Ritual 82% (797)
- T1 : Act. Albion the Shrouded Dragon → Act. Light and Darkness Ritual → Act. Light and Darkness Ritual 82% (417)
- T2 : Act. Light and Darkness Ritual → Act. Light and Darkness Ritual 78% (281)
- T1 : Act. Albion the Shrouded Dragon → Act. Ragged Records of Rites 72% (277)
- T1 : Act. Ragged Records of Rites → Act. Black Chaos 75% (243)
- T1 : Act. Albion the Shrouded Dragon → Act. Light and Darkness Ritual → Act. Ragged Records of Rites 83% (193)
- T1 : Act. Ragged Records of Rites → Act. Light and Darkness Ritual 77% (186)
- T1 : Act. Ragged Records of Rites → Act. Light and Darkness Ritual → Act. Light and Darkness Ritual 76% (140)
- T2 : Act. Albion the Shrouded Dragon → Act. Ragged Records of Rites → Act. Black Chaos 75% (133)
- T2 : Act. Light and Darkness Ritual → Act. Light and Darkness Ritual → Act. Skull Archfiend of Chaos 79% (119)
wc5-azamina-mitsurugi-zhang 2480 parties
Premier coup du tour 1 : Act. Ragged Records of Rites 44% (522) · Act. Black Chaos 50% (229) · Act. Ame no Habakiri no Mitsurugi 56% (218) · Act. Pre-Preparation of Rites 46% (171) · Normale Cupsy☆Yummy 34% (145) · Act. Griffoh 46% (137)
- T2 : Act. Ame no Habakiri no Mitsurugi → Act. Mitsurugi Ritual 58% (240)
- T1 : Act. Ragged Records of Rites → Act. Black Chaos 49% (237)
- T1 : Act. Ragged Records of Rites → Act. Black Chaos → Act. Mind Shuffle 47% (175)
- T2 : Act. Black Chaos → Act. Mind Shuffle 49% (195)
- T2 : Spé. Black Chaos → Act. Black Chaos 51% (120)
- T1 : Act. Griffoh → Act. Mind Shuffle 51% (118)
- T2 : Act. Light and Darkness Ritual → Act. Light and Darkness Ritual 55% (104)
- T2 : Act. Light and Darkness Ritual → Act. Light and Darkness Ritual → Act. Magician of Dark Chaos - Black Chaos 53% (74)
- T1 : Act. Black Chaos → Act. Mind Shuffle → Act. Light and Darkness Ritual 65% (68)
- T1 : Normale Mitsurugi no Mikoto, Aramasa → Act. Ame no Habakiri no Mitsurugi 39% (83)
wc6-despia-branded-siracusa 2471 parties
Premier coup du tour 1 : Normale Incredible Ecclesia, the Virtuous 76% (1496) · Act. Branded Fusion 59% (366) · Normale Aluber the Jester of Despia 67% (205) · Act. Albion the Shrouded Dragon 64% (95) · Normale Guiding Quem, the Virtuous 58% (74) · Act. Nadir Servant 59% (63)
- T1 : Normale Incredible Ecclesia, the Virtuous → Act. Branded Fusion 82% (736)
- T1 : Normale Incredible Ecclesia, the Virtuous → Act. Blazing Cartesia, the Virtuous 75% (346)
- T1 : Normale Incredible Ecclesia, the Virtuous → Act. Albion the Shrouded Dragon 79% (244)
- T1 : Normale Incredible Ecclesia, the Virtuous → Act. Branded Fusion → Att. The Dragon that Devours the Dogma 78% (160)
- T1 : Normale Incredible Ecclesia, the Virtuous → Act. Branded Fusion → Att. Albion the Branded Dragon 87% (157)
- T1 : Normale Incredible Ecclesia, the Virtuous → Act. Nadir Servant 66% (190)
- T1 : Normale Incredible Ecclesia, the Virtuous → Att. The Dragon that Devours the Dogma 79% (180)
- T1 : Normale Aluber the Jester of Despia → Act. Branded Fusion 66% (167)
- T1 : Normale Incredible Ecclesia, the Virtuous → Act. Branded Fusion → Act. Nadir Servant 86% (134)
- T1 : Normale Incredible Ecclesia, the Virtuous → Act. Branded Fusion → Act. Albion the Shrouded Dragon 84% (128)
snake-eye 2464 parties
Premier coup du tour 1 : Act. Bonfire 54% (978) · Normale Priestess of the Ashened City 54% (421) · Act. Inferno of the Ashened 45% (277) · Act. Obsidim, the Ashened City 46% (222) · Normale Snake-Eyes Poplar 56% (206) · Spé. Shaman of the Ashened City 68% (114)
- T1 : Act. Bonfire → Normale Priestess of the Ashened City 56% (888)
- T1 : Act. Bonfire → Normale Priestess of the Ashened City → Act. Extinguishing the Ashened 44% (241)
- T1 : Act. Bonfire → Normale Priestess of the Ashened City → Act. Obsidim, the Ashened City 56% (208)
- T1 : Normale Snake-Eyes Poplar → Act. Original Sinful Spoils - Snake-Eye 61% (234)
- T1 : Act. Bonfire → Normale Priestess of the Ashened City → Act. Inferno of the Ashened 62% (180)
- T2 : Normale Snake-Eyes Poplar → Act. Original Sinful Spoils - Snake-Eye → Act. Snake-Eye Ash 67% (173)
- T1 : Normale Priestess of the Ashened City → Act. Obsidim, the Ashened City 61% (171)
- T1 : Normale Priestess of the Ashened City → Act. Extinguishing the Ashened 48% (165)
- T1 : Normale Priestess of the Ashened City → Act. Extinguishing the Ashened → Act. Extinguishing the Ashened 47% (118)
- T1 : Act. Bonfire → Normale Priestess of the Ashened City → Spé. Infernal Flame Banshee 77% (108)
wc1-kewl-tune 2350 parties
Premier coup du tour 1 : Normale Kewl Tune Cue 64% (591) · Act. Duelist Genesis 69% (543) · Normale Kewl Tune Reco 57% (353) · Act. Pot of Prosperity 50% (245) · Act. Kewl Tune Rotary 62% (238) · Normale Kewl Tune Mix 53% (174)
- T1 : Normale Kewl Tune Cue → Act. Kewl Tune Rotary → Spé. Kewl Tune Track Maker 69% (452)
- T1 : Normale Kewl Tune Cue → Act. Kewl Tune Rotary 68% (465)
- T2 : Normale Kewl Tune Reco → Act. Kewl Tune Rotary 60% (378)
- T2 : Normale Kewl Tune Reco → Act. Kewl Tune Rotary → Spé. Kewl Tune Track Maker 63% (263)
- T2 : Act. Duelist Genesis → Normale Kewl Tune Cue 75% (229)
- T1 : Act. Kewl Tune Rotary → Spé. Kewl Tune Track Maker 73% (190)
- T1 : Normale Kewl Tune Cue → Act. Kewl Tune Rotary → Spé. Kewl Tune Track Maker → Spé. Zalen the Shackled Dragon → Spé. Kewl Tune B2B 68% (118)
- T1 : Act. Duelist Genesis → Normale Kewl Tune Cue → Act. Kewl Tune Rotary 82% (123)
- T1 : Act. Duelist Genesis → Normale Kewl Tune Cue → Act. Kewl Tune Rotary → Spé. Kewl Tune Track Maker → Spé. Zalen the Shackled Dragon 86% (94)
- T1 : Act. Duelist Genesis → Normale Kewl Tune Reco 69% (134)
dracotail 33 parties
Premier coup du tour 1 : Spé. Incredible Ecclesia, the Virtuous 43% (7) · Act. Dracotail Faimena 80% (5) · Normale Fallen of the White Dragon 75% (4) · Normale Dracotail Lukias 100% (4)
- T1 : Act. Dracotail Faimena → Act. Ketu Dracotail 75% (4)
despia-branded 27 parties
Premier coup du tour 1 : Normale Fallen of the White Dragon 100% (6) · Normale Aluber the Jester of Despia 60% (5)
invoked 25 parties
Premier coup du tour 1 : Act. Magical Meltdown 62% (13) · Normale Aleister the Reminiscent 29% (7) · Normale Aleister the Invoker 100% (4)
- T1 : Act. Magical Meltdown → Normale Aleister the Invoker 63% (16)
- T1 : Act. Magical Meltdown → Normale Aleister the Invoker → Act. Invocation - "Chalice" 100% (4)
fur-hire-gmx 21 parties
Premier coup du tour 1 : Spé. Dogoran, the Mad Flame Kaiju 40% (5) · Act. Fossil Dig 100% (4) · Normale GMX Researcher Selande 100% (3)
ars-magna-elfnote 17 parties
Premier coup du tour 1 : Spé. Elfnote Lucina 100% (5) · Act. Ars Magna - "Citrinitas" 33% (3)
- T1 : Spé. Elfnote Lucina → Act. Elfnote Lucina 100% (5)
magistus-fairy-tail 16 parties
Premier coup du tour 1 : Act. Empire of Endymion 20% (5) · Act. Fairy Tail Ball 100% (3) · Act. Regulus, the Prince of Endymion 33% (3)
- T1 : Normale Fairy Tail - Luna → Act. Fairy Tail - Matchgiru 75% (4)
ignister-maliss 15 parties
Premier coup du tour 1 : Normale Maliss <P> Chessy Cat 50% (4) · Normale Backup @Ignister 50% (4) · Act. Maliss in Underground 67% (3)
branded-light-darkness-ritual 14 parties
Premier coup du tour 1 : Act. Ragged Records of Rites 50% (4)
azamina-mitsurugi 10 parties
Premier coup du tour 1 : Spé. Diabellstar the Black Witch 80% (5)
mine 10 parties
Premier coup du tour 1 : Act. Impcantation Penciplume 50% (4)
lunalight 7 parties
mine-v20 6 parties
kashtira 5 parties
Premier coup du tour 1 : Act. Pressured Planet Wraitsoth 0% (4)
Duels de decks
mine-dk contre dracotail 9/22 victoires
Cartes que l'adversaire joue le plus : Dracotail Arthalion (85), Incredible Ecclesia, the Virtuous (49), Dracotail Faimena (42), Dracotail Gulamel (36), Ketu Dracotail (35), Blazing Cartesia, the Virtuous (28), Dracotail Lukias (27), Dracotail Sting (25), Rahu Dracotail (22), Dracotail Pan (21)
Présentes dans les parties perdues : Dracotail Arthalion (56 en défaite, 29 en victoire), Dracotail Faimena (24 en défaite, 18 en victoire), Dracotail Gulamel (22 en défaite, 14 en victoire), Ketu Dracotail (22 en défaite, 13 en victoire), Dracotail Lukias (19 en défaite, 8 en victoire), Dracotail Pan (16 en défaite, 5 en victoire), Dracotail Sting (13 en défaite, 12 en victoire), Dracotail Mululu (12 en défaite, 9 en victoire)
mine-dk contre despia-branded 10/21 victoires
Cartes que l'adversaire joue le plus : The Fallen & The Virtuous (41), Blazing Cartesia, the Virtuous (40), Fallen of Albaz (25), Dogmatika Ecclesia, the Virtuous (25), Titaniklad the Ash Dragon (25), The Three Champions of Swordsoul (18), Incredible Ecclesia, the Virtuous (17), The Dragon that Devours the Dogma (16), Ghost Ogre & Snow Rabbit (16), Albion the Shrouded Dragon (15)
Présentes dans les parties perdues : Blazing Cartesia, the Virtuous (26 en défaite, 14 en victoire), The Fallen & The Virtuous (18 en défaite, 23 en victoire), Titaniklad the Ash Dragon (13 en défaite, 12 en victoire), The Three Champions of Swordsoul (12 en défaite, 6 en victoire), Dogmatika Ecclesia, the Virtuous (12 en défaite, 13 en victoire), Rindbrumm the Striking Dragon (12 en défaite, 2 en victoire), Fallen of Albaz (11 en défaite, 14 en victoire), Branded Fusion (10 en défaite, 5 en victoire)
mine-dk contre invoked 8/20 victoires
Cartes que l'adversaire joue le plus : Invocation - "Sword" (46), Invocation (41), Aleister the Invoker (39), Invoked Oceanus (30), Aleister the Reminiscent (30), Invoked Mechaba (24), Aiwass, Divine Spirit of the Law (18), Magical Meltdown (18), Invoked Dee Anima (18), Invocation - "Chalice" (15)
Présentes dans les parties perdues : Invocation - "Sword" (26 en défaite, 20 en victoire), Invocation (26 en défaite, 15 en victoire), Aleister the Invoker (22 en défaite, 17 en victoire), Invoked Oceanus (21 en défaite, 9 en victoire), Aleister the Reminiscent (21 en défaite, 9 en victoire), Invoked Mechaba (18 en défaite, 6 en victoire), Invoked Dee Anima (14 en défaite, 4 en victoire), Invocation - "Chalice" (11 en défaite, 4 en victoire)
mine-dk contre ars-magna-elfnote 7/15 victoires
Cartes que l'adversaire joue le plus : Elfnote Lucina (40), Medius the Pure (34), Elfnote Power Patron (27), Psychic End Punisher (26), Elfnotes: Rhapsodia of Madness (24), Elfnote Fortuna (17), Ars Magna - "Citrinitas" (16), Junoldo the Shadespirit Power Patron (13), Theorealize Past Lull (12), Theorealize Medius (12)
Présentes dans les parties perdues : Elfnote Lucina (33 en défaite, 7 en victoire), Psychic End Punisher (24 en défaite, 2 en victoire), Medius the Pure (20 en défaite, 14 en victoire), Elfnote Power Patron (18 en défaite, 9 en victoire), Elfnotes: Rhapsodia of Madness (15 en défaite, 9 en victoire), Elfnote Fortuna (11 en défaite, 6 en victoire), Ars Magna - "Citrinitas" (10 en défaite, 6 en victoire), Elfnote June Pride (8 en défaite, 0 en victoire)
mine-dk contre fur-hire-gmx 5/13 victoires
Cartes que l'adversaire joue le plus : GMX - ALLOS (34), Returned Dino Daneen (25), GMX Partner Selandea (17), GMX Suppression Squad (16), Fandora, the Flying Fighting Furtress (15), Rex, Ride Fur Hire (15), GMX Researcher Selande (14), GMX Chairman Kimridge (12), Rex, Freight Fur Hire (12), Dogoran, the Mad Flame Kaiju (12)
Présentes dans les parties perdues : GMX - ALLOS (22 en défaite, 12 en victoire), Returned Dino Daneen (14 en défaite, 11 en victoire), GMX Suppression Squad (14 en défaite, 2 en victoire), GMX Researcher Selande (10 en défaite, 4 en victoire), GMX - COMPREX (10 en défaite, 0 en victoire), Dogoran, the Mad Flame Kaiju (8 en défaite, 4 en victoire), GMX Partner Selandea (7 en défaite, 10 en victoire), Miscellaneousaurus (7 en défaite, 2 en victoire)
mine-dk contre snake-eye 4/13 victoires
Cartes que l'adversaire joue le plus : Snake-Eyes Poplar (49), Snake-Eyes Diabellstar (36), Snake-Eye Ash (28), Obsidim, the Ashened City (26), Snake-Eyes Flamberge Dragon (23), Divine Temple of the Snake-Eye (22), Extinguishing the Ashened (18), Hero of the Ashened City (17), Priestess of the Ashened City (15), Shaman of the Ashened City (15)
Présentes dans les parties perdues : Snake-Eyes Poplar (38 en défaite, 11 en victoire), Snake-Eyes Diabellstar (27 en défaite, 9 en victoire), Obsidim, the Ashened City (23 en défaite, 3 en victoire), Snake-Eye Ash (21 en défaite, 7 en victoire), Snake-Eyes Flamberge Dragon (18 en défaite, 5 en victoire), Hero of the Ashened City (17 en défaite, 0 en victoire), Priestess of the Ashened City (15 en défaite, 0 en victoire), Divine Temple of the Snake-Eye (15 en défaite, 7 en victoire)
mine-dk contre magistus-fairy-tail 8/11 victoires
Cartes que l'adversaire joue le plus : Fairy Tail - Matchgiru (21), Fairy Tail - Luna (17), Regulus, the Prince of Endymion (16), Fairy Tail - Snow (15), Fairy Tail Ball (11), Infinite Impermanence (9), Empire of Endymion (7), Tails of the Fairy Tails (6), Ghost Ogre & Snow Rabbit (6), Verre, the Maid of Endymion (6)
Présentes dans les parties perdues : Fairy Tail - Matchgiru (13 en défaite, 8 en victoire), Fairy Tail - Luna (11 en défaite, 6 en victoire), Fairy Tail Ball (5 en défaite, 6 en victoire), Tails of the Fairy Tails (4 en défaite, 2 en victoire)
mine-dk contre ignister-maliss 6/11 victoires
Cartes que l'adversaire joue le plus : Maliss <P> Chessy Cat (29), Backup @Ignister (11), Dominus Impulse (11), Bystial Druiswurm (11), Maliss <P> March Hare (10), Ash Blossom & Joyous Spring (10), Bystial Magnamhut (10), Infinite Impermanence (9), Accesscode Talker (9), Maliss in Underground (7)
Présentes dans les parties perdues : Maliss <P> Chessy Cat (16 en défaite, 13 en victoire), Accesscode Talker (8 en défaite, 1 en victoire), Bystial Magnamhut (7 en défaite, 3 en victoire), Bystial Druiswurm (6 en défaite, 5 en victoire), Infinite Impermanence (5 en défaite, 4 en victoire), Dominus Impulse (5 en défaite, 6 en victoire), Backup @Ignister (5 en défaite, 6 en victoire), Maliss <P> March Hare (4 en défaite, 6 en victoire)
mine-dk contre branded-light-darkness-ritual 5/11 victoires
Cartes que l'adversaire joue le plus : Skull Archfiend of Chaos (18), Mind Shuffle (14), Black Luster Soldier - Soldier of Light and Darkness (14), Fydraulis Harmonia (13), Blazing Cartesia, the Virtuous (13), Ghost Ogre & Snow Rabbit (11), Black Chaos (10), Light and Darkness Ritual (9), Ragged Records of Rites (8), Mulcharmy Purulia (8)
Présentes dans les parties perdues : Black Luster Soldier - Soldier of Light and Darkness (10 en défaite, 4 en victoire), Fydraulis Harmonia (8 en défaite, 5 en victoire), Skull Archfiend of Chaos (8 en défaite, 10 en victoire), Blazing Cartesia, the Virtuous (7 en défaite, 6 en victoire), Ghost Ogre & Snow Rabbit (6 en défaite, 5 en victoire), Fallen of the White Dragon (6 en défaite, 0 en victoire), The Dragon that Devours the Dogma (5 en défaite, 0 en victoire), Darklord Token (5 en défaite, 0 en victoire)
mine-dk contre azamina-mitsurugi 3/7 victoires
Cartes que l'adversaire joue le plus : Diabellstar the Black Witch (33), WANTED: Seeker of Sinful Spoils (20), Deception of the Sinful Spoils (10), Dark Magician (8), Dominus Spark (6), Dark Magical Curtain (6), Illusion of Chaos (5), Mitsurugi Prayers (5), The Great Gallant Bandit (5), Mitsurugi Ritual (4)
Présentes dans les parties perdues : Diabellstar the Black Witch (22 en défaite, 11 en victoire), WANTED: Seeker of Sinful Spoils (12 en défaite, 8 en victoire), Deception of the Sinful Spoils (7 en défaite, 3 en victoire), Dark Magical Curtain (6 en défaite, 0 en victoire), Dominus Spark (5 en défaite, 1 en victoire), Dark Magician (5 en défaite, 3 en victoire), The Great Gallant Bandit (3 en défaite, 2 en victoire), Mitsurugi Prayers (3 en défaite, 2 en victoire)
mine-dk contre lunalight 4/5 victoires
Cartes que l'adversaire joue le plus : Lunalight Wolf (8), Lunalight Scarlet Tiger (8), Lunalight Masquerade (6), Darklord Djehuty (6), Lunalight Kaleido Chick (6), Lunalight Gold Leo (5), Tri-Brigade Fraktall (5), Luna Light Perfume (5), Fire Formation - Tenki (3), Lunalight Black Sheep (3)
Présentes dans les parties perdues : Tri-Brigade Fraktall (3 en défaite, 2 en victoire)
mine-dk contre kashtira 4/5 victoires
Cartes que l'adversaire joue le plus : Kashtira Unicorn (13), Kashtira Fenrir (12), Kashtira Riseheart (12), Kashtira Birth (7), Forbidden Droplet (6), The First Darklord (5), Infinite Impermanence (5), Ice Ryzeal (5), Evilswarm Exciton Knight (5), Kashtira Shangri-Ira (4)
Présentes dans les parties perdues : Kashtira Unicorn (8 en défaite, 5 en victoire), Kashtira Fenrir (7 en défaite, 5 en victoire), Kashtira Riseheart (3 en défaite, 9 en victoire), Kashtira Birth (3 en défaite, 4 en victoire), Ice Ryzeal (3 en défaite, 2 en victoire), Evilswarm Exciton Knight (3 en défaite, 2 en victoire)
mine-dk contre labrynth 3/4 victoires
Cartes que l'adversaire joue le plus : Ashtra Divine Domain (11), Akasuna the Battle Ashtra (10), Big Welcome Labrynth (9), Yoa the Plague Deity Ashtra (6), Trap Trick (5), Mikumari the Sealing Deity Ashtra (5), Labrynth Stovie Torbie (5), Ashtraja Susanoo (5), Ashtraya Mikumari-no-Mikoto (4), Darklord Ukoback (3)
Présentes dans les parties perdues : Ashtra Divine Domain (6 en défaite, 5 en victoire), Ashtraja Susanoo (5 en défaite, 0 en victoire), Ashtraya Mikumari-no-Mikoto (4 en défaite, 0 en victoire), Labrynth Stovie Torbie (3 en défaite, 2 en victoire)
mine-dk contre tenpai 3/4 victoires
Cartes que l'adversaire joue le plus : Sangen Summoning (15), Tenpai Dragon Paidra (14), Tenpai Dragon Genroku (10), Tenpai Dragon Fadra (6), Tenpai Dragon Chundra (5), Rainbow Bridge Bifrost (3), Mulcharmy Purulia (3), Ghost Mourner & Moonlit Chill (3), Sangenpai Bident Dragion (3), Angelechy Problem (2)
Présentes dans les parties perdues : Sangen Summoning (6 en défaite, 9 en victoire), Tenpai Dragon Paidra (4 en défaite, 10 en victoire), Sangenpai Bident Dragion (3 en défaite, 0 en victoire), Tenpai Dragon Fadra (3 en défaite, 3 en victoire)
mine-dk contre tearlaments 3/3 victoires
Cartes que l'adversaire joue le plus : Fiendsmith Engraver (9), Medius the Pure (7), Medicurius the Power Patron of Illusions (7), Ars Magna - "Citrinitas" (7), Primeval Planet Perlereino (7), Theorealize Overdrive (6), Tearlaments Merrli (6), Ars Magna of Infinity and Finity (5), Tearlaments Kaleido-Heart (5), Purification Power Patron (4)
deck_mine contre dracotail 0/2 victoires
Cartes que l'adversaire joue le plus : Incredible Ecclesia, the Virtuous (6), The Dragon that Devours the Dogma (5), Dracotail Gulamel (5), Ketu Dracotail (4), The Fallen & The Virtuous (3), Blazing Cartesia, the Virtuous (3), Dracotail Faimena (3), Ash Blossom & Joyous Spring (3), Ecclesia and the Dark Dragon (3), Fallen of the White Dragon (3)
Présentes dans les parties perdues : Incredible Ecclesia, the Virtuous (6 en défaite, 0 en victoire), The Dragon that Devours the Dogma (5 en défaite, 0 en victoire), Dracotail Gulamel (5 en défaite, 0 en victoire), Ketu Dracotail (4 en défaite, 0 en victoire), The Fallen & The Virtuous (3 en défaite, 0 en victoire), Blazing Cartesia, the Virtuous (3 en défaite, 0 en victoire), Dracotail Faimena (3 en défaite, 0 en victoire), Ash Blossom & Joyous Spring (3 en défaite, 0 en victoire)
mine-dk contre orcust 0/2 victoires
Cartes que l'adversaire joue le plus : Girsu, the Orcust Mekk-Knight (7), Dingirsu, the Orcust of the Evening Star (7), Orcust Harp Horror (6), Orcust Cymbal Skeleton (6), Galatea-I, the Orcust Automaton (5), Galatea, the Orcust Automaton (4), Orcust Crescendo (4), Borrelsword Dragon (4), Dominus Impulse (3), Forbidden Droplet (3)
Présentes dans les parties perdues : Girsu, the Orcust Mekk-Knight (7 en défaite, 0 en victoire), Dingirsu, the Orcust of the Evening Star (7 en défaite, 0 en victoire), Orcust Harp Horror (6 en défaite, 0 en victoire), Orcust Cymbal Skeleton (6 en défaite, 0 en victoire), Galatea-I, the Orcust Automaton (5 en défaite, 0 en victoire), Galatea, the Orcust Automaton (4 en défaite, 0 en victoire), Orcust Crescendo (4 en défaite, 0 en victoire), Borrelsword Dragon (4 en défaite, 0 en victoire)
Cartes (356)
The First Darklord 589 fois · 75% côté gagnant · sélection 276, attaque 251, chaîne 32
3 DARK Fairy monsters
Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn.
● If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls.
● During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.
Souvent suivi de : The First Darklord (151), Darklord Gulgolet (33), Darklord Eveningstar (25), Darklord Dance (24), Darklord Djehuty (19), Ash Blossom & Joyous Spring (13)
- First Darklord fused with Morningstar to destroy their field
- attack Wiccat, First Darklord cannot be targeted
- bounce The First Darklord 5000 off the field
- attack with second first darklord for lethal
- attack first darklord, herald negate backup
- first darklord pay 1000 revive eveningstar
- banish The First Darklord from Extra Deck
- Second First Darklord attacks Ghost Ogre
Darklord Dance 461 fois · 65% côté gagnant · activation 231, sélection 200, pose S/T 30
Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, and/or GY as material. The monster Special Summoned by this effect gains 1000 ATK. If Summoning a "Darklord" Fusion Monster this way, you can also use "Darklord" monsters your opponent controls as material. You can only activate 1 "Darklord Dance" per turn.
Souvent suivi de : The First Darklord (220), Darklord Dance (83), Darklord Eveningstar (42), Darklord Gulgolet (21), Darklord Djehuty (11), Black Garden (8)
- Dance: banish 3 Fairies from GY for another First Darklord
- Darklord Dance fuses The First Darklord next turn
- Dance now Morningstar plus Ukoback plus Gulgolet
- Dance into The First Darklord with Morningstar
- Dance to First Darklord, Herald and Manju ammo
- Dance to fusion Eveningstar or First Darklord
- Dance fusion First Darklord from GY materials
- dance second first darklord double attack
Darklord Gulgolet 394 fois · 63% côté gagnant · sélection 333, attaque 28, changement de position 20
You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.
Souvent suivi de : Darklord Dance (98), Darklord Morningstar (79), Darklord Gulgolet (22), The First Darklord (20), Darklord Djehuty (15), Indulged Darklord (13)
- tribute hand Gulgolet and a token, keep field Gulgolet
- send Gulgolet to GY to fetch Morningstar
- Gulgolet for tokens and fusion material
- Gulgolet Tezcatlipoca Ixchel from deck
- Send Gulgolet to GY to draw a Darklord
- send Gulgolet to GY for its add effect
- Tribute Gulgolet and Token for Herald
- Gulgolet to attack for extra damage
Darklord Morningstar 199 fois · 67% côté gagnant · sélection 162, attaque 15, activation 14
Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.
Souvent suivi de : Darklord Dance (69), Darklord Gulgolet (18), Super Polymerization (15), The First Darklord (14), Darklord Morningstar (8), Banishment of the Darklords (6)
- Morningstar 3000 ATK tribute attacker
- Chain Morningstar special summon
- Send Morningstar to GY for wipe
- Morningstar to attack position
- take Morningstar for wipe line
- Morningstar for the wipe line
- summon morningstar from deck
- Morningstar from banishment
Darklord Djehuty 167 fois · 59% côté gagnant · sélection 120, activation 39, chaîne 3
If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.
Souvent suivi de : Darklord Gulgolet (38), Darklord Dance (24), Darklord Morningstar (10), The First Darklord (8), Oracle of the Herald (6), Darklord Djehuty (6)
- Djehuty field and Dogoran exactly 12 keep Ukoback body
- Djehuty normal summons a Darklord next turn
- Djehuty to Normal Summon and find Gulgolet
- Djehuty SS Gulgolet from deck for tokens
- Djehuty: Fairy ammo and summon engine
- Djehuty to hand for Gulgolet tokens
- djehuty gy banish for darklord card
- Djehuty to start the Gulgolet line
Ash Blossom & Joyous Spring 154 fois · 51% côté gagnant · chaîne 134, pose face cachée 15, sélection 5
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card(s) from the Deck to the hand.
● Special Summon a Monster Card(s) from the Deck.
● Send a card(s) from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Darklord Gulgolet (7), The First Darklord (5), Incredible Ecclesia, the Virtuous (4), The Fallen & The Virtuous (4), Magical Meltdown (4), Ash Blossom & Joyous Spring (4)
- Ash Blossom negates the ritual monster search
- Ash on Bookstone stops Chalislime summon
- Ash Blossom negates Fallen Angel summon
- negate the Indulged search and summon
- negate Ecclesia search card advantage
- Ash negates Metaverse card advantage
- Ash negates Alba Zoa add from deck
- Ash negates Chalislime deck summon
Indulged Darklord 142 fois · 64% côté gagnant · sélection 103, attaque 28, changement de position 5
If this card is Normal or Special Summoned: You can take 2 "Darklord" monsters from your hand or Deck with different Levels, except "Indulged Darklord", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this turn, except Fairy monsters. You can only use this effect of "Indulged Darklord" once per turn.
Souvent suivi de : Darklord Gulgolet (46), Darklord Ukoback (7), Darklord Dance (7), Darklord Morningstar (7), The First Darklord (7), Fallen Angel in Darkness (6)
- bounce Indulged and recover Faimena
- indulged tribute for gulgolet
- indulged attack for lethal
- indulged from gy to field
- indulged-attack-position
- attack-indulged-direct
- indulged_direct_attack
- attack indulged direct
Darklord Eveningstar 135 fois · 73% côté gagnant · sélection 59, attaque 39, chaîne 22
2 Level 6 or higher DARK Fairy monsters
Your opponent cannot target this card with card effects. You can only use each of the following effects of "Darklord Eveningstar" once per turn. If this card is Fusion Summoned: You can Set 1 "Darklord" Spell and 1 "Darklord" Trap from your Deck. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that card's activation effect, then shuffle it into the Deck.
Souvent suivi de : Darklord Dance (19), Darklord Eveningstar (17), The First Darklord (16), Fallen Angel in Darkness (9), Banishment of the Darklords (8), Indulged Darklord (5)
- eveningstar-banishment-before-death
- eveningstar keep first darklord
- eveningstar-from-superpoly
- eveningstar-set-spell-trap
- eveningstar-bait-rindbrumm
- attack-eveningstar-direct
- eveningstar quick contact
- negate eveningstar effect
Dracotail Arthalion 123 fois · 75% côté gagnant · attaque 46, sélection 45, chaîne 28
1 "Dracotail" monster + 1+ monsters in the hand
If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.
Souvent suivi de : Dracotail Arthalion (18), Dracotail Gulamel (12), Dracotail Pan (9), Dracotail Mululu (9), Dracotail Lukias (6), Indulged Darklord (4)
- Arthalion bounces Penciplume to clear the way
- Arthalion attack for lethal on 0 ATK Djehuty
- Arthalion bounces Indulged to clear the way
- Arthalion 3000 ATK via Faimena and Cartesia
- Arthalion attacks Ecclesia attack position
- Arthalion attacks the negated DEF Ecclesia
- Arthalion returns Ash and Mululu from GY
- Arthalion bounces the face-down monster
Banishment of the Darklords 118 fois · 58% côté gagnant · activation 108, sélection 6, pose S/T 4
Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.
Souvent suivi de : Darklord Dance (36), Darklord Djehuty (28), Indulged Darklord (19), Darklord Morningstar (10), Fallen Angel in Darkness (6), Darklord Gulgolet (5)
- Banishment for Ukoback no tribute needed
- searches Djehuty for a turn one board
- Banishment to add Djehuty for a body
- Banishment for a Fairy Darklord
- Banishment for Djehuty or Dance
- bait ash with Banishment first
- Banishment for a Darklord body
- Banishment to add Morningstar
Fallen Angel in Darkness 111 fois · 58% côté gagnant · chaîne 48, pose S/T 32, sélection 21
(This card is always treated as a "Darklord" card.)
Send 1 Fairy monster from your hand or face-up field to the GY; Special Summon 1 "Darklord" monster from your hand, Deck, or banishment, ignoring its Summoning conditions. You can only activate 1 "Fallen Angel in Darkness" per turn.
Souvent suivi de : Fallen Angel in Darkness (18), Darklord Gulgolet (18), Indulged Darklord (16), Darklord Djehuty (11), Darklord Ukoback (7), Darklord Morningstar (5)
- fallen angel chain morningstar from deck
- Fallen Angel now for Morningstar tempo
- set fallen angel trap for opp turn
- Fallen Angel in Darkness to hand
- fallen-angel-morningstar-lethal
- chain fallen angel morningstar
- sets the trap for next turn
- fallen angel extra attacker
Blazing Cartesia, the Virtuous 107 fois · 56% côté gagnant · activation 42, chaîne 31, sélection 20
If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.
Souvent suivi de : Blazing Cartesia, the Virtuous (19), The Three Champions of Swordsoul (10), Dracotail Arthalion (8), Incredible Ecclesia, the Virtuous (5), Mixousia the Confounder (4), Fallen of the White Dragon (4)
- Cartesia SS from hand since Albion is Albaz in GY
- Cartesia fuses Granguignol from hand Mercourier
- Cartesia fuses Granguignol to attack this turn
- two Cartesias special summon for lethal swarm
- Cartesia fusion for Arthalion to bounce Dryas
- cartesia special summon attacker for lethal
- Summon Cartesia from hand for lethal attack
- Blazing Cartesia for fusion enabler
Incredible Ecclesia, the Virtuous 104 fois · 53% côté gagnant · sélection 32, attaque 23, invocation spéciale 23
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Incredible Ecclesia, the Virtuous (15), Blazing Cartesia, the Virtuous (9), Fallen of the White Dragon (8), Fallen of Albaz (8), The Fallen & The Virtuous (8), The Three Champions of Swordsoul (6)
- Ecclesia tribute for Fallen of Albaz to build Titaniklad
- Incredible Ecclesia SS since opp has more monsters
- Ecclesia returns from GY since Lubellion was sent
- Ecclesia special summon since opp has a monster
- Ecclesia special summon while behind on board
- Incredible Ecclesia tribute fodder for Fallen
- Ecclesia special summon opp has more monsters
- Ecclesia kills last token then Fydraulis hits
Black Garden 90 fois · 42% côté gagnant · activation 63, sélection 22, pose S/T 5
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
Souvent suivi de : Fallen Angel in Darkness (8), Darklord Dance (8), Black Garden (7), The First Darklord (7), Darklord Eveningstar (5), Ash Blossom & Joyous Spring (3)
- Black Garden: halves opp summons, gives me tokens
- black garden second effect indulged
- Black Garden halves their summons
- Black Garden last main action
- black-garden-revive-gulgolet
- black_garden_last_action
- black garden last action
- black-garden-after-wipe
Infinite Impermanence 87 fois · 40% côté gagnant · pose S/T 59, chaîne 22, sélection 4
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Souvent suivi de : Infinite Impermanence (15), The First Darklord (5), Darklord Dance (3), Herald of Ultimateness (3), Fallen Angel in Darkness (3), Fairy Tail - Matchgiru (2)
- Infinite Impermanence stops Dryas lifegain before damage
- Set Impermanence to answer their next monster
- Impermanence negates Herald to save my Link
- set Infinite Impermanence for opponent turn
- chain Impermanence negate Cartesia fusion
- set Impermanence for their next monster
- negate Djehuty effect stop Gulgolet
- Impermanence negates Albaz fusion
Herald of Ultimateness 82 fois · 59% côté gagnant · sélection 42, chaîne 34, attaque 6
You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned. When your opponent would Special Summon a monster(s), OR activates a Spell/Trap Card, or a monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the Special Summon or activation, and if you do, destroy that card.
Souvent suivi de : Darklord Gulgolet (17), Herald of Ultimateness (11), The First Darklord (7), Darklord Djehuty (5), Darklord Morningstar (3), Darklord Dance (3)
- Herald negates Cartesia summon, stops Fusion enabler
- chain Herald negate Mululu fusion Gulgolet cost
- Herald negates Rhapsodia that stops my attacks
- chain Herald save First Darklord from Ecclesia
- negate Fallen WD summon with Gulgolet cost
- chain Herald negate Fallen with hand Fairy
- Negate Diabellstar summon, Gulgolet to GY
- Herald negates fusion send Djehuty to GY
The Fallen & The Virtuous 81 fois · 53% côté gagnant · chaîne 29, sélection 26, pose S/T 13
(This card is always treated as a "Branded" and "Dogmatika" card.)
Activate 1 of these effects;
● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it.
● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field.
You can only activate 1 "The Fallen & The Virtuous" per turn.
Souvent suivi de : The Fallen & The Virtuous (12), The Dragon that Devours the Dogma (8), Titaniklad the Ash Dragon (8), Rindbrumm the Striking Dragon (6), Fallen of Albaz (3), Albion the Branded Dragon (3)
- Fallen and Virtuous to revive Fallen of the White Dragon
- Fallen and Virtuous revives Tezcatlipoca for lethal
- Fallen Virtuous destroys Herald the only blocker
- destroy black garden before it taxes my summons
- The Fallen and The Virtuous for removal later
- Fallen and Virtuous for GY revive or removal
- Fallen and Virtuous kills Black Garden first
- take second Fallen and Virtuous for removal
Darklord Ukoback 76 fois · 57% côté gagnant · sélection 57, attaque 13, pose face cachée 2
If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.
Souvent suivi de : Darklord Gulgolet (13), Darklord Morningstar (11), The First Darklord (8), Banishment of the Darklords (4), Darklord Dance (2), Oracle of the Herald (2)
- Ukoback for Oracle tribute levels
- Ukoback 700 ATK for 1200 damage
- Ukoback to defense vs attackers
- Ukoback as tribute for Raven
- Ukoback attacks free damage
- Ukoback is the negate cost
- ukoback direct free damage
- Ukoback attacks directly
Super Polymerization 72 fois · 68% côté gagnant · chaîne 37, pose S/T 24, activation 8
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
Souvent suivi de : Black Garden (7), Darklord Ixchel (5), Fallen Angel in Darkness (5), Darklord Djehuty (5), Ghost Ogre & Snow Rabbit (4), The Winged Dragon of Ra - Sphere Mode (4)
- Super Poly fuses Mixousia from Champions and Darklord
- Super Poly resolves before Veiler negation
- Super Poly for Allos using their Dogoran
- Super Poly Selande and Daneen into ALLOS
- Super Poly fusion over vetoed Cartesia
- set Super Polymerization for later
- Droll stops the Main Deck search
- chain super poly first darklord
Oracle of the Herald 71 fois · 42% côté gagnant · activation 31, pose S/T 28, sélection 12
This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.
Souvent suivi de : Herald of Ultimateness (17), Darklord Gulgolet (10), Oracle of the Herald (8), Miracle Raven (5), Darklord Dance (4), Darklord Morningstar (3)
- set Oracle keep Gulgolet and Herald in hand as ammo
- oracle herald ritual summon with gulgolet and token
- Oracle for Herald, Gulgolet and token tribute
- Oracle with Raven as tribute for Herald
- Oracle for Herald Fairy kept in hand
- Oracle Herald using Raven as tribute
- Oracle to Herald with Raven tribute
- Oracle with Raven as entire tribute
Elfnote Lucina 70 fois · 69% côté gagnant · activation 20, sélection 19, invocation spéciale 16
You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.
Souvent suivi de : Elfnote Lucina (23), Elfnote Fortuna (9), Medius the Pure (7), Elfnote Power Patron (6), Elfnote Regina (6), Medicurius the Power Patron of Illusions (3)
- Lucina to center then Power Patron then Synchro
- Lucina to attack position for the lethal swing
- Lucina search Power Patron tuner for a Synchro
- Lucina search Tinia for a hand disruption
- Lucina search Fortuna for Rhapsodia lock
- Lucina to center and bounce a Rose token
- Lucina to center for the Rhapsodia lock
- Lucina special summon for 2500 attack
Ghost Ogre & Snow Rabbit 68 fois · 38% côté gagnant · chaîne 38, sélection 17, pose face cachée 12
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Souvent suivi de : Fallen of Albaz (3), Fairy Tail - Snow (3), Ash Blossom & Joyous Spring (3), Invocation - "Chalice" (2), Ghost Ogre & Snow Rabbit (2), The Dragon that Devours the Dogma (2)
- Ghost Ogre destroys Black Garden as it activates
- Ogre destroys Manju to clear the attacker path
- Ghost Ogre destroys Relinquished before equip
- set Ghost Ogre keeps its effect from field
- Ghost Ogre destroys The First Darklord
- Ghost Ogre destroys Alba Zoa 4000 ATK
- tribute Ghost Ogre for lethal attack
- Ghost Ogre destroys Dryanome engine
Mulcharmy Fuwalos 66 fois · 45% côté gagnant · sélection 30, chaîne 22, pose face cachée 9
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
Souvent suivi de : Mulcharmy Fuwalos (6), The Dragon that Devours the Dogma (3), Invoked Oceanus (3), Maliss <P> Chessy Cat (3), Magical Meltdown (3), Aleister the Reminiscent (2)
- Fuwalos draws when Talismandra is summoned from Deck
- discard Fuwalos to draw on their extra summon
- Mulcharmy draws on their extra deck summon
- Mulcharmy to attack for lethal next turn
- Fuwalos draws on their Extra Deck summon
- discard fuwalos to draw on their summons
- discard Fuwalos as Mind Shuffle cost
- shuffle Mulcharmy to revive Medius
Dogmatika Alba Zoa 63 fois · 44% côté gagnant · sélection 27, activation 18, attaque 18
Cannot be Ritual Summoned, except by "Dogmatikalamity" or another "Dogmatika" card effect. "Dogmatika" monsters you control are unaffected by the activated effects of your opponent's Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent).
● For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY.
● Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck.
You can only use this effect of "Dogmatika Alba Zoa" once per turn.
Souvent suivi de : Dogmatika Alba Zoa (14), Dogmatikalamity (7), Preparation of Rites (3), Medius the Pure (3), Dogmatika Ecclesia, the Virtuous (3), Rahu Dracotail (2)
- negate Alba Zoa effects it shields Dogmatika
- Alba Zoa forces opponent choice
- Alba Zoa may bounce Link threat
- banish both Dogmatika Alba Zoa
- destroying Dogmatika Alba Zoa
- Alba Zoa for next turn ritual
- Alba Zoa and Ash back to hand
- Alba Zoa to hand and Ash back
Dracotail Gulamel 60 fois · 73% côté gagnant · chaîne 20, sélection 19, attaque 19
1 "Dracotail" monster + 1 monster in the hand
When you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.
Souvent suivi de : Dracotail Gulamel (8), Dracotail Arthalion (6), Incredible Ecclesia, the Virtuous (5), Indulged Darklord (4), Ketu Dracotail (4), Dracotail Pan (3)
- Gulamel destroys opp cards on Dracotail activations
- Gulamel attacks, opponent has no monsters
- Gulamel destroys the non-negated Ecclesia
- Gulamel attacks, opponent field empty
- Gulamel destroys Alba Zoa in response
- Gulamel destroys Dryas in response
- Gulamel to attack for extra damage
- Gulamel destroys Dogmatikamatrix
Invocation - "Sword" 60 fois · 47% côté gagnant · activation 21, sélection 19, chaîne 11
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.
Souvent suivi de : Invocation - "Sword" (8), Aleister the Invoker (7), Invoked Dee Anima (7), Invoked Oceanus (5), Aleister the Reminiscent (5), Invoked Baybarron (4)
- Sword Sorath cancels the attack on Raidjin
- Sword Elysium using Caliga and Baybarron
- Sword Dee Anima to destroy the Darklord
- Sword from GY returns Invoker to hand
- Sword from GY to add Reminiscent
- Sword fusion from field monsters
- Sword recovers Aleister from GY
- Sword back to deck for Aleister
Darklord Ixchel 60 fois · 62% côté gagnant · sélection 26, activation 24, chaîne 5
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.
Souvent suivi de : Darklord Dance (11), Darklord Gulgolet (10), Darklord Djehuty (7), The First Darklord (6), Darklord Ixchel (5), Darklord Morningstar (4)
- Ixchel copies Dance from GY to fuse
- ixchel discard gulgolet draw
- ixchel-draw-for-dance
- discard Ixchel to GY
- dig for dance first
- ixchel apply dance
Fallen of the White Dragon 59 fois · 59% côté gagnant · sélection 25, attaque 24, activation 9
(This card is always treated as "Fallen of Albaz".)
If this card is in your hand: You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion or Synchro Monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the White Dragon" once per turn.
Souvent suivi de : Incredible Ecclesia, the Virtuous (13), Titaniklad the Ash Dragon (4), Rindbrumm the Striking Dragon (4), Blazing Cartesia, the Virtuous (3), Drytron Delta Altais (2), Ecclesia and the Dark Dragon (2)
- Fallen of White Dragon makes Fallen on field for Branded Fusion
- Fallen of the White Dragon attack for lethal-range damage
- Fallen of White Dragon can summon Ecclesia from GY
- Fallen of White Dragon to summon Ecclesia
- Fallen White Dragon SS for extra attacker
- White Dragon SS then Ecclesia from deck
- Fallen White Dragon attacks for lethal
- Fallen of the White Dragon from deck
Miracle Raven 58 fois · 48% côté gagnant · activation 36, sélection 21, chaîne 1
[ Pendulum Effect ]
Once per turn, during your Main Phase: You can Ritual Summon this card, by Tributing monsters from your hand or field whose total Levels equal or exceed 1.
----------------------------------------
[ Monster Effect ]
You can Ritual Summon this card with "Miracle Raven". Must be Ritual Summoned. This Ritual Summoned card is unaffected by your opponent's activated effects. If you Ritual Summon exactly 1 Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. If this card is Tributed for a Ritual Summon: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Miracle Raven" once per turn.
Souvent suivi de : Miracle Raven (20), Herald of Ultimateness (5), Oracle of the Herald (3), Manju of the Ten Thousand Hands (3), Darklord Dance (3), Darklord Gulgolet (2)
- Raven pendulum via Gulgolet tribute for Darklord card
- Raven ritual summon via Manju to set up Herald
- Raven pendulum ritual summon tribute Gulgolet
- Raven to pendulum zone keep for next ritual
- Raven ritual summon via Gulgolet tribute
- Ritual Summon Raven by tributing Ukoback
- Raven pendulum ritual to set up Oracle
- Raven ritual summon to set up tribute
Titaniklad the Ash Dragon 58 fois · 67% côté gagnant · sélection 26, attaque 19, chaîne 13
"Fallen of Albaz" + 1 monster with 2500 or more ATK
Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Dogmatika" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.
Souvent suivi de : Titaniklad the Ash Dragon (9), Incredible Ecclesia, the Virtuous (8), Fallen of Albaz (8), Fallen of the White Dragon (6), The First Darklord (4), Blazing Cartesia, the Virtuous (3)
- Titaniklad summons Fallen for a fusion
- titaniklad to GY for end phase fallen
- Titaniklad using their First Darklord
- Titaniklad GY effect for Guiding Quem
- titaniklad adds fallen of albaz
- Titaniklad add Fallen of Albaz
- Titaniklad to GY for the chain
- Titaniklad attacks for lethal
Dracotail Faimena 56 fois · 68% côté gagnant · sélection 24, chaîne 17, activation 13
During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.
Souvent suivi de : Dracotail Arthalion (20), Dracotail Gulamel (11), Blazing Cartesia, the Virtuous (3), Dracotail Faimena (2), Mysterion the Dragon Crown (2), Dracotail Sting (2)
- Faimena fusion Pan dies and kills First Darklord
- Faimena fusion for Arthalion over Gulgolet
- Faimena fusion for Gulamel on their summon
- Faimena into Arthalion to bounce Ecclesia
- Faimena fusion for Gulamel to kill Alba
- Dracotail Faimena for fusion-from-hand
- fusion big board for lethal next turn
- Faimena to hand for next turn fusion
Rose Token 56 fois · 68% côté gagnant · attaque 26, sélection 25, changement de position 5
Special Summoned with the effect of "Black Garden".
Souvent suivi de : Rose Token (10), The First Darklord (3), Fairy Tail - Luna (3), Theorealize (2), Tenpai Dragon Paidra (2), Indulged Darklord (2)
- Rose attacks directly for free damage
- Rose attacks Ecclesia 750 ATK
- Direct damage with last Rose
- Rose attacks the DEF Fallen
- Direct damage with Rose
- Khaos hits a Rose token
- attack-mulcharmy-rose
- rose attacks directly
Invocation 55 fois · 62% côté gagnant · activation 27, sélection 24, pose S/T 4
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
Souvent suivi de : Invoked Mechaba (11), Invocation (8), Invocation - "Chalice" (6), Invoked Sorath (4), Virakam, the Divine Spirit of Artifice (4), Invocation - "Sword" (3)
- Invocation Invoker and Nibiru into Mechaba, banish Darklord too
- Invocation for Raidjin with hand Aleister and Aiwass
- Invocation from GY recovers Aleister the Invoker
- Invocation Baybarron from Aleister and Nibiru
- recover Aleister from banish via Invocation
- sending Invocation to GY for its recursion
- Invocation GY recovers banished Invoker
- Invocation Oceanus Invoker and Purulia
Aleister the Invoker 54 fois · 52% côté gagnant · sélection 39, attaque 6, chaîne 4
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Souvent suivi de : Invocation (16), Sacred Spirit Sword Aiwass (5), Aleister the Invoker (5), Chaos Angel (4), Invocation - "Sword" (4), Darklord Gulgolet (2)
- Invoker adds 1000 to Elysium for the attack
- Invoker from GY as Aleister material
- Aleister attacks the 0 ATK Djehuty
- banish Aleister the only blocker
- Invoker gives Mechaba plus 1000
- Invoker boosts Mechaba to 4500
- Aleister attacks empty field
- Aleister the Invoker to hand
Fallen of Albaz 54 fois · 57% côté gagnant · sélection 46, attaque 6, chaîne 2
If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.
Souvent suivi de : Blazing Cartesia, the Virtuous (9), Mulcharmy Fuwalos (3), The Dragon that Devours the Dogma (3), Incredible Ecclesia, the Virtuous (2), Gold Sarcophagus (2), Mixousia the Confounder (2)
- fallen of albaz to fuse their first darklord
- Fallen of Albaz for the fusion engine
- Fallen direct attack for lethal
- Fallen of Albaz for the Fusion
- Albaz for lethal-range damage
- Fallen of Albaz from deck
- Fallen attacks face-down
- Albaz to GY for Cartesia
Ketu Dracotail 53 fois · 75% côté gagnant · sélection 27, activation 26
Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.
Souvent suivi de : Dracotail Lukias (9), Dracotail Faimena (6), Dracotail Sting (4), Rahu Dracotail (4), Dracotail Gulamel (4), The First Darklord (4)
- Ketu Dracotail to search a Dracotail monster
- Ketu searches Mululu for a Fusion on Alba
- Ketu adds Dracotail then Gulamel fusion
- Ketu for next turn after Impermanence
- Ketu searches Mululu for Arthalion
- Discard spare Ketu for Fallen cost
- ketu search then arthalion fusion
- Ketu searches a Dracotail monster
Medius the Pure 51 fois · 53% côté gagnant · sélection 21, attaque 13, activation 12
If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.
Souvent suivi de : Elfnote Power Patron (6), Junoldo the Shadespirit Power Patron (4), Medius the Pure (4), Elfnote June Pride (3), Mulcharmy Fuwalos (3), Theorealize Medius (3)
- Medius from GY to add a Level 4 Synchro material
- Medius attacks Nibiru to clear the field
- Medius from GY for a Tuner Power Patron
- Medius from GY for an extra attacker
- Medius from GY as the third attacker
- Medius the Pure 900 ATK for lethal
- sending Medius, it is in GY anyway
- Medius for Power Patron recursion
Maliss <P> Chessy Cat 50 fois · 68% côté gagnant · attaque 19, sélection 17, activation 12
Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss <P> Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.
Souvent suivi de : Maliss <P> Chessy Cat (12), Dominus Impulse (4), Maliss <P> Dormouse (4), Mulcharmy Fuwalos (2), Maliss <P> March Hare (2), Backup @Ignister (2)
- flip Chessy Cat face-up to use its draw effect
- Chessy Cat draws 2 for a banished March Hare
- banish deck Chessy, its trigger revives it
- set face-down avoids Black Garden trigger
- Chessy effect: banish Dormouse to draw 2
- chessy cat for power and draw fodder
- Chessy Cat returns to hand at turn 6
- banish Dormouse draw 2 later revive
Snake-Eyes Poplar 49 fois · 78% côté gagnant · sélection 28, chaîne 17, attaque 4
If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.
Souvent suivi de : Snake-Eyes Poplar (12), Divine Temple of the Snake-Eye (7), Snake-Eyes Flamberge Dragon (7), Snake-Eyes Diabellstar (6), Snake-Eye Ash (5), Snake-Eye Oak (3)
- Poplar to hand then special summon it
- Poplar search Snake-Eye spell trap
- Poplar as the second card sent
- special summon Poplar
GMX - ALLOS 48 fois · 75% côté gagnant · attaque 23, sélection 20, activation 5
1 "GMX" monster + 1 Dinosaur monster
Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of "GMX - ALLOS" once per turn. You can target 1 "GMX" monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that monster.
Souvent suivi de : GMX - ALLOS (9), Dogoran, the Mad Flame Kaiju (4), GMX - VELOX (3), The First Darklord (3), GMX Suppression Squad (3), Fandora, the Flying Fighting Furtress (2)
- ALLOS attacks Relinquished, its effect destroys it
- ALLOS destroys Relinquished in battle
- Allos attacks directly for lethal
- GMX-ALLOS 3000 attacker this turn
- Allos revives Dogoran to attack
- ALLOS attacks directly for 3400
- ALLOS 3000 ATK for the attack
- ALLOS 3000 with Rex and Squad
Black Chaos 47 fois · 55% côté gagnant · attaque 23, invocation spéciale 12, sélection 7
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 1 Spellcaster or Warrior Ritual Monster from your hand or GY into the Deck. You can only Special Summon "Black Chaos" once per turn this way. You can discard this card; place 1 Continuous Trap that mentions "Light and Darkness Ritual" from your Deck or GY, face-up on your field. While you have a Ritual Spell in your GY, this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can banish 2 cards your opponent controls.
Souvent suivi de : Black Chaos (6), Spell Shattering Sword (2), The Fallen & The Virtuous (2), Skull Archfiend of Chaos (2), Mind Shuffle (2), Mulcharmy Fuwalos (2)
- Black Chaos special summon for 3000 attack
- Special Summon Black Chaos to clear board
- Black Chaos banish Rose and Black Garden
- Black Chaos now banishes their monsters
- Black Chaos effect to banish opp cards
- SS Black Chaos then banish both Albas
- Attack directly with Black Chaos
- Black Chaos attacks directly
Dogmatika Ecclesia, the Virtuous 46 fois · 50% côté gagnant · sélection 21, activation 13, chaîne 5
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
Souvent suivi de : The Fallen & The Virtuous (11), Dogmatika Ecclesia, the Virtuous (4), Super Polymerization (3), Rose Token (2), Nadir Servant (2), Titaniklad the Ash Dragon (2)
- Ecclesia SS from hand for a Dogmatika search
- Dogmatika Ecclesia draws a Dogmatika card
- Dogmatika from hand for lethal attack
- Gulamel hits Ecclesia ATK for 1300
- Ecclesia ATK 1500 for 1500 damage
- destroy the non-negated Ecclesia
- Ecclesia extra body for attack
- Ecclesia 1500 weakest target
Fairy Tail - Matchgiru 45 fois · 82% côté gagnant · attaque 18, sélection 15, activation 11
If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn.
Souvent suivi de : Fairy Tail - Matchgiru (8), Fairy Tail Ball (7), Fairy Tail - Luna (6), Tails of the Fairy Tails (4), Regulus, the Prince of Endymion (4), Infinite Impermanence (1)
- Matchgiru search Fairy Tail Ball for direct attacks
- Matchgiru SS from hand, Luna is 1850 Spellcaster
- Matchgiru special summon adds a Fairy Tail card
- Matchgiru SS from hand, second 1850 attacker
- Matchgiru special summon with Luna on field
- Matchgiru from hand with Luna on field
- Matchgiru hand special summon enabler
- Matchgiru attacks directly for lethal
Diabellstar the Black Witch 45 fois · 76% côté gagnant · attaque 17, invocation spéciale 16, sélection 10
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
Souvent suivi de : Diabellstar the Black Witch (12), WANTED: Seeker of Sinful Spoils (9), Deception of the Sinful Spoils (5), Mitsurugi Prayers (4), Impcantation Talismandra (2), Mulcharmy Fuwalos (1)
- Diabellstar SS for a second attacker lethal setup
- Diabellstar SS for a body and Sinful Spoils set
- Diabellstar special summon sets Sinful Spoils
- Diabellstar special summon for Sinful Spoils
- Diabellstar sets Sinful Spoils for Hallowed
- Diabellstar special summon to attack Manju
- Diabellstar summon, sending Azamina to GY
- Diabellstar third body for lethal attack
Condemned Darklord 44 fois · 68% côté gagnant · invocation spéciale 19, activation 10, attaque 9
2 Fairy monsters
You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.
Souvent suivi de : Condemned Darklord (8), The Winged Dragon of Ra - Sphere Mode (5), Darklord Dance (5), Darklord Gulgolet (5), Darklord Djehuty (3), The First Darklord (3)
- Condemned Darklord link summon to get Dance
- Condemned link for LP engine
- Condemned effect take Dance
- Condemned take Morningstar
- Condemned attacks directly
- condemned-link-two-tokens
- link-condemned-darklord
- attack-condemned-direct
Pre-Preparation of Rites 41 fois · 39% côté gagnant · activation 41
Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
Souvent suivi de : Oracle of the Herald (10), Darklord Gulgolet (5), Miracle Raven (5), Banishment of the Darklords (4), Herald of Ultimateness (2), Light and Darkness Ritual (2)
- Pre-Preparation first for Ritual Spell and boss
- Pre-Preparation to get Oracle and Herald
- Pre-Prep adds Oracle and Herald
- Pre-Prep for Oracle and Herald
- spell search before djehuty
- bait ash with search first
- Pre-Prep for Herald
- Pre-Prep for Oracle
Aleister the Reminiscent 41 fois · 76% côté gagnant · activation 18, attaque 12, sélection 9
If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.
Souvent suivi de : Invoked Caliga (6), Aleister the Reminiscent (6), Invoked Raidjin (4), Invocation - "Sword" (3), Invoked Dee Anima (3), Invoked Mechaba (3)
- Reminiscent SS boosts Dee Anima for lethal attack
- Reminiscent special summons, pumps Mechaba
- SS Aleister and give Dee Anima 1000 ATK
- Reminiscent from hand pumps my monster
- Aleister SS then Sword into Dee Anima
- Reminiscent pumps Mechaba for attack
- pumping Reminiscent for a direct hit
- Reminiscent special summon from hand
Returned Dino Daneen 40 fois · 65% côté gagnant · sélection 21, activation 12, chaîne 7
If this card is Special Summoned by a monster effect: You can add 1 "GMX" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY: You can make all Dinosaur monsters you currently control gain 400 ATK. You can only use each effect of "Returned Dino Daneen" once per turn.
Souvent suivi de : GMX Partner Selandea (9), Returned Dino Daneen (5), GMX - ALLOS (4), GMX - COMPREX (3), GMX Suppression Squad (2), Evolved Daneen (2)
- Daneen, its trigger fetches a GMX and it fuses
- fuse Daneen with Partner Selandea for VELOX
- Daneen fusion GMX-ALLOS from hand and field
- Daneen fusion summon for a Dinosaur fusion
- Daneen fusion into Allos for lethal attack
- Daneen gives a GMX card and fusion enabler
- Daneen fuses COMPREX from hand and field
- Daneen fusion COMPREX 3700 for lethal
Invoked Oceanus 37 fois · 70% côté gagnant · attaque 20, sélection 16, activation 1
1 "Aleister" monster + 1 DARK or WATER monster
While this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of "Invoked Oceanus" once per turn.
Souvent suivi de : Invoked Oceanus (6), Aleister the Reminiscent (5), Invocation - "Sword" (3), Virakam, the Divine Spirit of Artifice (2), Mulcharmy Fuwalos (2), Darklord Djehuty (2)
- sending the three weakest extra deck cards
- Oceanus attacks the face-down monster
- Oceanus lets Mechaba attack directly
- Oceanus 3000 ATK blocks attacks
- Oceanus attacks for lethal
- attack directly for lethal
- Oceanus 3000 ATK strongest
- Oceanus attacks face-down
Fairy Tail - Luna 37 fois · 84% côté gagnant · attaque 17, sélection 11, chaîne 7
When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
Souvent suivi de : Fairy Tail - Matchgiru (19), Fairy Tail - Luna (7), Fairy Tail - Snow (2), Regulus, the Prince of Endymion (2), Rose Token (2), Verre, the Maid of Endymion (1)
- Fairy Tail Ball lets Luna attack directly
- Luna bounces Alba Zoa and frees a zone
- Luna attacks directly, 2850 damage
- Luna to hand, then Normal Summon
- second Luna bounces Alba Zoa now
- reveal Luna Level 4 for Regulus
- Luna search a 1850 Spellcaster
- opponent has no monsters left
Elfnote Power Patron 37 fois · 62% côté gagnant · sélection 21, chaîne 14, attaque 2
You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.
Souvent suivi de : Elfnote Lucina (10), Elfnote Power Patron (7), Elfnotes: Rhapsodia of Madness (3), The Executor of the Underworld - Pluto (2), Elfnote Regina (2), Pendulum Treasure (2)
- Power Patron raises Lucina to level 9 for June Pride
- power patron raises lucina level for June Pride
- Power Patron boosts itself to 4 for June Pride
- Power Patron level up Fortuna then June Pride
- Power Patron GY effect adds an Elfnote
- Elfnote Power Patron tuner for Junora
- Power Patron level 9 for June Pride
- Power Patron effect level plus 3
Snake-Eyes Diabellstar 37 fois · 76% côté gagnant · sélection 18, activation 12, attaque 7
When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn.
Souvent suivi de : Snake-Eyes Diabellstar (8), Snake-Eyes Flamberge Dragon (6), Snake-Eye Ash (5), The First Darklord (4), Snake-Eyes Poplar (4), Garunix Eternity, Hyang of the Fire Kings (3)
- Diabellstar returns to field via Poplar
- Diabellstar attacks FD to remove it
- Diabellstar as continuous spell
- diabellstar attacks
- diabellstar revive
- diabellstar effect
Black Luster Soldier - Soldier of Light and Darkness 36 fois · 81% côté gagnant · attaque 23, sélection 12, chaîne 1
You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also cannot be destroyed by battle. You can only use each of the following effects of "Black Luster Soldier - Soldier of Light and Darkness" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls; banish it. When this card destroys an opponent's monster by battle: You can make this card gain 1500 ATK, and if you do, it can make a second attack in a row.
Souvent suivi de : Black Luster Soldier - Soldier of Light and Darkness (5), Light and Darkness Ritual (2), Darklord Gulgolet (2), Darklord Token (2), The First Darklord (2), Ghost Ogre & Snow Rabbit (2)
- Lethal direct attack with 4500 ATK BLS
- BLS attacks the 0 ATK Sunseed for 3000
- BLS second attack on First Darklord
- Attack directly with BLS for lethal
- Ritual Summon Black Luster Soldier
- Add Black Luster Soldier from deck
- BSL second attack on Link Disciple
- Black Luster Soldier ritual target
Dracotail Mululu 35 fois · 74% côté gagnant · sélection 18, chaîne 17
During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dracotail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dracotail Mululu" once per turn.
Souvent suivi de : Dracotail Arthalion (9), Khaos Starsource Dragon (4), Ketu Dracotail (3), Rahu Dracotail (2), Dracotail Phryxul (2), Dracotail Faimena (2)
- Mululu sets a Dracotail trap from deck
- Mululu sets a S/T and negates Ecclesia
- Mululu sets S/T and negates Alba first
- Mululu sets a Dracotail trap first
- adding Mululu for next turn fusion
- Mululu to Normal Summon and Fusion
- set Dracotail trap from GY effect
- Mululu sets a Dracotail trap too
The Dragon that Devours the Dogma 35 fois · 60% côté gagnant · sélection 18, attaque 12, chaîne 5
"Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster
While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.
Souvent suivi de : The Dragon that Devours the Dogma (3), Dracotail Gulamel (3), Blazing Cartesia, the Virtuous (2), Ghost Ogre & Snow Rabbit (2), Dogmatika Ecclesia, the Virtuous (2), Titaniklad the Ash Dragon (2)
- sends Dragon Devours to GY for its end phase add
- Dragon attacks, opponent has no monsters
- attack with the 3500 ATK dragon first
- Devours adds Dogmatika from deck
- Dragon attacks the 0/0 monster
- sending a spare Dragon Devours
- dragon that devours the dogma
- Devours is the costlier extra
Light and Darkness Ritual 34 fois · 62% côté gagnant · activation 25, pose S/T 7, sélection 2
This card can be used to Ritual Summon "Magician of Dark Chaos - Black Chaos" or "Black Luster Soldier - Soldier of Light and Darkness". You must also Tribute monsters from your hand or field, and/or banish monsters from your GY, whose total Levels equal or exceed its Level. If this card is in your GY: You can add this card and 1 card that mentions "Light and Darkness Ritual" from your GY to your hand. You can only use this effect of "Light and Darkness Ritual" once per turn.
Souvent suivi de : Griffoh (4), Miracle Raven (4), Black Luster Soldier - Soldier of Light and Darkness (3), Black Chaos (3), Choju of the Trillion Hands (3), Skull Archfiend of Chaos (2)
- ritual summon Magician of Dark Chaos using Griffoh tribute
- Ritual Summon Black Luster Soldier banish Black Chaos
- Ritual Black Luster Soldier tributing Black Chaos
- L and D GY effect to add Ritual monster pieces
- recover Light and Darkness Ritual from GY
- Ritual Summon second Black Luster Soldier
- Ritual Black Chaos via Lawbringer tribute
- Ritual Summon Black Chaos with GY banish
Invoked Mechaba 33 fois · 79% côté gagnant · sélection 14, attaque 12, chaîne 7
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
Souvent suivi de : Invoked Mechaba (6), Aleister the Reminiscent (4), Aleister the Invoker (3), Invocation (3), Mulcharmy Fuwalos (3), Darklord Gulgolet (2)
- Mechaba negates Impcantation Inception and banishes it
- Mechaba negates and banishes Chalislime
- Mechaba negates Indulged Darklord
- Mechaba direct attack for lethal
- Mechaba attacks Black Chaos 3000
- Kill Mechaba the bigger threat
- Invoked Mechaba for negation
- Mechaba to beat Black Chaos
Elfnotes: Rhapsodia of Madness 33 fois · 58% côté gagnant · chaîne 17, pose S/T 6, sélection 5
While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.
Souvent suivi de : Elfnotes: Rhapsodia of Madness (8), Elfnote Regina (4), Medius the Pure (2), The Winged Dragon of Ra - Sphere Mode (2), Ash Blossom & Joyous Spring (2), Theorealize Past Lull (1)
- Rhapsodia revive Lucina from GY using Ra sphere as cost
- Rhapsodia revives Tinia to hit their hand on their turn
- Rhapsodia revives Lucina to keep the center lock
- Rhapsodia revives June Pride for the lethal line
- activate Rhapsodia now to lock attacks
- Rhapsodia brings Lucina back from GY
- rhapsodia summons lucina from grave
- set Rhapsodia for the opponent turn
Dracotail Sting 32 fois · 63% côté gagnant · chaîne 14, sélection 11, pose S/T 7
Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of your Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.
Souvent suivi de : Ketu Dracotail (4), Rahu Dracotail (3), The First Darklord (3), Dracotail Faimena (3), Dracotail Mululu (3), Dracotail Arthalion (2)
- Sting banishes Morningstar from GY before Dance
- setting Sting to banish their Inception
- Sting banishes Inception and Alba Zoa
- sting banishes dance from their gy
- set Sting trap for their turn
- Sting banish Ragged Records
- Sting banish and draw
- sting-banish-nergal
Regulus, the Prince of Endymion 32 fois · 56% côté gagnant · sélection 14, activation 7, attaque 7
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Regulus, the Prince of Endymion" once per turn. If this card is in your hand: You can reveal 1 other Spellcaster monster in your hand; you lose LP equal to the revealed monster's Level x 300, and if you do, Special Summon this card. If this card is Special Summoned: You can add 1 Spell that mentions "Regulus, the Prince of Endymion" from your Deck to your hand.
Souvent suivi de : Regulus, the Prince of Endymion (7), Empire of Endymion (4), Fairy Tail - Luna (4), Witchcrafter Genni (3), Crowley, the Gifted Magistus (2), Fairy Tail - Matchgiru (2)
- Regulus attacks the face-down monster
- Regulus pays 300 for second body
- Regulus adds Empire of Endymion
- discarding spare Regulus copies
- Regulus clears Healer blocker
- Regulus for Empire then Verre
- Regulus pays 1200 for a body
- Regulus attacks Talismandra
Chaos Angel 31 fois · 61% côté gagnant · invocation spéciale 13, attaque 13, sélection 4
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters
For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.
● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.
● DARK: Monsters you control cannot be destroyed by battle.
Souvent suivi de : Chaos Angel (3), The First Darklord (2), Fallen Angel in Darkness (2), Darklord Dance (2), Darklord Morningstar (2), Drytron Meteonis Quadrantids (1)
- Chaos Angel synchro with Djehuty as tuner, banish Aleister, then swing 8500
- Chaos Angel synchro with Ecclesia and token
- Chaos Angel synchro banishes First Darklord
- chaos angel synchro gulgolet indulged
- Chaos Angel direct attack for lethal
- Chaos Angel attacks a token
- Chaos Angel attacks Nasten
- Chaos Angel attacks Ixchel
Darklord Token 31 fois · 58% côté gagnant · sélection 31
This card can be used as a "Darklord Token".
* If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.
Souvent suivi de : Titaniklad the Ash Dragon (2), Fydraulis Harmonia (2), Dracotail Faimena (1), Aiwass, Divine Spirit of the Law (1), Sacred Spirit Sword Aiwass (1), Darklord Morningstar (1)
- tributes two tokens keep Gulgolets
- tribute the two 0 ATK tokens
- tribute the two tokens
- tributes-two-tokens
- tribute-two-tokens
- target first token
The Three Champions of Swordsoul 31 fois · 71% côté gagnant · invocation spéciale 11, attaque 10, activation 6
1 Level 4 Tuner + 1+ non-Tuners
If this card is Synchro Summoned: You can add 1 Level 4 or 8 Spellcaster monster whose ATK equals its own DEF from your Deck or GY to your hand. You can target 1 face-up card on the field; negate its effects, then if an "Ecclesia" monster or "Fallen of Albaz" is in your GY, you can destroy that card. You can only use each effect of "The Three Champions of Swordsoul" once per turn.
Souvent suivi de : Blazing Cartesia, the Virtuous (11), Darklord Gulgolet (3), Dogmatika Ecclesia, the Virtuous (3), Fallen of the White Dragon (2), Lubellion the Searing Dragon (1), Titaniklad the Ash Dragon (1)
- negate Dryanome lifegain then attack for lethal 8200
- Three Champions synchro removes their only blocker
- Champions destroy Manju via GY Ecclesia
- Synchro Three Champions negates Senju
- Three Champions synchro, draws a card
- Champions synchro for lethal attack
- Champions synchro clears the board
- synchro 2500 attacker for the turn
Dracotail Lukias 30 fois · 73% côté gagnant · sélection 17, attaque 7, chaîne 6
If this card is Normal or Special Summoned: You can add 1 "Dracotail" monster from your Deck to your hand, except "Dracotail Lukias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Lukias" once per turn.
Souvent suivi de : Dracotail Arthalion (6), Dracotail Faimena (3), Dracotail Sting (3), Dracotail Mululu (2), Dracotail Urgula (2), Rahu Dracotail (2)
- Lukias 1800 ATK draws another Dracotail
- Lukias spellcaster for Ketu fusion
- Lukias draws a Dracotail on summon
- lukias set a dracotail spell trap
- Lukias direct attack for lethal
- Lukias searches more Dracotails
- Lukias sets a Dracotail trap
- lukias as fusion material
Mulcharmy Purulia 30 fois · 47% côté gagnant · sélection 18, pose face cachée 6, chaîne 5
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
Souvent suivi de : Fydraulis Harmonia (2), Rex, Ride Fur Hire (2), Mulcharmy Fuwalos (2), Fallen of the White Dragon (1), Droll & Lock Bird (1), Skull Archfiend of Chaos (1)
- discard Purulia and Fallen Virtuous dead
- Purulia draws on their hand summons
- banish two Mulcharmys from GY
- Purulia direct for lethal
- attack Purulia for lethal
- set Purulia as a blocker
- fodder draws on summons
Sunavalon Dryas 30 fois · 30% côté gagnant · invocation spéciale 24, sélection 6
1 Level 4 or lower Plant monster
If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.
Souvent suivi de : Sunvine Sowing (4), Sunvine Gardna (3), The First Darklord (2), Sunavalon Dryades (2), Sunvine Thrasher (2), Light and Darkness Ritual (2)
- Link Dryas for protection and Sunvine card
- banish Dryas to stop its LP gain
- Dryas bounce and Fallen to hand
- Link Sunavalon Dryas for search
- Link Dryas untargetable LP gain
- bounce Dryas and Faimena
WANTED: Seeker of Sinful Spoils 30 fois · 73% côté gagnant · sélection 14, chaîne 12, activation 4
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
Souvent suivi de : Diabellstar the Black Witch (14), WANTED: Seeker of Sinful Spoils (6), Illusion of Chaos (2), Dark Magician (1), Mind Shuffle (1), Dominus Spark (1)
- WANTED set for later Diabellstar search
- WANTED adds Diabellstar on their turn
- WANTED set for Diabellstar recursion
- WANTED adds Diabellstar in opp turn
- WANTED fetches Diabellstar from GY
- WANTED set for Diabellstar search
- WANTED set now for Hallowed cost
- WANTED search Diabellstar later
Fandora, the Flying Fighting Furtress 30 fois · 67% côté gagnant · activation 26, sélection 4
(This card is always treated as a card "Fur Hire".)
Monsters "Fur Hire" you control gain 300 ATK for each monster "Fur Hire" you control with a different name. You can only use each of the following effects of "Fandora, the Flying Fighting Furtress" once per turn. During your Main Phase: You can add 1 monster "Fur Hire" from your Deck to your hand, then discard 1 card. If a face-up monster(s) "Fur Hire" you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster "Fur Hire" from your Deck.
Souvent suivi de : Fandora, the Flying Fighting Furtress (11), Rex, Ride Fur Hire (7), Rafale, Champion Fur Hire (4), Rex, Freight Fur Hire (3), Returned Dino Daneen (1), GMX - ALLOS (1)
- Fandora search then discard Mulcharmy
- Fandora field first for Fur Hire adds
- fandora field spell boosts fur hire
- Fandora search a Fur Hire monster
- Fandora first for ATK and search
- fandora field spell add fur hire
- Fandora search Fur Hire monster
- Fandora adds a Fur Hire monster
Psychic End Punisher 30 fois · 90% côté gagnant · attaque 11, chaîne 7, invocation spéciale 6
1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
Souvent suivi de : Psychic End Punisher (14), Elfnotes: Rhapsodia of Madness (3), Elfnote Fortuna (2), Elfnote Lucina (2), Droll & Lock Bird (1), Elfnote June Pride (1)
- punisher banishes Herald clears the field
- Psychic End Punisher 6700 ATK in battle
- punisher banishes dryas to open attack
- Psychic End Punisher Synchro for Alba
- Psychic End Punisher attacks Alba Zoa
- punisher banishes first darklord
- banish Indulged to clear the way
- attack Eveningstar 4100 vs 4000
Darklord Tezcatlipoca 30 fois · 63% côté gagnant · sélection 23, attaque 3, chaîne 2
If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.
Souvent suivi de : Darklord Dance (7), Darklord Morningstar (3), Darklord Ixchel (2), Fallen Angel in Darkness (2), Indulged Darklord (2), Darklord Tezcatlipoca (2)
- Tezcatlipoca 2800 attacker
- send tezcatlipoca cost
- target Tezcatlipoca
Snake-Eye Ash 30 fois · 73% côté gagnant · sélection 18, activation 6, chaîne 5
If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.
Souvent suivi de : Snake-Eyes Poplar (12), Snake-Eyes Diabellstar (4), Snake-Eyes Flamberge Dragon (2), Snake-Eyes Doomed Dragon (2), Snake-Eye Ash (2), Snake-Eye Oak (2)
- Ash sends Ash and Poplar to GY for Flamberge
- send Ash and Poplar keep Diabellstar in S/T
- Ash search Level 1 FIRE
Impcantation Inception 30 fois · 33% côté gagnant · activation 19, sélection 9, pose S/T 2
This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.
Souvent suivi de : Impcantation Candoll (6), Impcantation Bookstone (5), Impcantation Penciplume (4), Blue-Eyes Chaos MAX Dragon (3), Impcantation Talismandra (3), Impcantation Inception (2)
- Inception summons Amorphactor: skip opp MP1, negate Fusions
- Inception from GY: rebuild a body and return Inception
- Inception ritual summons Chaos MAX, 4000 ATK
- Inception GY recursion: fetch Inception back
- Inception ritual summons Blue-Eyes Chaos MAX
- Set Inception for next turn Odd-Eyes ritual
- Second Inception to set for next turn
- Inception ritual summons Odd-Eyes now
Rahu Dracotail 29 fois · 66% côté gagnant · sélection 15, activation 12, pose S/T 2
Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.
Souvent suivi de : Dracotail Arthalion (11), Dracotail Gulamel (4), The First Darklord (3), Ketu Dracotail (2), Dracotail Faimena (2), Dracotail Mululu (1)
- Rahu Dracotail to fuse Gulamel and clear Dryas later
- rahu fusion Gulamel with Pan and Faimena
- setting Rahu Dracotail for my next turn
- rahu arthalion with mululu from deck
- Rahu Dracotail set for later fusion
- Rahu fusion for a 3000 ATK monster
- Rahu Dracotail fusion for Gulamel
- Rahu fusion for second Arthalion
GMX Partner Selandea 29 fois · 66% côté gagnant · activation 13, sélection 12, attaque 2
You can reveal this card in your hand; Special Summon 1 "GMX" monster or 1 Dinosaur monster from your hand, also you can only attack directly with "GMX" monsters for the rest of this turn. If this card is Special Summoned by a monster effect: You can Special Summon 1 Level 4 or lower "GMX" or Dinosaur monster from your hand, GY, or banishment in Defense Position. You can only use each effect of "GMX Partner Selandea" once per turn.
Souvent suivi de : Returned Dino Daneen (8), GMX Partner Selandea (3), GMX Researcher Selande (3), Rex, Ride Fur Hire (3), GMX Chairman Kimridge (2), Fandora, the Flying Fighting Furtress (2)
- Partner Selandea reveals to summon GMX or Dino from hand
- Selandea revives itself to rebuild the board
- Partner direct attack for the last 100
- Partner Selandea fusion material body
- Partner SS second Partner for lethal
- partner summons kimridge to destroy
- Partner Selandea summons Rex Ride
- Selandea body then Noma from GY
GMX Suppression Squad 29 fois · 90% côté gagnant · activation 10, attaque 8, sélection 7
If this card is in your hand and you control a "GMX" monster or a Dinosaur monster: You can Special Summon this card. You can target 1 face-up monster on the field; excavate the top cards of your Deck until you excavate a Dinosaur monster, send that Dinosaur monster to the GY, and if you do, the targeted monster becomes a Dinosaur monster (until the end of this turn), also shuffle the rest into the Deck. You can only use each effect of "GMX Suppression Squad" once per turn.
Souvent suivi de : GMX - ALLOS (4), GMX Partner Selandea (3), GMX Suppression Squad (3), Super Polymerization (3), GMX - COMPREX (2), Rex, Ride Fur Hire (2)
- Squad SS from hand, attacks direct after COMPREX
- set Suppression Squad face-down for safety
- Squad special summon then attack Ukoback
- Squad SS from hand to enable Super Poly
- flip Squad to attack for a Battle Phase
- Squad attacks directly, field is empty
- Squad SS from hand for a direct attack
- defense blocker vs 5000 ATK Darklord
Bystial Magnamhut 29 fois · 69% côté gagnant · chaîne 11, attaque 11, activation 6
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
Souvent suivi de : Bystial Magnamhut (4), Fallen of Albaz (2), Dracotail Mululu (2), Bystial Druiswurm (2), Dracotail Pan (2), Maliss <P> White Rabbit (2)
- Magnamhut from hand, opp field empty for direct attacks
- Magnamhut 2500 body and banish Darklord
- banish djehuty from gy for 2500 atk
- banish Thuban and summon Magnamhut
- Bystial banishes Gulgolet from GY
- Magnamhut from GY banish Rabbit
- Bystial summon for attack power
- attack ukoback with magnamhut
Rex, Ride Fur Hire 29 fois · 66% côté gagnant · sélection 14, attaque 8, activation 7
You can reveal this card in your hand; Special Summon 1 monster "Fur Hire" from your hand, except "Rex, Ride Fur Hire", then Special Summon this card. You can only use this effect of "Rex, Ride Fur Hire" once per turn. If a card(s) is added from the Deck to your opponent's hand, except by a card effect "Fur Hire", and you control another monster "Fur Hire" (except during the Damage Step): You can draw 1 card.
Souvent suivi de : GMX Suppression Squad (4), GMX - ALLOS (3), Rex, Freight Fur Hire (3), GMX 55th Experiment Report (2), Infinite Impermanence (2), Anti-GMX Final Experiment (2)
- Attack Ride Rex the biggest blocker
- Rex Ride summons Rafale and itself
- Rex Ride Dino 2000 ATK for fusion
- Rex Ride 2000 ATK for lethal
- Free damage on empty field
- Ride then Rafale from hand
- direct attack for lethal
- Rex Ride summons Rafale
Ragged Records of Rites 28 fois · 29% côté gagnant · activation 26, sélection 1, pose S/T 1
Reveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that Spell's name. If a face-up Ritual Monster(s) you control leaves the field by card effect while this card is in your GY, and you do not control any face-up monsters, other than Ritual Monsters (except during the Damage Step): You can add this card from your GY to your hand. You can only use each effect of "Ragged Records of Rites" once per turn.
Souvent suivi de : Oracle of the Herald (4), Black Chaos (4), Diabellstar the Black Witch (2), Darklord Dance (2), Darklord Gulgolet (2), Herald of Ultimateness (1)
- searches a monster via the Ritual Spell
- Ragged Records to fetch Celtic Mystic
- Ragged Records add a Ritual monster
- Ragged Records to fetch Murakumo
- Ragged Records adds a monster
- Ragged Records to get Herald
- Ragged Records for Herald
- Records for Herald ammo
Dogmatikalamity 28 fois · 11% côté gagnant · activation 15, sélection 9, pose S/T 4
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn.
Souvent suivi de : Dogmatika Alba Zoa (9), Dogmatikamatrix (5), Dogmatikalamity (4), Impcantation Inception (1), Pot of Avarice (1), Metaverse (1)
- Dogmatikalamity ritual summons Alba Zoa
- Dogmatikalamity summons Alba Zoa
- Dogmatikalamity to hand
Droll & Lock Bird 26 fois · 62% côté gagnant · chaîne 19, sélection 6, pose face cachée 1
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
Souvent suivi de : WANTED: Seeker of Sinful Spoils (2), Albion the Branded Dragon (2), Fairy Tail - Matchgiru (1), Psychic End Punisher (1), The Great Gallant Bandit (1), Ragged Records of Rites (1)
- Droll stops more opponent searches this turn
- discard Droll keep Ogre and High Spirits
- Droll stops more searches this turn
- Droll locks deck searches this turn
- pick Droll as the least useful card
- Droll blocks deck to hand searches
- blocks further searches this turn
- block further searches this turn
Rindbrumm the Striking Dragon 26 fois · 58% côté gagnant · sélection 13, chaîne 9, attaque 4
"Fallen of Albaz" + 1 Beast, Beast-Warrior, or Winged Beast monster
When a Fusion, Synchro, Xyz, or Link Monster's effect is activated (Quick Effect): You can negate that effect, then you can return 1 monster from the field to the hand. During your opponent's turn, while this card is in your GY (Quick Effect): You can target 1 "Fallen of Albaz" in your GY; Special Summon either that monster or this card, and banish the other. You can only use each effect of "Rindbrumm the Striking Dragon" once per turn.
Souvent suivi de : Fallen of the White Dragon (3), Fallen of Albaz (3), Rindbrumm the Striking Dragon (2), Dracotail Faimena (1), Ghost Ogre & Snow Rabbit (1), Branded Opening (1)
- Rindbrumm GY recursion for Fallen
- Rindbrumm from GY 2500 body back
- Rindbrumm to GY keeps GY revival
- Rindbrumm attacks the blocker
- Rindbrumm 2500 Winged Beast
- Rindbrumm attacks Indulged
- Rindbrumm negates the wipe
- Rindbrumm body for defense
Ars Magna - "Citrinitas" 26 fois · 38% côté gagnant · activation 22, sélection 3, pose S/T 1
(This card is always treated as an "Artmage", "DoomZ", and "Elfnote" card.)
You can activate the effects of monsters you control with "Ars Magna" in their original names as Quick Effects while you control a "Power Patron" Link Monster. Once while face-up on the field: You can add 1 "Medius" or "Ars Magna" monster from your Deck to your hand. You can only use this effect of "Ars Magna - "Citrinitas"" once per turn.
Souvent suivi de : Ars Magna - "Citrinitas" (12), Medius the Pure (9), Elfnotes: Rhapsodia of Madness (2), Ars Magna of Infinity and Finity (1), Ars Magna of Unification and Separation (1)
- activate Citrinitas for a Medius or Ars Magna
- second Citrinitas copy adds a card
- Citrinitas add Medius or Ars Magna
- Citrinitas searches a monster
- add Medius from Citrinitas
- Citrinitas adds a monster
- Citrinitas adds Medius
- get Medius the Pure
Skull Archfiend of Chaos 26 fois · 58% côté gagnant · attaque 10, sélection 8, activation 7
If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions "Light and Darkness Ritual"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster whose name is mentioned on that card from your Deck to your hand. You can only use each effect of "Skull Archfiend of Chaos" once per turn.
Souvent suivi de : Skull Archfiend of Chaos (6), Mind Shuffle (3), Mulcharmy Purulia (2), Light and Darkness Ritual (2), Magician of Dark Chaos - Black Chaos (2), Dominus Spark (1)
- Skull Archfiend 2500 ATK is the bigger threat
- Skull Archfiend self-summons from hand
- Skull Archfiend attacks for lethal
- SAF from hand for lethal attack
- Skull Archfiend special summon
- Skull attacks the set monster
- Skull Archfiend 2500 ATK
- Archfiend attacks Choju
Obsidim, the Ashened City 26 fois · 88% côté gagnant · sélection 14, activation 10, chaîne 2
Face-up Special Summoned monsters your opponent controls become Pyro during your turn only. You can only use each of the following effects of "Obsidim, the Ashened City" once per turn. During your End Phase: You can target 1 "Obsidim, the Ashened City" in your GY; place it on the bottom of your Deck, then draw 1 card. If this card in the Field Zone is destroyed or banished: You can Special Summon 1 "Ashened" monster from your Deck.
Souvent suivi de : Obsidim, the Ashened City (5), Priestess of the Ashened City (5), Extinguishing the Ashened (3), Shaman of the Ashened City (2), Bonfire (2), King of the Ashened City (1)
- activate Obsidim field zone enables Ashened summons
- Obsidim field spell
Aiwass, Divine Spirit of the Law 25 fois · 48% côté gagnant · activation 12, sélection 9, attaque 4
You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Aiwass, Divine Spirit of the Law" once per turn.
Souvent suivi de : Aleister the Invoker (6), Aleister the Reminiscent (5), Ghost Ogre & Snow Rabbit (3), Invocation - "Sword" (3), Drytron Meteonis Quadrantids (1), Sacred Spirit Sword Aiwass (1)
- Aiwass from hand fetches an Aleister
- Aiwass fetches Aleister the Invoker
- Aiwass effect fetches an Aleister
- Aiwass adds Aleister for Mechaba
- attack Aiwass direct for lethal
- Aiwass direct, empty field
- Aiwass direct attack
- Aiwass attacks first
Rex, Freight Fur Hire 25 fois · 56% côté gagnant · sélection 10, attaque 8, chaîne 7
If this card is Normal or Special Summoned: You can add 1 Spell/Trap "Fur Hire" from your Deck to your hand. During the Main Phase, if you control a monster "Fur Hire" (Quick Effect): You can banish this card from your GY, then target 1 card "Fur Hire" in your GY; either add it to your hand, or Special Summon it if it was a monster. You can only use each effect of "Rex, Freight Fur Hire" once per turn.
Souvent suivi de : Fandora, the Flying Fighting Furtress (5), Evolved Daneen (3), Darklord Gulgolet (2), Rafale, Champion Fur Hire (2), GMX - ALLOS (1), GMX Lab #5 (1)
- Rex Freight revives itself from GY
- Rex and Squad back on top of deck
- Freight 900 attacks Thrasher 800
- rex normal summons for a card
- discard Rex for GY recursion
- Free damage on empty field
- rex attacks defense raven
- rex direct attack lethal
Darklord Amdusc 25 fois · 52% côté gagnant · sélection 11, activation 9, attaque 3
You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.
Souvent suivi de : Darklord Dance (6), The First Darklord (4), Banishment of the Darklords (2), Darklord Ixchel (2), Forbidden Dress (2), Darklord Gulgolet (2)
- Amdusc attacks empty field
- Amdusc is the negate cost
- amdusc attack position
- Amdusc as Fairy ammo
- amdusc-recover-dance
- amdusc recover dance
Dominus Impulse 25 fois · 60% côté gagnant · chaîne 16, pose S/T 9
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
Souvent suivi de : Maliss <P> Chessy Cat (6), Maliss <Q> Hearts Crypter (2), Bystial Druiswurm (2), Maliss <P> Dormouse (2), Maliss <P> March Hare (1), Dominus Impulse (1)
- set Dominus Impulse face-down to avoid its hand drawback
- negate their Ritual Summon before Odd-Eyes lands
- Dominus Impulse negates the Sowing summon
- Dominus negates Gulgolet summon
- set Dominus Impulse face-down
- negates darklord dance fusion
- Dominus negates ritual summon
- set Dominus to guard summons
Impcantation Candoll 25 fois · 24% côté gagnant · sélection 18, activation 5, pose face cachée 1
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
Souvent suivi de : Impcantation Inception (8), Impcantation Bookstone (4), Preparation of Rites (2), Dogmatikalamity (2), Impcantation Talismandra (2), Dogmatikamatrix (1)
- Field Candoll to GY, keep hand Candoll
- Candoll from deck, adds a Ritual Spell
- attacking Candoll, 0 ATK, for lethal
- Candoll summons Bookstone from deck
- candoll reveals Dogmatikalamity
- Candoll from deck for Inception
Magical Meltdown 24 fois · 58% côté gagnant · activation 23, sélection 1
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
Souvent suivi de : Aleister the Invoker (18), Invocation (2), Sacred Spirit Sword Aiwass (1), Invoked Sorath (1), Invocation - "Chalice" (1), Aleister the Reminiscent (1)
- Magical Meltdown fetches Aleister the Invoker
- Meltdown search Aleister and protect fusions
- activate Magical Meltdown adds Aleister
- Meltdown fetches Aleister the Invoker
- Meltdown gets Aleister the Invoker
- Meltdown fetches a second Invoker
- Magical Meltdown adds Aleister
- banish my own spent Meltdown
Mirrorjade the Iceblade Dragon 24 fois · 63% côté gagnant · sélection 9, chaîne 8, attaque 6
"Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster
You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If your opponent makes this Fusion Summoned card in your control leave the field, you can: Destroy all monsters your opponent controls during the End Phase of this turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Incredible Ecclesia, the Virtuous (4), Blazing Cartesia, the Virtuous (2), Mirrorjade the Iceblade Dragon (2), Darklord Djehuty (2), Titaniklad the Ash Dragon (2), Alba-Lenatus the Abyss Dragon (2)
- Mirrorjade fusion using their First Darklord
- Mirrorjade banishes Eveningstar 4000
- mirrorjade destroys first darklord
- Mirrorjade banishes Eveningstar
- Mirrorjade attacks directly
- mirrorjade direct attack
- Mirrorjade fusion summon
- attack Djehuty for 3000
Manju of the Ten Thousand Hands 24 fois · 63% côté gagnant · sélection 13, attaque 11
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Souvent suivi de : The First Darklord (5), Oracle of the Herald (1), Herald of Ultimateness (1), Dracotail Sting (1), Virakam, the Divine Spirit of Artifice (1), Darklord Gulgolet (1)
- Manju attacks, board empty
- Manju attacks Power Patron
- Manju attacks empty field
- Manju direct, board empty
- Manju attacks March Hare
Dracotail Pan 23 fois · 78% côté gagnant · sélection 12, chaîne 11
If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.
Souvent suivi de : Dracotail Arthalion (6), Dracotail Faimena (5), Ketu Dracotail (4), Dracotail Sting (2), Dracotail Phryxul (1), Dracotail Mululu (1)
- Pan sets S/T then destroys First Darklord
- pan effect sets trap then destroys
- pan destroys First Darklord later
- Pan revives a Dracotail from GY
- Pan destroys Gulgolet
- pan faimena to hand
- Pan revives Faimena
Allure of Darkness 23 fois · 57% côté gagnant · activation 23
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
Souvent suivi de : Darklord Ukoback (4), Darklord Gulgolet (3), Darklord Tezcatlipoca (2), Darklord Nasten (1), Darklord Djehuty (1), Darklord Zerato (1)
- Allure draw two first
Darklord Nasten 23 fois · 65% côté gagnant · sélection 15, chaîne 3, activation 3
You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
Souvent suivi de : Darklord Dance (4), Darklord Djehuty (3), The First Darklord (2), Miracle Raven (2), Allure of Darkness (1), Darklord Morningstar (1)
- Nasten discards Gulgolet and Ukoback for Dance
- nasten special summon discard two
- attack nasten direct lethal
- nasten-for-dance-recovery
- Nasten attacks Djehuty
- attack Darklord Nasten
- Nasten as Fairy ammo
- Nasten body 2600 DEF
Albion the Shrouded Dragon 23 fois · 65% côté gagnant · activation 11, attaque 6, sélection 6
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
● Hand: Special Summon this card.
● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
You can only use this effect of "Albion the Shrouded Dragon" once per turn.
Souvent suivi de : Fallen of the White Dragon (6), Branded Fusion (3), Branded Retribution (3), Fallen of Albaz (2), Darklord Zerato (2), The Fallen & The Virtuous (2)
- Albion from GY for 2500 more damage
- Albion hand summon for lethal line
- Albion from GY for a third 2500
- attack with Albion for lethal
- Albion to GY for the engine
- Albion 2500 body from hand
- Albion blocker from GY
- direct attack Albion
Elfnote Fortuna 23 fois · 65% côté gagnant · sélection 11, invocation spéciale 5, activation 5
You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.
Souvent suivi de : Elfnote Fortuna (7), Psychic End Punisher (3), Elfnote Power Patron (3), Elfnotes: Rhapsodia of Madness (3), Ars Magna - "Citrinitas" (2), Elfnote Lucina (1)
- taking Fortuna for the Rhapsodia lock
- Fortuna places Rhapsodia lock trap
- Fortuna to center then place trap
- fetch Fortuna for trap placement
- take Fortuna for Rhapsodia trap
- Fortuna places Rhapsodia trap
- send Fortuna to GY for Regina
- Fortuna attacks a Rose token
Snake-Eyes Flamberge Dragon 23 fois · 78% côté gagnant · sélection 14, chaîne 4, attaque 3
You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.
Souvent suivi de : Snake-Eye Ash (6), Snake-Eyes Poplar (3), Snake-Eye Oak (3), The First Darklord (2), Snake-Eyes Diabellstar (2), Bonfire (1)
- Flamberge SS Diabellstar from S/T as defender
- Flamberge Dragon from deck
- Flamberge attacks Indulged
- steal first darklord
- flamberge to attack
Invocation - "Chalice" 22 fois · 64% côté gagnant · activation 18, pose S/T 4
If you have an "Aleister" monster in your field, GY, or banishment: Activate 1 of these effects;
● Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing 1 monster from your hand or field and 1 monster from your Deck.
● Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing 1 monster you control and 1 face-up monster your opponent controls.
You can only activate 1 "Invocation - "Chalice"" per turn.
Souvent suivi de : Invoked Oceanus (11), Invoked Mechaba (4), Invocation (2), Invoked Dee Anima (2), Invocation - "Chalice" (1), Aleister the Invoker (1)
- Chalice banish Aleister and First Darklord to Caliga
- Chalice banishes Mechaba and Dryas for Elysium
- Chalice fuses Invoked Mechaba from the field
- activate Chalice banish Aleister and Manju
- Chalice banish Invoker and First Darklord
- Chalice banishes Darklord for Augoeides
- Chalice fusion for Oceanus lethal
- Chalice for a big Invoked Fusion
Ecclesia and the Dark Dragon 22 fois · 64% côté gagnant · attaque 7, sélection 7, invocation spéciale 5
1 Tuner + 1+ non-Tuners
During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.
Souvent suivi de : Blazing Cartesia, the Virtuous (3), Ecclesia and the Dark Dragon (2), Fallen of Albaz (2), Incredible Ecclesia, the Virtuous (2), Titaniklad the Ash Dragon (1), Dracotail Faimena (1)
- Synchro Ecclesia and the Dark Dragon with Ecclesia tuner
- synchro into 2500 Ecclesia and the Dark Dragon
- Dark Dragon attacks, they must block all three
- Synchro Dark Dragon for 5500 attack this turn
- sending the least useful Extra monster
- Synchro Ecclesia and the Dark Dragon
- sending Ecclesia and the Dark Dragon
- direct attack on empty field
Branded Fusion 22 fois · 68% côté gagnant · sélection 9, activation 9, chaîne 2
Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.
Souvent suivi de : Albion the Shrouded Dragon (3), The Fallen & The Virtuous (3), Branded Fusion (2), Lubellion the Searing Dragon (2), Albion the Sanctifire Dragon (2), Titaniklad the Ash Dragon (2)
- Branded Fusion makes Titaniklad from Albaz and Nasten
- Branded Fusion makes Lubellion for an attack
- Branded Fusion for a 2500 fusion
- set Branded Fusion for next turn
- Branded Fusion is the engine
- Branded Fusion for Lubellion
- Branded Fusion for next turn
- branded fusion for albion
Mind Shuffle 22 fois · 32% côté gagnant · chaîne 16, pose S/T 5, sélection 1
During either player's turn: You can add 1 monster that mentions "Light and Darkness Ritual" from your Deck to your hand, then discard 1 card. You can only use this effect of "Mind Shuffle" once per turn. When your opponent activates a card or effect: You can return 1 Level 7 or higher monster you control to the hand; Special Summon 1 monster that mentions "Light and Darkness Ritual" from your hand, with a different name than the returned monster, ignoring its Summoning conditions. You cannot activate these effects of "Mind Shuffle" in the same Chain.
Souvent suivi de : Magician of Dark Chaos - Black Chaos (5), Mind Shuffle (4), Black Chaos (3), Ragged Records of Rites (3), Skull Archfiend of Chaos (3), Black Luster Soldier - Soldier of Light and Darkness (2)
- Mind Shuffle adds Magician of Dark Chaos now
- Mind Shuffle search Black Luster Soldier now
- Mind Shuffle search a Ritual monster now
- Mind Shuffle engine for ritual monsters
- Mind Shuffle adds Black Chaos to hand
- set Mind Shuffle for next turn
Divine Temple of the Snake-Eye 22 fois · 68% côté gagnant · activation 10, sélection 8, chaîne 4
When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.
Souvent suivi de : Snake-Eyes Diabellstar (9), Divine Temple of the Snake-Eye (6), Snake-Eye Ash (2), Snake-Eyes Flamberge Dragon (2), Volcanic Emperor (1), Volcanic Emission (1)
- Temple places Diabellstar as Continuous Spell to reuse it
- Temple summons Diabellstar from S/T to my field
- Divine Temple FIRE ATK boost
GMX - COMPREX 21 fois · 86% côté gagnant · sélection 12, attaque 9
1 "GMX" monster + 2+ Dinosaur monsters
Gains these effects based on the number of Dinosaur monsters used as Fusion Material for this card.
● 3+: Your opponent cannot target this card with card effects.
● 4+: Can make up to 3 attacks during each Battle Phase.
● 5+: Each time your opponent Normal or Special Summons a monster(s), they lose 800 LP.
Once per turn, if you excavate a card(s) by a "GMX" card effect: You can destroy all other monsters on the field.
Souvent suivi de : GMX Suppression Squad (4), Returned Dino Daneen (2), GMX - COMPREX (2), Rex, Freight Fur Hire (2), GMX Partner Selandea (1), Herald of Ultimateness (1)
- COMPREX 3700 ATK from Selande Daneen Rex
- COMPREX attacks Dogoran 4100 vs 3000
- COMPREX untargetable 3700 attacker
- GMX COMPREX 3700 untargetable
- COMPREX 3700 ATK for Dogoran
- COMPREX attacks Ukoback
- COMPREX attacks Herald
- COMPREX direct attack
Elfnote Regina 21 fois · 52% côté gagnant · sélection 14, chaîne 6, attaque 1
If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn.
Souvent suivi de : Elfnote Lucina (5), Psychic End Punisher (4), Elfnote Power Patron (3), Elfnote Fortuna (2), Elfnote Regina (1), Medius the Pure (1)
- sending Regina to GY to revive Lucina
- shuffling Regina to Deck as cost
- Regina special summon to center
- Regina for center summon chain
- Regina for card advantage
- regina hand Quick summon
- Regina attacks directly
- Regina for next turn
Lubellion the Searing Dragon 21 fois · 86% côté gagnant · attaque 11, sélection 9, changement de position 1
1 DARK monster + "Fallen of Albaz"
If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.
Souvent suivi de : Aluber the Jester of Despia (2), Dracotail Arthalion (2), Ash Blossom & Joyous Spring (1), Lubellion the Searing Dragon (1), Black Garden (1), The First Darklord (1)
- Lubellion DARK plus Fallen from GY
- Lubellion attacks for lethal
- attack Lubellion for lethal
- lubellion attack for lethal
- Lubellion attacks directly
- Lubellion direct attack
- Lubellion lethal attack
- attack-lubellion-lethal
Fairy Tail Ball 20 fois · 70% côté gagnant · activation 12, sélection 5, chaîne 3
When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.
Souvent suivi de : Fairy Tail Ball (5), Fairy Tail - Luna (4), Fairy Tail - Matchgiru (4), Fairy Tail - Snow (3), Empire of Endymion (1), Verre Magic - Lacrima of Light (1)
- Fairy Tail Ball lets Fairy Tail monsters attack directly
- Fairy Tail Ball searches a Fairy Tail monster
- Ball lets Luna and Matchgiru attack directly
- Fairy Tail Ball field spell direct attacks
- add a Fairy Tail monster for next turn
- searching Luna with the field spell
- Ball negates the summoned Alba Zoa
- negate Gulgolet stops its tokens
Fairy Tail - Snow 20 fois · 35% côté gagnant · sélection 8, attaque 6, chaîne 4
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.
Souvent suivi de : Fairy Tail - Matchgiru (4), Ghost Ogre & Snow Rabbit (2), Infinite Impermanence (2), Ash Blossom & Joyous Spring (1), Choju of the Trillion Hands (1), Tails of the Fairy Tails (1)
- Snow turns Alba Zoa face-down to stop its effect
- Snow can switch opponent monsters to defense
- revive Snow to flip Alba Zoa down
- Snow flips their monster
- Snow attacks Healer
Theorealize Medius 20 fois · 35% côté gagnant · sélection 9, activation 7, chaîne 3
(This card is always treated as a "Power Patron" card.)
If a "Power Patron" card is on the field: You can Special Summon this card from your hand, then you can add 1 "Theorealize" Spell/Trap from your Deck to your hand. If a monster(s) is banished face-up: You can activate 1 of these effects;
● Add 1 "Ars Magna" card from your Deck to your hand.
● Banish this card, and if you do, Special Summon 1 "Diactorus" monster from your Extra Deck.
You can only use each effect of "Theorealize Medius" once per turn.
Souvent suivi de : Theorealize Past Lull (4), Medius the Pure (4), Psychic End Punisher (1), Pendulum Treasure (1), Theorealize Medius (1), Elfnote June Pride (1)
- Theorealize Medius summons and adds a Theorealize card
- send Theorealize Medius to GY as cost
- Theorealize Medius for card advantage
- Medius from hand for lethal attack
- Theorealize Medius for a Synchro
- Theorealize Medius to hand
- Kill Theorealize Medius
Invoked Dee Anima 20 fois · 75% côté gagnant · sélection 12, attaque 6, chaîne 2
1 "Aleister" monster + 1 monster Special Summoned from the Extra Deck
If this card is Special Summoned: You can activate 1 of these effects;
● Destroy all monsters your opponent controls that were Special Summoned from the Extra Deck.
● Destroy all Spells/Traps your opponent controls.
When your opponent activates a card effect in the GY (Quick Effect): You can banish this card; Special Summon 1 "Aleister" monster from your Deck, and if you do, negate that effect. You can only use each effect of "Invoked Dee Anima" once per turn.
Souvent suivi de : Invoked Dee Anima (3), Aleister the Reminiscent (3), Invoked Sorath (2), Invocation (2), Virakam, the Divine Spirit of Artifice (2), Invocation - "Chalice" (1)
- Dee Anima sweeps Extra Deck summons later
- Target Dee Anima for the extra 1000 ATK
- Dee Anima destroys First Darklord
- attack with Dee Anima for lethal
- Dee Anima destroys Black Garden
- Dee Anima to kill Black Garden
- attack Manju with Dee Anima
- Free damage on empty field
Virakam, the Divine Spirit of Artifice 19 fois · 58% côté gagnant · activation 11, attaque 4, sélection 2
If you have an "Aleister" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Invocation", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to your Fusion Monster's effect activation (Quick Effect): You can banish this card you control, and if you do, negate that opponent's effect, and if you do that, banish it. You can only use each effect of "Virakam, the Divine Spirit of Artifice" once per turn.
Souvent suivi de : Invocation - "Sword" (10), Virakam, the Divine Spirit of Artifice (2), Darklord Token (1), Invocation (1), Sacred Spirit Sword Aiwass (1), S:P Little Knight (1)
- Virakam banishes Herald in response
- Virakam special summon Invocation
- Virakam SS for its Invocation set
- Virakam SS for a set Invocation
- only legal target stat-neutral
- Virakam from hand for a Set
- Virakam SS as another wall
- Virakam attacks for 1000
Elfnote June Pride 19 fois · 74% côté gagnant · attaque 9, sélection 8, chaîne 2
1 Tuner + 1 non-Tuner Spellcaster monster
While this card is in the center Main Monster Zone, neither player can declare attacks, except with monsters in their center Main Monster Zones. During the Main Phase, if this card is in the center Main Monster Zone (Quick Effect): You can return this card to the Extra Deck, and if you do, Special Summon up to 1 "Elfnote" monster each from your hand, Deck, and GY. You can only use this effect of "Elfnote June Pride" once per turn.
Souvent suivi de : Elfnote Lucina (2), Dogmatika Alba Zoa (2), Black Garden (2), Psychic End Punisher (1), Darklord Dance (1), Ars Magna of Infinity and Finity (1)
- June Pride attacks the Attack Position token
- June Pride attacks directly for lethal
- June Pride attacks Indulged first
- June Pride attacks the Rose token
- June Pride direct for lethal
- June Pride attacks for 3100
- June Pride attacks first
- June Pride finishes it
Lunalight Scarlet Tiger 19 fois · 42% côté gagnant · sélection 9, attaque 7, chaîne 3
If you activate a "Lunalight" monster's effect (except during the Damage Step): You can Special Summon this card from your hand, then if you activated this effect during the turn your opponent activated a card or effect, you can add 1 "Polymerization" from your Deck or GY to your hand. If this card is sent to the GY by card effect: You can Special Summon 1 "Lunalight" monster from your face-up Extra Deck or GY, except a Level 5 monster, but it cannot activate its effects. You can only use each effect of "Lunalight Scarlet Tiger" once per turn.
Souvent suivi de : Darklord Djehuty (3), Lunalight Silver Hound (3), Lunalight Scarlet Tiger (2), Ash Blossom & Joyous Spring (1), Luna Light Perfume (1), Manju of the Ten Thousand Hands (1)
- Scarlet Tiger for Lunalight plays
- Scarlet Tiger for hand plays
- Tiger has the higher ATK
- Scarlet Tiger attacks
- attack Scarlet Tiger
- Scarlet Tiger direct
Impcantation Bookstone 19 fois · 47% côté gagnant · sélection 13, activation 5, chaîne 1
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
Souvent suivi de : Impcantation Inception (5), Impcantation Talismandra (3), Dogmatikalamity (2), Impcantation Penciplume (1), Impcantation Chalislime (1), Impcantation Bookstone (1)
- Bookstone from hand reveals Inception, extra Impcantation
- Bookstone and Talismandra tribute, frees Extra Deck
- banish opp Bookstone from GY to get Magnamhut out
- Bookstone from deck, returns Inception from GY
- bookstone brings Talismandra for Alba Zoa
- Bookstone recovers Dogmatikalamity
- Bookstone recovers Ritual Spell
- Bookstone for Ritual tribute
Impcantation Talismandra 19 fois · 47% côté gagnant · sélection 16, activation 3
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
Souvent suivi de : Impcantation Inception (4), Impcantation Candoll (3), Dogmatika Alba Zoa (3), Blue-Eyes Chaos MAX Dragon (3), Impcantation Bookstone (2), WANTED: Seeker of Sinful Spoils (2)
- Talismandra from deck, add another Ritual monster
- Talismandra from deck, then add a Ritual monster
- Tribute Talismandra and Penciplume for Chaos MAX
- Talismandra from deck: fetch a Ritual monster
- Talismandra summons Bookstone from deck
- target Talismandra Level 6 fodder
- Send Talismandra to GY to rebuild
- talismandra adds Alba Zoa
Dracotail Urgula 18 fois · 67% côté gagnant · activation 8, chaîne 4, sélection 4
If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.
Souvent suivi de : Dracotail Faimena (5), Dracotail Lukias (3), Ketu Dracotail (2), Dracotail Gulamel (2), Mirrorjade the Iceblade Dragon (1), Dracotail Arthalion (1)
- Urgula GY effect triggers Gulamel to destroy an Ecclesia
- discard urgula gy effect later
- Urgula sets a Dracotail spell
- Urgula sets a Dracotail trap
- Urgula recovers Faimena
- recover Faimena from GY
- urgula faimena to hand
- urgula-get-faimena
GMX Researcher Selande 18 fois · 72% côté gagnant · sélection 8, attaque 8, chaîne 1
If this card is Normal Summoned: You can Special Summon 1 non-Warrior "GMX" monster or 1 Level 3 or lower Dinosaur monster from your Deck. If this card is Special Summoned by a monster effect: You can add 1 "GMX" Spell/Trap from your Deck to your hand. If a Dinosaur Fusion Monster is on the field: You can shuffle this card from the field into the Deck, and if you do, negate the effects of 1 face-up card on the field until the end of this turn. You can only use each effect of "GMX Researcher Selande" once per turn.
Souvent suivi de : Anti-GMX Final Experiment (2), GMX 55th Experiment Report (2), GMX Chairman Kimridge (2), Rafale, Champion Fur Hire (2), GMX Lab #5 (1), Sunseed Genius Loci (1)
- Researcher Selande then Selande summons Kimridge
- Researcher Selande searcher engine
- discard Selande keep Rafale Ride
- Selande hits Jasmine first
- Selande attacks Djehuty
- Selande attacks Sunseed
- Selande attacks Ukoback
- selande direct attack
The Winged Dragon of Ra - Sphere Mode 18 fois · 61% côté gagnant · sélection 14, changement de position 3, chaîne 1
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card with card effects, also monsters your opponent controls cannot target this card for attacks. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Darklord Morningstar (4), The First Darklord (2), Darklord Ukoback (1), Elfnote June Pride (1), Elfnote Lucina (1), GMX Partner Selandea (1)
- Discard Sphere Mode, no Ra in deck
- send Ra to GY as cost
- send Ra 0 ATK to GY
Dracotail Flame 18 fois · 78% côté gagnant · chaîne 7, pose S/T 6, sélection 5
Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.
Souvent suivi de : Dracotail Sting (2), Titaniklad the Ash Dragon (2), Dracotail Gulamel (2), Dracotail Lukias (2), Dracotail Arthalion (2), The Fallen & The Virtuous (1)
- set Dracotail Flame to negate Black Garden later
- Dracotail Flame negates Preparation of Rites
- set flame for opponent turn
- flame-negate-garden
- flame negates dance
Invoked Elysium 18 fois · 72% côté gagnant · sélection 7, chaîne 5, attaque 5
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it, also all monsters your opponent controls with the same Attribute as that monster (if any).
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Invoked Elysium (7), Invocation - "Sword" (2), Invoked Oceanus (2), Aiwass, Divine Spirit of the Law (2), Invoked Caliga (1), Invocation (1)
- Elysium banishes DARK monsters then Oceanus attacks for lethal
- Elysium wipes DARK board then Aiwass attacks
- Elysium target itself for DARK wipe
- Elysium attacks directly for 4200
- Elysium banishes DARK monsters
- Elysium banishes DARK Ukoback
- Elysium wipes the DARK board
- Elysium attacks for lethal
Rafale, Champion Fur Hire 18 fois · 56% côté gagnant · attaque 8, sélection 7, chaîne 3
If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Rafale, Champion Fur Hire" once per turn.
Souvent suivi de : Rex, Ride Fur Hire (3), Rex, Freight Fur Hire (2), Infinite Impermanence (2), Dogoran, the Mad Flame Kaiju (1), The Winged Dragon of Ra - Sphere Mode (1), Evolved Daneen (1)
- Rafale negates Ecclesia summon
- Rafale 2800 body and negation
- direct attack on empty field
- Rafale for Rex Ride combo
- Rafale for the big board
- Rafale direct for lethal
- Rafale attacks Ecclesia
- Rafale direct attack
Impcantation Chalislime 18 fois · 17% côté gagnant · activation 10, sélection 8
You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.
Souvent suivi de : Impcantation Inception (3), Eradicator Epidemic Virus (2), Impcantation Chalislime (2), Impcantation Candoll (2), The Winged Dragon of Ra - Sphere Mode (2), Impcantation Bookstone (1)
- Chalislime hand effect first, then Inception ritual
- Dark Dragon into Chalislime, equal ATK trade
- Chalislime tribute for Odd-Eyes
Extinguishing the Ashened 18 fois · 78% côté gagnant · activation 16, sélection 2
Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Extinguishing the Ashened" once per turn.
Souvent suivi de : Veidos the Eruption Dragon of Extinction (4), Embers of the Ashened (4), Queen of the Blazing Domain (3), Veidos the Dragon of Endless Darkness (3), Extinguishing the Ashened (1), Shaman of the Ashened City (1)
- extinguish for Queen
Sunvine Sowing 17 fois · 6% côté gagnant · activation 12, sélection 3, pose S/T 2
Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Monsters, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn.
Souvent suivi de : Sunseed Genius Loci (5), Sunavalon Dryas (3), Darklord Gulgolet (2), Sunvine Sowing (1), The First Darklord (1), Pre-Preparation of Rites (1)
Maliss <P> March Hare 17 fois · 53% côté gagnant · sélection 9, attaque 4, chaîne 2
Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss <P> March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.
Souvent suivi de : Maliss <P> Chessy Cat (6), Bystial Druiswurm (3), Maliss <C> MTP-07 (2), Bystial Magnamhut (1), Maliss <Q> Red Ransom (1), Black Garden (1)
- banish March Hare from deck for recursion later
- banish gy hare for later recursion
- hare from hand banishing gy hare
- banish one March Hare from hand
- March Hare attacks directly
- attack djehuty for 600
- March Hare attacks
Fydraulis Harmonia 17 fois · 53% côté gagnant · chaîne 6, sélection 6, attaque 5
When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters.
● 2+: Special Summon this card.
● 4+: Send 1 revealed Synchro Monster to the GY.
● 6: Destroy 1 monster your opponent controls.
You can only use this effect of "Fydraulis Harmonia" once per turn.
Souvent suivi de : Despian Luluwalilith (2), Darklord Morningstar (2), Blazing Cartesia, the Virtuous (2), Golden Cloud Beast - Malong (1), Enigmaster Packbit (1), Ragged Records of Rites (1)
- Fydraulis reveal 5 Synchro to destroy First Darklord
- Fydraulis reveal 6 to kill Manju and summon
- Fydraulis reveal 6 destroy Nasten
- Fydraulis attacks Tezcatlipoca
- Fydraulis attacks last token
- Fydraulis attacks directly
Hero of the Ashened City 17 fois · 100% côté gagnant · sélection 7, chaîne 4, invocation spéciale 3
If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Hero of the Ashened City" once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster on the field; destroy it, then if you destroyed "Veidos the Eruption Dragon of Extinction" by this effect, you can place 1 "Obsidim, the Ashened City" from your Deck face-up in your Field Zone. You can only use this effect of "Hero of the Ashened City" once per turn.
Souvent suivi de : Hero of the Ashened City (5), Veidos the Eruption Dragon of Extinction (3), Shaman of the Ashened City (2), Darklord Gulgolet (2), Volcanic Emperor (1), Chaos Angel (1)
- hero destroys veidos
- Hero 2600 ATK body
Dogmatikamatrix 17 fois · 18% côté gagnant · activation 14, sélection 2, pose S/T 1
When this card is activated: You can add 1 "Dogmatika" Ritual Monster or 1 "Dogmatika" Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 "Dogmatika" card from your Deck to your hand. Once per turn, if you control a "Dogmatika" Ritual Monster: You can look at either player's Extra Deck, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamatrix" per turn.
Souvent suivi de : Dogmatika Alba Zoa (4), Dogmatikalamity (3), Albion the Branded Dragon (1), Elfnote June Pride (1), Endymion, the Crescent Magistus (1), Zoroa, the Magistus Verethragna (1)
- Matrix sends opp Extra monster to GY
- Destroy Matrix and Dogmatikalamity
- Matrix searches Dogmatikalamity
Dogoran, the Mad Flame Kaiju 16 fois · 75% côté gagnant · invocation spéciale 8, attaque 5, sélection 3
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
Souvent suivi de : Returned Dino Daneen (3), GMX Suppression Squad (2), Mulcharmy Purulia (1), Rex, Freight Fur Hire (1), Rex, Ride Fur Hire (1), Darklord Dance (1)
- Dogoran tributes First Darklord to their field
- Dogoran tributes Chalislime, 3000 ATK
- Dogoran tributes their 4000 boss
- Dogoran tributes their Darklord
- dogoran tributes first darklord
- Dogoran 3000 for the attack
- Dogoran attacks Indulged
- Dogoran attacks Manju
Sunseed Genius Loci 16 fois · 44% côté gagnant · sélection 12, pose face cachée 4
This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more.
Souvent suivi de : GMX Suppression Squad (2), Sunavalon Dryas (2), Darklord Dance (1), Infinite Impermanence (1), Black Chaos (1), Magical Meltdown (1)
- hit the face-down Genius Loci no damage
- banish their Sunseed Genius Loci
- Verre hits the face-down Loci
- banish the defense Sunseed
Magician of Dark Chaos - Black Chaos 16 fois · 81% côté gagnant · sélection 7, activation 5, attaque 4
You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also Spells/Traps you control cannot be destroyed, or banished, by your opponent's card effects. You can only use each of the following effects of "Magician of Dark Chaos - Black Chaos" once per turn. If this card is Special Summoned: You can add 1 Spell from your GY to your hand. You can target 1 card your opponent controls; banish it face-down.
Souvent suivi de : Light and Darkness Ritual (2), Magician of Dark Chaos - Black Chaos (2), Ghost Ogre & Snow Rabbit (1), Spell Shattering Sword (1), Blazing Cartesia, the Virtuous (1), GMX - COMPREX (1)
- banish the defense Sunseed to clear the way
- Magician banishes an Alba on their turn
- Magician of Dark Chaos ritual target
- Banish face-down monster for lethal
- Tribute Black Chaos for the Ritual
- Banish opp Black Chaos face-down
- Magician of Dark Chaos to hand
- Banish Skull Archfiend face-up
Priestess of the Ashened City 16 fois · 94% côté gagnant · sélection 9, invocation spéciale 5, attaque 1
If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Priestess of the Ashened City" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Ashened" card from your Deck to your hand, except "Priestess of the Ashened City". You can only use this effect of "Priestess of the Ashened City" once per turn.
Souvent suivi de : Priestess of the Ashened City (3), Shaman of the Ashened City (3), King of the Ashened City (2), Extinguishing the Ashened (2), Obsidim, the Ashened City (2), Divine Temple of the Snake-Eye (1)
- attack Ukoback 700 ATK
GMX 55th Experiment Report 15 fois · 60% côté gagnant · activation 6, chaîne 5, pose S/T 2
Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck using monsters from your hand or field. If your opponent controls a monster, you can also use 1 "GMX" monster in your Deck as material. During your Main Phase: You can banish this card from your GY; excavate the top cards of your Deck until you excavate a "GMX" card, add that "GMX" card to your hand, also shuffle the rest into the Deck. You can only use 1 "GMX 55th Experiment Report" effect per turn, and only once that turn.
Souvent suivi de : GMX - ALLOS (6), Rex, Ride Fur Hire (2), GMX Suppression Squad (1), Fandora, the Flying Fighting Furtress (1), GMX - VELOX (1), GMX - COMPREX (1)
- Report fusion in response to Impermanence
- fusion evolved daneen with daneen and rex
- 55th report fusion allos for lethal
- discard Report for GY search later
- set 55th report for next turn
- Report recovers GMX card
- gmx 55th search gmx card
- Report fusion ALLOS now
Invoked Sorath 15 fois · 47% côté gagnant · sélection 6, chaîne 6, activation 3
1 "Aleister" monster + 1 FIRE or WIND monster
During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of "Invoked Sorath" once per turn.
Souvent suivi de : Invoked Sorath (5), Aleister the Invoker (5), Invoked Mechaba (1), Invocation - "Sword" (1), Invoked Elysium (1), Ghost Ogre & Snow Rabbit (1)
- Sorath GY fuses Dee Anima to wipe First Darklord
- Sorath from GY fusion Mechaba for direct attack
- Sorath revives Aleister as blocker
- Sorath using Invoker and Fuwalos
- Sorath revives Rem from GY
Ars Magna of Unification and Separation 15 fois · 20% côté gagnant · sélection 8, activation 6, chaîne 1
You can banish this card from your hand; Special Summon 1 non-Spellcaster "Ars Magna" monster from your GY or banishment, also your "Power Patron" Link Monsters can make up to 3 attacks on monsters during each Battle Phase this turn. If a Synchro and/or Link Monster(s) is Special Summoned while this card is banished: You can Special Summon this card. You can banish 1 "Ars Magna" card from your GY; draw 1 card. You can only use each effect of "Ars Magna of Unification and Separation" once per turn.
Souvent suivi de : Ars Magna of Unification and Separation (4), Psychic End Punisher (1), Elfnotes: Rhapsodia of Madness (1), Medius the Pure (1), Nibiru, the Primal Being (1), Elfnote Power Patron (1)
- Unification SS Infinity from banish as a body
- shuffling Ars Magna into the Deck
- Unification to hand
Mixousia the Confounder 15 fois · 67% côté gagnant · attaque 7, sélection 4, chaîne 3
1 Spellcaster monster + 1 non-Spellcaster monster
You can target 1 face-up monster on the field and declare 1 Attribute; it becomes that Attribute. During your opponent's Main Phase (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing this card you control and monsters from your field or GY as material. If this card is in your GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. You can only use each effect of "Mixousia the Confounder" once per turn.
Souvent suivi de : Mixousia the Confounder (3), Fallen of Albaz (3), Indulged Darklord (2), Incredible Ecclesia, the Virtuous (1), Branded in High Spirits (1), The Fallen & The Virtuous (1)
- Mixousia attacks for lethal on empty board
- Mixousia fusion into Mirrorjade
- Mixousia attacks the Indulged
- Mixousia 2700 can attack now
- Mixousia attacks directly
- Mixousia attacks Indulged
- Mixousia attacks first
- Mixousia 2700 attack
Alba-Lenatus the Abyss Dragon 15 fois · 20% côté gagnant · sélection 8, chaîne 4, attaque 3
1 "Fallen of Albaz" + 1+ Dragon monsters
Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.
Souvent suivi de : Blazing Cartesia, the Virtuous (2), Black Garden (1), Chaos Angel (1), Tri-Brigade Mercourier (1), Ketu Dracotail (1), Dracotail Lukias (1)
- send Alba-Lenatus as cost
Bystial Druiswurm 15 fois · 67% côté gagnant · chaîne 6, attaque 5, activation 4
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.
Souvent suivi de : Maliss <P> March Hare (2), Maliss <Q> Red Ransom (2), Maliss <P> Chessy Cat (1), Dominus Impulse (1), Backup @Ignister (1), Bystial Magnamhut (1)
- Druiswurm at their End Phase for a third attacker
- Druiswurm banish Nibiru from GY for a 2500 body
- Druiswurm banishes BEAUD and summons from hand
- banish gulgolet from gy and summon druiswurm
- attack directly with Druiswurm
- Druiswurm sends Alba Zoa to GY
- druiswurm attacks directly
- Druiswurm banish Ukoback
Evilswarm Exciton Knight 15 fois · 53% côté gagnant · invocation spéciale 6, chaîne 6, attaque 3
2 Level 4 monsters
Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
Souvent suivi de : Evilswarm Exciton Knight (5), Fairy Tail - Snow (2), Regulus, the Prince of Endymion (1), Ice Ryzeal (1), Divine Arsenal AA-ZEUS - Sky Thunder (1), Ext Ryzeal (1)
- Evilswarm Xyz wipes face-down Alba Zoa
- Exciton Knight Xyz to wipe the field
- Exciton wipes the whole field
- Evilswarm wipes their field
- Evilswarm attacks directly
- Exciton attacks directly
Tenpai Dragon Paidra 15 fois · 27% côté gagnant · attaque 8, sélection 5, chaîne 2
If this card is Normal or Special Summoned: You can add to your hand or Set 1 "Sangen" Spell/Trap from your Deck. You can only use this effect of "Tenpai Dragon Paidra" once per turn. You take no battle damage from battles involving your FIRE Dragon monsters. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Souvent suivi de : Sangen Summoning (4), Tenpai Dragon Fadra (2), Rose Token (2), Condemned Darklord (1), Darklord Gulgolet (1), Tenpai Dragon Paidra (1)
Sangen Summoning 15 fois · 40% côté gagnant · activation 12, sélection 3
During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.
Souvent suivi de : Sangen Summoning (7), Tenpai Dragon Fadra (2), Tenpai Dragon Paidra (2), Tenpai Dragon Genroku (2), Angelechy Problem (1), Effect Veiler (1)
Impcantation Penciplume 15 fois · 47% côté gagnant · sélection 8, activation 7
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
Souvent suivi de : Impcantation Candoll (3), Impcantation Penciplume (2), Impcantation Inception (2), Ketu Dracotail (1), Blue-Eyes Chaos MAX Dragon (1), Impcantation Talismandra (1)
- Penciplume from hand, reveal Chaos MAX, deck Candoll for Inception
- Penciplume again, Candoll fetches Inception for Chaos MAX
- Penciplume from hand reveals Odd-Eyes, summons Chalislime
- Penciplume from hand, summon Chalislime from deck
- Penciplume and Bookstone tribute, exact 8
- bounce Penciplume, open attack
- banish opp Penciplume from GY
Shaman of the Ashened City 15 fois · 87% côté gagnant · sélection 7, invocation spéciale 7, activation 1
If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 of your Pyro monsters that are banished and/or in your GY; shuffle them into the Deck, then if you shuffled an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn.
Souvent suivi de : Shaman of the Ashened City (3), Extinguishing the Ashened (2), Trishula, the Dragon of Icy Imprisonment (1), Volcanic Emission (1), King of the Ashened City (1), Evilswarm Exciton Knight (1)
Veidos the Eruption Dragon of Extinction 15 fois · 73% côté gagnant · sélection 8, chaîne 5, changement de position 1
During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.
Souvent suivi de : Obsidim, the Ashened City (3), Extinguishing the Ashened (2), Ashened to Endlessness (2), Veidos the Dragon of Endless Darkness (1), Evilswarm Exciton Knight (1), Veidos the Eruption Dragon of Extinction (1)
Sacred Spirit Sword Aiwass 14 fois · 57% côté gagnant · activation 12, pose S/T 2
Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters;
● Special Summon 1 "Aiwass, Divine Spirit of the Law" from your Deck or GY.
● Take 1 "Aleister" monster from your Deck, and either send it to the GY or banish it.
● Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them.
You can only activate 1 "Sacred Spirit Sword Aiwass" per turn.
Souvent suivi de : Aiwass, Divine Spirit of the Law (9), Aleister the Invoker (2), Invoked Mechaba (1), The First Darklord (1), Invoked Raidjin (1)
- Sacred Sword summons Aiwass from deck
- Aiwass body then attack with Mechaba
- Sacred Spirit sends Aleister to GY
- set Sacred Sword for next turn
- Aiwass from deck for a body
- Aiwass body for defense
- set Aiwass for later
- Aiwass defense body
Evolved Daneen 14 fois · 71% côté gagnant · attaque 6, sélection 4, chaîne 4
"Returned Dino Daneen" + 1 Dinosaur monster
If this card is Special Summoned: You can add 1 "GMX" card from your Deck to your hand. You can only use this effect of "Evolved Daneen" once per turn. If you excavate a card(s) by a "GMX" card effect: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Evolved Daneen" once per turn);
● Field: Gain 1500 LP.
● GY: Special Summon this card.
Souvent suivi de : Evolved Daneen (3), GMX Researcher Selande (2), GMX - COMPREX (2), Ghost Mourner & Moonlit Chill (1), Darklord Gulgolet (1), Infinite Impermanence (1)
- Evolved Daneen attacks Gulgolet
- gain 1500 LP from excavation
- chain search a GMX card
- direct attack for 2800
- evolved direct attack
GMX Chairman Kimridge 14 fois · 50% côté gagnant · sélection 8, activation 4, chaîne 2
You can reveal this card in your hand; add 1 "GMX Applied Experiment #55" from your Deck or GY to your hand, and if you do, shuffle this card into the Deck. If this card is Special Summoned by a monster effect: You can target 2 cards in your GY, that are "GMX" cards and/or Dinosaur monsters; place them on top of your Deck in any order, then you can destroy 1 Attack Position monster your opponent controls. You can only use each effect of "GMX Chairman Kimridge" once per turn.
Souvent suivi de : GMX Applied Experiment #55 (5), Returned Dino Daneen (2), GMX Chairman Kimridge (2), Rex, Freight Fur Hire (2), GMX Suppression Squad (1), The First Darklord (1)
- Kimridge removal and Applied Experiment
- Kimridge fetches Applied Experiment 55
- Kimridge fetches Applied Experiment
- get Applied Experiment for fusion
- Kimridge destroys First Darklord
- GMX Chairman Kimridge from deck
Nibiru, the Primal Being 14 fois · 36% côté gagnant · sélection 11, chaîne 2, pose face cachée 1
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
Souvent suivi de : Maliss <P> Chessy Cat (1), Mirrorjade the Iceblade Dragon (1), Bystial Druiswurm (1), Elfnote Regina (1), Fairy Tail - Luna (1), Elfnote Power Patron (1)
- shuffle Nibiru to revive Medius
- set Nibiru as a blocker
Junoldo the Shadespirit Power Patron 14 fois · 29% côté gagnant · sélection 8, activation 5, chaîne 1
[ Pendulum Effect ]
If a "Power Patron" or "Elfnote" monster(s) is Special Summoned to your field, while this card is in your Pendulum Zone (except during the Damage Step): You can destroy this card, and if you do, draw 2 cards, then discard 1 card. You can only use this effect of "Junoldo the Shadespirit Power Patron" once per turn.
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[ Monster Effect ]
(This card is always treated as an "Elfnote" card.)
You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Junora the Power Patron of Tuning" from your Extra Deck (this is treated as a Synchro Summon). If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "Elfnote" card from your face-up Extra Deck or GY to your hand, except "Junoldo the Shadespirit Power Patron". You can only use each effect of "Junoldo the Shadespirit Power Patron" once per turn.
Souvent suivi de : Junoldo the Shadespirit Power Patron (5), Junora the Power Patron of Tuning (3), Medius the Pure (2), Theorealize Medius (1), Elfnote Power Patron (1), Elfnote Lucina (1)
- Junoldo summons Junora to negate
- Junoldo to field then Junora
- junoldo for junora synchro
Albion the Sanctifire Dragon 14 fois · 43% côté gagnant · sélection 7, chaîne 4, attaque 3
"Fallen of Albaz" + 1 LIGHT Spellcaster monster
Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card.
Souvent suivi de : Albion the Sanctifire Dragon (3), Mulcharmy Fuwalos (1), Incredible Ecclesia, the Virtuous (1), Dracotail Arthalion (1), Banishment of the Darklords (1), Dracotail Sting (1)
- Albion Sanctifire using opp Ecclesia
- Sanct revives Alba Zoa for my side
- Sanct hits Ecclesia first
GMX - VELOX 14 fois · 93% côté gagnant · sélection 5, attaque 5, chaîne 3
1 "GMX" monster + 1 Dinosaur monster
Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. During your opponent's turn (Quick Effect): You can target 1 card your opponent controls; excavate the top cards of your Deck until you excavate a "GMX" monster or a Dinosaur monster, lose 400 LP for each excavated card, add that "GMX" or Dinosaur monster to your hand or Special Summon it, and shuffle the rest into the Deck. Also, after that, destroy the targeted card. You can only use this effect of "GMX - VELOX" once per turn.
Souvent suivi de : GMX Partner Selandea (4), GMX Researcher Selande (2), GMX - VELOX (2), GMX - ALLOS (2), Anti-GMX Final Experiment (1), Returned Dino Daneen (1)
- VELOX destroys Black Luster Soldier
- Velox then cancel at materials
- VELOX destroys Miracle Raven
- VELOX to attack for battle
- Velox if fusion is forced
- velox attacks indulged
- velox destroy indulged
- VELOX on-turn removal
Kashtira Fenrir 14 fois · 64% côté gagnant · sélection 7, activation 3, attaque 2
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
Souvent suivi de : Kashtira Unicorn (5), Kashtira Fenrir (2), Kashtira Shangri-Ira (1), Infinite Impermanence (1), Kashtira Riseheart (1), Indulged Darklord (1)
- target Fenrir EARTH so Unicorn WIND differs
- Fenrir from hand 2400 beats Ukoback
- Fenrir search Unicorn for next turn
- banish Fenrir for Birth recursion
- Fenrir to defense vs Eveningstar
- Fenrir search for Unicorn
- Fenrir attacks Ukoback
Kashtira Unicorn 14 fois · 64% côté gagnant · sélection 6, activation 2, chaîne 2
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.
Souvent suivi de : The First Darklord (3), Kashtira Unicorn (3), Kashtira Birth (3), Ice Ryzeal (2), Kashtira Riseheart (1), Kashtira Fenrir (1)
- Unicorn banishes First Darklord from Extra
- Unicorn to defense vs Eveningstar
- Unicorn search Kashtiratheosis
- Unicorn SS blocker 2100 DEF
- Unicorn from deck defense
- Unicorn attacks directly
Queen of the Blazing Domain 14 fois · 93% côté gagnant · sélection 6, activation 4, attaque 4
Cannot be destroyed by card effects. If this card is in your hand: You can target up to 2 cards you control, including a face-up Spell/Trap; destroy them, and if you do, Special Summon this card. If you destroyed 1 card, return this card to the hand during the End Phase of the next turn, or if you destroyed 2, this card gains this effect instead.
● Any monster sent from the field to your opponent's GY is banished instead.
You can only use this effect of "Queen of the Blazing Domain" once per turn.
Souvent suivi de : Extinguishing the Ashened (2), Queen of the Blazing Domain (2), Priestess of the Ashened City (1), Obsidim, the Ashened City (1), Condemned Darklord (1), Garunix Eternity, Hyang of the Fire Kings (1)
Garunix Eternity, Hyang of the Fire Kings 14 fois · 71% côté gagnant · invocation spéciale 5, sélection 3, attaque 3
2+ Level 8 monsters
If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.
Souvent suivi de : Snake-Eyes Doomed Dragon (3), Garunix Eternity, Hyang of the Fire Kings (2), Original Sinful Spoils - Snake-Eye (1), Divine Temple of the Snake-Eye (1), Snake-Eyes Poplar (1), King of the Ashened City (1)
- attack morningstar
Embers of the Ashened 14 fois · 86% côté gagnant · attaque 9, sélection 4, chaîne 1
2 Pyro monsters
If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.
Souvent suivi de : Embers of the Ashened (5), The First Darklord (1), Darklord Djehuty (1), Snake-Eye Ash (1), Veidos the Eruption Dragon of Extinction (1), Snake-Eyes Diabellstar (1)
Empire of Endymion 13 fois · 54% côté gagnant · activation 11, sélection 1, pose S/T 1
When this card is activated: Add 1 "Regulus, the Prince of Endymion" or 1 monster that mentions it from your Deck to your hand, then if your opponent controls a monster, you can Special Summon 1 Spellcaster monster from your hand. If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Regulus, the Prince of Endymion" in your hand or face-up field instead. You can only use this effect of "Empire of Endymion" once per turn. You can only activate 1 "Empire of Endymion" per turn.
Souvent suivi de : Regulus, the Prince of Endymion (8), Verre, the Maid of Endymion (3), Fairy Tail - Luna (1), Empire of Endymion (1)
- Empire of Endymion adds Regulus and summons Crowley
- Empire adds Regulus and summons a spellcaster
- Empire adds Regulus and summons it
- activate Empire to add Regulus
- Empire adds Regulus then Verre
- Empire of Endymion engine
- Set Empire for next turn
Invoked Caliga 13 fois · 62% côté gagnant · sélection 13
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
Souvent suivi de : Invocation - "Sword" (7), Invocation (4), Invocation - "Chalice" (1), Invoked Elysium (1)
- banish Caliga the weakest Invoked
- Banish weakest Invoked monster
- banish Caliga, weakest Invoked
- banish Caliga spare Invoked
Verre, the Maid of Endymion 13 fois · 54% côté gagnant · sélection 5, attaque 5, chaîne 2
(This card is always treated as a "Witchcrafter" card.)
Gains 2300 ATK while you have "Regulus, the Prince of Endymion" in your field or GY. You can only use each of the following effects of "Verre, the Maid of Endymion" once per turn. During your Main Phase, if a Spell Card or effect was activated this turn: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Witchcrafter" Spell/Trap or 1 "Magical Dimension" from your Deck to your hand.
Souvent suivi de : Verre, the Maid of Endymion (4), Regulus, the Prince of Endymion (3), Rose Token (2), Evilswarm Exciton Knight (1), Fairy Tail - Matchgiru (1), Fairy Tail - Luna (1)
- Dryanome is dead so attacks are safe
- Verre adds a Witchcrafter card
- Verre attacks directly lethal
- Verre gains 2300 with Regulus
- Verre from deck 2800 ATK
- Verre attacks the Rose
Maliss <Q> Hearts Crypter 13 fois · 85% côté gagnant · attaque 5, invocation spéciale 4, chaîne 4
3 monsters, including a "Maliss" monster
(Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss <Q> Hearts Crypter" once per turn.
Souvent suivi de : Maliss <Q> Hearts Crypter (2), Maliss <P> March Hare (2), The First Darklord (1), Bystial Magnamhut (1), Blue-Eyes Chaos MAX Dragon (1), Amorphactor Pain, the Imagination Dracoverlord (1)
- Crypter: shuffle White Rabbit, banish Chaos MAX
- Crypter banishes Black Garden before it halves
- Hearts Crypter Link to banish Black Garden
- Crypter banishes Pain before it attacks
- Crypter banishes Chaos MAX via effect
- Crypter attacks directly for lethal
- Crypter attacks the Rose first
- Link 2500 Crypter for board
Forbidden Droplet 13 fois · 23% côté gagnant · pose S/T 7, chaîne 6
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Souvent suivi de : Forbidden Droplet (4), Kashtira Fenrir (2), Kashtira Riseheart (2), Book of Eclipse (1), Mikanko Fire Dance (1), Dominus Impulse (1)
Snake-Eye Oak 13 fois · 77% côté gagnant · sélection 7, chaîne 2, pose face cachée 2
If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.
Souvent suivi de : Snake-Eyes Diabellstar (2), Snake-Eyes Poplar (2), Snake-Eyes Doomed Dragon (1), Snake-Eye Ash (1), Snake-Eyes Flamberge Dragon (1), Volcanic Emperor (1)
Veidos the Dragon of Endless Darkness 13 fois · 77% côté gagnant · sélection 7, chaîne 3, attaque 3
"Veidos the Eruption Dragon of Extinction" + 2+ Level 9 or lower Pyro monsters
Cannot be destroyed by card effects, also your opponent cannot target it with monster effects. If this card is Fusion Summoned: You can destroy all Spells and Traps your opponent controls. When your opponent activates a card or effect on the field (Quick Effect): You can send 1 face-up "Ashened" card you control to the GY; destroy that card. You can only use this effect of "Veidos the Dragon of Endless Darkness" once per turn.
Souvent suivi de : Veidos the Dragon of Endless Darkness (2), Inferno of the Ashened (1), Indulged Darklord (1), Forbidden Dress (1), Volcanic Emperor (1), Shaman of the Ashened City (1)
Fossil Dig 12 fois · 75% côté gagnant · activation 11, sélection 1
Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
Souvent suivi de : Returned Dino Daneen (5), Rex, Ride Fur Hire (3), Miscellaneousaurus (2), GMX Researcher Selande (1), Rex, Freight Fur Hire (1)
- Fossil Dig for Miscellaneousaurus to reach Kimridge
- Fossil Dig adds a Dinosaur first
- Fossil Dig for a Dino to summon
- Fossil Dig for a Dinosaur
- Fossil Dig for Rex Ride
- Fossil Dig for a Dino
Tails of the Fairy Tails 12 fois · 83% côté gagnant · activation 7, sélection 5
The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.
Souvent suivi de : Tails of the Fairy Tails (5), Fairy Tail - Luna (4), Fairy Tail - Matchgiru (2), Zoroa, the Magistus of Flame (1)
- Tails equip adds 1000 ATK for direct damage
- equip Tails to Matchgiru for 2850 ATK
- Tails equip adds 1000 ATK for margin
- equip Tails on Luna for 2850 attack
- Tails enables fusion and equip
- Tails equip for 1000 more ATK
- take Tails for Fusion access
- equip for 1000 more damage
Effect Veiler 12 fois · 33% côté gagnant · chaîne 9, pose face cachée 2, sélection 1
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Souvent suivi de : Fairy Tail - Snow (1), Elfnote Power Patron (1), Elfnote June Pride (1), Blazing Cartesia, the Virtuous (1), Darklord Dance (1), Darklord Djehuty (1)
- veiler negates Djehuty searching Gulgolet
- Veiler negates Manju search
- veiler-negate-albaz
Mitsurugi Prayers 12 fois · 83% côté gagnant · activation 7, sélection 3, chaîne 2
When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence.
● Add 1 "Mitsurugi" monster from your Deck to your hand.
● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly.
You can only activate 1 "Mitsurugi Prayers" per turn.
Souvent suivi de : Mitsurugi no Mikoto, Aramasa (6), Ame no Murakumo no Mitsurugi (3), WANTED: Seeker of Sinful Spoils (1), Dominus Spark (1), Mitsurugi Prayers (1)
- Prayers revives Habakiri from GY for pressure
- Prayers fetch Aramasa Reptile for next turn
- Prayers to fetch a Mitsurugi monster
- Prayers to revive Aramasa from GY
- Prayers fetch a Mitsurugi monster
- Prayers adds a Mitsurugi monster
- add Mitsurugi monster from deck
- Prayers mode 2 revives Aramasa
Backup @Ignister 12 fois · 50% côté gagnant · attaque 7, sélection 2, activation 2
If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.
Souvent suivi de : Maliss <P> Chessy Cat (3), Wizard @Ignister (1), Dominus Impulse (1), Maliss <P> March Hare (1), Fallen Angel in Darkness (1), Accesscode Talker (1)
- add a body for next turn
- Backup attacks directly
- Backup direct attack
Theorealize Past Lull 12 fois · 42% côté gagnant · activation 8, sélection 4
If you control an "Artmage", "DoomZ", or "Elfnote" card: You can Special Summon 1 "Medius the Pure" from your hand or Deck. Your opponent cannot activate cards or effects when that monster is Special Summoned. You can banish this card from your GY, then target 1 Fusion, Synchro, or Xyz Monster in your GY; Special Summon it to your zone a Link Monster points to. You can only use 1 "Theorealize Past Lull" effect per turn, and only once that turn.
Souvent suivi de : Medius the Pure (4), Theorealize Past Lull (4), Elfnote Seraphim Strelitzia (1), Elfnotes: Rhapsodia of Madness (1), Theorealize Medius (1), Ars Magna - "Citrinitas" (1)
- Past Lull summons Medius before attack
- Past Lull SS Medius from hand
- Past Lull for Medius summon
- past lull summons medius
- summons Medius the Pure
S:P Little Knight 12 fois · 50% côté gagnant · invocation spéciale 7, sélection 4, chaîne 1
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : GMX 55th Experiment Report (1), S:P Little Knight (1), Darklord Morningstar (1), Aiwass, Divine Spirit of the Law (1), Darklord Gulgolet (1), Infinite Impermanence (1)
- Little Knight Link with interaction vs Herald
- forced: send six weak Extra Deck cards
- sending weakest extra deck cards
- Little Knight body from extra
- banish Little Knight from GY
- extra attacker before battle
Griffoh 12 fois · 92% côté gagnant · sélection 6, chaîne 4, activation 2
(Quick Effect): You can discard this card, then activate 1 of these effects;
● The next battle or effect damage you take this turn will become 0.
● Set 1 Quick-Play Spell or Trap that mentions "Light and Darkness Ritual" from your Deck. It can be activated this turn.
You can only use this effect of "Griffoh" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.
Souvent suivi de : Light and Darkness Ritual (2), Black Luster Soldier - Soldier of Light and Darkness (2), Mind Shuffle (2), The Dragon that Devours the Dogma (1), Fallen of Albaz (1), Droll & Lock Bird (1)
- Griffoh set a Light and Darkness card for Mind Shuffle
- discard Griffoh to set Spell Shattering Sword
- Griffoh negates the 2500 battle damage
- discard Griffoh as Mind Shuffle cost
- Griffoh back for next ritual tribute
- Griffoh alone is the entire tribute
- Griffoh negates 3200 battle damage
- reveal DARK Griffoh
Kashtira Riseheart 12 fois · 25% côté gagnant · sélection 6, activation 5, attaque 1
If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.
Souvent suivi de : Kashtira Riseheart (3), Kashtira Unicorn (3), Kashtira Fenrir (2), The First Darklord (2), Indulged Darklord (1), Fallen Angel in Darkness (1)
- Riseheart special summon for Level 7
- Riseheart level 7 for Shangri-Ira
- detach Riseheart material
Volcanic Emperor 12 fois · 92% côté gagnant · invocation spéciale 5, attaque 4, sélection 3
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.
Souvent suivi de : Volcanic Emperor (2), Snake-Eyes Poplar (1), Darklord Ukoback (1), Darklord Eveningstar (1), Priestess of the Ashened City (1), Inferno of the Ashened (1)
- emperor banish 3 GY pyros 1500 damage
- Emperor attacks Ukoback
Medicurius the Power Patron of Illusions 12 fois · 25% côté gagnant · sélection 3, activation 3, invocation spéciale 3
2+ monsters, including a Fusion, Synchro, Xyz, or Link Monster
Gains these effects based on the number of monsters it points to.
● 1+: Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.
● 2+: Unaffected by your opponent's activated effects.
● 3: Once per opponent's turn (Quick Effect): You can banish this card, also banish all cards your opponent controls.
Souvent suivi de : Medicurius the Power Patron of Illusions (2), Medius the Pure (1), Fiendsmith Engraver (1), Mudragon of the Swamp (1), Elfnote Regina (1), Psychic End Punisher (1)
- Link Medicurius 3000 ATK with 3 zones
- destroy Medicurius
Fiendsmith Engraver 12 fois · 25% côté gagnant · activation 7, sélection 5
You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.
Souvent suivi de : Fabled Lurrie (3), Darklord Eveningstar (2), Fiendsmith Engraver (1), Medicurius the Power Patron of Illusions (1), Ars Magna - "Citrinitas" (1), Fiendsmith's Tract (1)
Albion the Branded Dragon 12 fois · 83% côté gagnant · sélection 7, chaîne 3, attaque 2
"Fallen of Albaz" + 1 LIGHT monster
If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.
Souvent suivi de : Branded Fusion (2), Lubellion the Searing Dragon (2), Incredible Ecclesia, the Virtuous (1), The Fallen & The Virtuous (1), Kewl Tune Reco (1), Albion the Shrouded Dragon (1)
- send Albion to GY for its end phase effect
- send duplicate Albion for its GY value
- Albion Branded using Manju as material
- Albion takes Theo as LIGHT material
- add Branded card from deck
- Albion adds Branded Fusion
- Albion attacks for lethal
- Albion attacks first
Invoked Baybarron 11 fois · 64% côté gagnant · sélection 10, attaque 1
1 "Aleister" monster + 1 LIGHT or EARTH monster
If this card is Special Summoned: You can add 1 "Virakam, the Divine Spirit of Artifice" or 1 "Gamma Summon" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. You can only use each effect of "Invoked Baybarron" once per turn.
Souvent suivi de : Invocation - "Sword" (2), Black Chaos (2), Invocation (1), Drytron Gamma Eltanin (1), Darklord Gulgolet (1), Rose Token (1)
- Baybarron keeps my hand intact
Dracotail Phryxul 11 fois · 64% côté gagnant · chaîne 7, sélection 4
If this card is Normal or Special Summoned: You can target 1 "Dracotail" monster in your GY, except "Dracotail Phryxul"; Special Summon it, then return 1 monster you control to the hand. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Phryxul" once per turn.
Souvent suivi de : Dracotail Urgula (3), Dracotail Arthalion (2), Ketu Dracotail (2), Dracotail Pan (1), Incredible Ecclesia, the Virtuous (1), The Fallen & The Virtuous (1)
- Phryxul also sets a Dracotail trap
- set Dracotail trap from Phryxul
- Phryxul set Dracotail trap
- return phryxul to hand
- Phryxul set spell trap
Dark Magician 11 fois · 73% côté gagnant · sélection 9, attaque 2
The ultimate wizard in terms of attack and defense.
Souvent suivi de : Ghost Ogre & Snow Rabbit (2), Diabellstar the Black Witch (2), Ame no Murakumo no Mitsurugi (1), Nibiru, the Primal Being (1), Illusion of Chaos (1), The Gaze of Timaeus (1)
- Dark Magician for next turn Normal Summon and attack
- Dark Magician from deck for a free add
- Dark Magician attacks directly
- Dark Magician enables Gaze
- Dark Magician to hand
Ame no Murakumo no Mitsurugi 11 fois · 91% côté gagnant · sélection 4, attaque 4, chaîne 3
You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn.
Souvent suivi de : Mitsurugi Prayers (3), Mitsurugi no Mikoto, Aramasa (2), Dark Magician (1), Mitsurugi no Mikoto, Saji (1), Diabellstar the Black Witch (1), Ame no Murakumo no Mitsurugi (1)
- Murakumo destroys all opponent monsters
- Murakumo makes them discard or negate
- Murakumo clears the 0 DEF blocker
- Murakumo 3200 direct for the win
- Murakumo 3200 direct attack
- Murakumo destroys Ecclesia
- Murakumo attacks directly
- Murakumo to hand for SS
Miscellaneousaurus 11 fois · 73% côté gagnant · sélection 4, attaque 3, chaîne 2
During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Souvent suivi de : GMX - COMPREX (2), Miscellaneousaurus (2), Returned Dino Daneen (1), Fossil Dig (1), Rex, Ride Fur Hire (1), GMX Partner Selandea (1)
- Miscellaneousaurus protects Daneen from Impermanence
- Misc banishes itself to summon a Level 1 Dino
- Miscellaneousaurus to banish-summon Daneen
- Misc to GY to use its GY effect
- set misc face-down blocker
- Misc hits Sunseed first
- Misc attacks directly
Dominus Spark 11 fois · 91% côté gagnant · pose S/T 5, chaîne 2, activation 2
During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.
Souvent suivi de : Skull Archfiend of Chaos (2), Dominus Spark (2), Mitsurugi Ritual (1), The Great Gallant Bandit (1), Illusion of Chaos (1), Diabellstar the Black Witch (1)
- Spark banishes Battle Fader for lethal attack
- banish Nasten to clear the way for attacks
- set trap for their monster effects
- sets Dominus Spark for defense
- set Spark for their monsters
- banish Dryanome link engine
- send Dominus Spark to GY
- set Dominus Spark trap
Choju of the Trillion Hands 11 fois · 82% côté gagnant · sélection 10, attaque 1
If this card is Summoned: You can add 1 Ritual Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Choju of the Trillion Hands" once per turn.
Souvent suivi de : Miracle Raven (2), The First Darklord (1), Banishment of the Darklords (1), Mitsurugi Ritual (1), GMX - COMPREX (1), Black Luster Soldier - Soldier of Light and Darkness (1)
- Choju plus Twin make exactly 8 keep Manju
- Banish Choju and Twin from GY
- Attack directly with Choju
- Choju and Manju as tribute
- send Choju to GY as cost
- Tribute Choju and Manju
- attack Choju 1400 ATK
- send Choju as ammo
Branded Retribution 11 fois · 100% côté gagnant · sélection 4, chaîne 4, pose S/T 2
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn.
Souvent suivi de : The Fallen & The Virtuous (3), Mixousia the Confounder (1), Aluber the Jester of Despia (1), Branded Fusion (1), Lubellion the Searing Dragon (1), Titaniklad the Ash Dragon (1)
- discard Retribution to GY for recursion
- Retribution recycles Branded Opening
- Branded Retribution to GY for Albion
- set Retribution trap for protection
- Retribution returns Branded Opening
- Retribution to GY for Albion summon
- banish Retribution from GY for TFV
- send Branded Retribution to GY
Mitsurugi no Mikoto, Aramasa 11 fois · 91% côté gagnant · sélection 7, attaque 3, changement de position 1
If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.
Souvent suivi de : Ame no Murakumo no Mitsurugi (3), Dominus Spark (2), The Great Gallant Bandit (1), Diabellstar the Black Witch (1), Mitsurugi no Mikoto, Saji (1), Ame no Habakiri no Mitsurugi (1)
- Aramasa to attack so it kills the 600 DEF blocker
- Aramasa searches Ame no Murakumo later
- Aramasa searches again when summoned
- tribute Aramasa and Saji for Ame
- Aramasa starts the Reptile chain
- Aramasa attacks the DEF monster
- Aramasa from GY, search trigger
- Aramasa to summon and chain
Lunalight Silver Hound 11 fois · 64% côté gagnant · sélection 7, attaque 4
If this card is sent to the GY by card effect: You can Special Summon 1 "Lunalight" monster from your Deck, except "Lunalight Silver Hound", but you cannot Special Summon from the Extra Deck, except "Lunalight" monsters, while you control that face-up monster. When a Spell/Trap Card or effect is activated on the field (Quick Effect): You can banish this card and 1 "Lunalight" Fusion Monster from your GY; negate the activation. You can only use each effect of "Lunalight Silver Hound" once per turn.
Souvent suivi de : Lunalight Gold Leo (2), Lunalight Sabre Dancer (2), Lunalight Scarlet Tiger (1), The First Darklord (1), Darklord Djehuty (1), Lunalight Wolf (1)
- Hound to GY for summon
- Hound attacks directly
- Hound back for negate
- attack Silver Hound
Foolish Burial 11 fois · 45% côté gagnant · activation 10, pose S/T 1
Send 1 monster from your Deck to the GY.
Souvent suivi de : Darklord Gulgolet (9), Darklord Morningstar (1), Infinite Impermanence (1)
- foolish-burial-morningstar
Akasuna the Battle Ashtra 11 fois · 9% côté gagnant · sélection 5, invocation spéciale 2, attaque 2
You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand or Extra Deck. You can only Special Summon "Akasuna the Battle Ashtra" once per turn this way. You can only use each of the following effects of "Akasuna the Battle Ashtra" once per turn. During the Main Phase (Quick Effect): You can send 1 Trap from your hand or face-down field to the GY; change all face-up monsters your opponent controls to face-down Defense Position. During your End Phase: You can Set 1 "Ashtra" Trap from your Deck.
Souvent suivi de : Trap Trick (2), Akasuna the Battle Ashtra (2), Darklord Ukoback (2), Big Welcome Labrynth (2), Lady Labrynth of the Silver Castle (1), Mikumari the Sealing Deity Ashtra (1)
Ashtra Divine Domain 11 fois · 55% côté gagnant · sélection 5, chaîne 4, pose S/T 2
Activate 1 of these effects;
● Special Summon this card as a Normal Monster (Aqua/Tuner/WATER/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster.
● When your opponent activates a Spell/Trap Card or effect and they control no face-down cards: Negate that effect.
You can only activate 1 "Ashtra Divine Domain" per turn.
Souvent suivi de : Ashtra Divine Domain (3), Big Welcome Labrynth (1), Akasuna the Battle Ashtra (1), Ariane the Labrynth Servant (1), Yoa the Plague Deity Ashtra (1), Arias the Labrynth Butler (1)
- set DD to enable Ashtra
Maliss <P> Dormouse 11 fois · 100% côté gagnant · activation 5, sélection 3, attaque 2
"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss <P> Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.
Souvent suivi de : Maliss <P> White Rabbit (3), Maliss <P> Chessy Cat (3), Maliss <P> Dormouse (2), Nibiru, the Primal Being (1), Maliss <P> March Hare (1), Black Luster Soldier - Soldier of Light and Darkness (1)
- Dormouse banishes White Rabbit as Crypter target
- Dormouse gives Maliss monsters 600 ATK
- banish Dormouse, recursion for later
- Dormouse +600 ATK for lethal swing
- Dormouse for Maliss ATK boost
- Dormouse +600 ATK for attacks
- Dormouse +600 ATK to Chessy
- Dormouse to attack for 1500
Preparation of Rites 11 fois · 18% côté gagnant · activation 10, pose S/T 1
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
Souvent suivi de : Impcantation Chalislime (6), Impcantation Bookstone (1), Preparation of Rites (1), Odd-Eyes Gravity Dragon (1), Blue-Eyes Chaos MAX Dragon (1)
- Preparation fetches Odd-Eyes as tribute
- Set Preparation for next turn
Anti-GMX Final Experiment 10 fois · 60% côté gagnant · sélection 5, pose S/T 3, chaîne 2
Activate only if you control a "GMX" monster. Once per turn, when your opponent activates a monster effect on the field (except during the Damage Step): You can excavate the top 5 cards of your Deck, then if you excavated a "GMX" card(s), negate that activated effect, also place all the excavated cards on the top or bottom of the Deck in any order.
Souvent suivi de : Ghost Mourner & Moonlit Chill (1), Evolved Daneen (1), Fandora, the Flying Fighting Furtress (1), GMX - VELOX (1), Rose Token (1), Infinite Impermanence (1)
- set Anti-GMX trap for opponent effects
- Anti-GMX trap vs monster effects
- anti-gmx negate indulged
- negate Djehuty summon
Deception of the Sinful Spoils 10 fois · 70% côté gagnant · sélection 5, activation 5
You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.
Souvent suivi de : Diabellstar the Black Witch (2), Deception of the Sinful Spoils (2), The Hallowed Azamina (2), Illusion of Chaos (1), Dharc the Dark Charmer, Gloomy (1), Black Chaos (1)
- Deception tribute Dark Magician for Azamina
- Deception drains on monster GY
- Deception adds an Azamina card
- Deception adds Azamina card
- Deception to fetch Azamina
- add Azamina from deck
Nadir Servant 10 fois · 20% côté gagnant · activation 9, sélection 1
Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
Souvent suivi de : Ecclesia and the Dark Dragon (2), Titaniklad the Ash Dragon (2), Rindbrumm the Striking Dragon (2), The Three Champions of Swordsoul (1), Torrential Tribute (1), Quintet Magician (1)
- Nadir fetches Fallen of Albaz
- Nadir for Fallen of Albaz
Ars Magna of Infinity and Finity 10 fois · 20% côté gagnant · activation 5, sélection 4, chaîne 1
You can banish this card from your hand; add 1 non-Warrior "Ars Magna" monster from your Deck to your hand, also the original ATK of "Power Patron" Link Monsters you control become tripled for the rest of this turn. If a Fusion and/or Link Monster(s) is Special Summoned while this card is banished: You can Special Summon this card. If you control a "Power Patron" Link Monster: You can target 1 monster on the field; banish it. You can only use each effect of "Ars Magna of Infinity and Finity" once per turn.
Souvent suivi de : Ars Magna of Unification and Separation (4), Pendulum Treasure (1), Ars Magna of Infinity and Finity (1), Ars Magna of Purification and Corruption (1), Fiendsmith Engraver (1), Tearlaments Grief (1)
- Infinity adds an Ars Magna monster
Darklord Contact 10 fois · 50% côté gagnant · activation 6, sélection 3, pose S/T 1
Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.
Souvent suivi de : The First Darklord (2), Darklord Eveningstar (2), Darklord Gulgolet (2), Darklord Morningstar (1), Darklord Contact (1), Darklord Tezcatlipoca (1)
- contact_eveningstar
Spell Shattering Sword 10 fois · 30% côté gagnant · pose S/T 5, sélection 3, chaîne 2
Activate 1 of these effects;
● Destroy all face-up Spells your opponent controls.
● Target 1 face-up monster your opponent controls; show 1 "Light and Darkness Ritual" from your hand or GY, then change that monster's ATK to 0, also negate its effects.
If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card in your opponent's hand (at random) or field. You can only activate 1 "Spell-Shattering Sword" per turn.
Souvent suivi de : Ghost Ogre & Snow Rabbit (2), Black Chaos (1), The Three Champions of Swordsoul (1), Incredible Ecclesia, the Virtuous (1), Fydraulis Harmonia (1), Droll & Lock Bird (1)
- set quick-play for their turn
- Banish Spell Shattering Sword
- destroy Darklord Dance now
Lunalight Wolf 10 fois · 20% côté gagnant · sélection 5, activation 4, attaque 1
[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard.
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[ Monster Effect ]
If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Souvent suivi de : Mulcharmy Fuwalos (2), Darklord Djehuty (1), Lunalight Scarlet Tiger (1), Lunalight Wolf (1), Lunalight Sabre Dancer (1), Lunalight Perfume Dancer (1)
- Wolf: highest ATK and piercing threat
- takes Wolf for Fusion access
Accesscode Talker 10 fois · 80% côté gagnant · invocation spéciale 3, activation 3, attaque 3
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
Souvent suivi de : Accesscode Talker (3), S:P Little Knight (1), Dominus Impulse (1), Salamangreat Almiraj (1), Darklord Ukoback (1), Sunavalon Dryas (1)
- Accesscode destroys Herald to open the attack
- Accesscode Talker 4300 ATK via Little Knight
- Talker destroys Ukoback for lethal
- Accesscode Talker link 2300
- Talker attacks for 3300
- destroy a set card
Volcanic Emission 10 fois · 80% côté gagnant · chaîne 6, pose S/T 4
Activate 1 of these effects (but you can only use each effect of "Volcanic Emission" once per turn);
● Take 1 "Volcanic" monster from your Deck, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but return it to the hand during the End Phase.
● Target 1 Pyro monster on the field; inflict damage to your opponent equal to that monster's original ATK, or if you targeted a monster you control, the damage is halved.
Souvent suivi de : Hero of the Ashened City (2), Volcanic Emission (1), Volcanic Emperor (1), Snake-Eyes Diabellstar (1), Garunix Eternity, Hyang of the Fire Kings (1), Awakening of Veidos (1)
- Emission take Volcanic Emperor before wipe
- set trap for later
Snake-Eyes Doomed Dragon 10 fois · 100% côté gagnant · invocation spéciale 5, attaque 2, changement de position 1
1 "Snake-Eye" monster + 1 Illusion monster
Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.
Souvent suivi de : Snake-Eye Ash (2), Garunix Eternity, Hyang of the Fire Kings (2), Bonfire (1), Snake-Eyes Poplar (1), Obsidim, the Ashened City (1), Snake-Eyes Doomed Dragon (1)
- Doomed Dragon 3000 attacker for next turn
- Doomed Dragon attacks directly
Tenpai Dragon Genroku 10 fois · 20% côté gagnant · chaîne 5, sélection 4, activation 1
If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of "Tenpai Dragon Genroku" once per turn.
Souvent suivi de : Tenpai Dragon Paidra (3), Rainbow Bridge Bifrost (2), Tenpai Dragon Fadra (1), Tenpai Dragon Genroku (1), Ghost Mourner & Moonlit Chill (1), Sangenpai Bident Dragion (1)
Blue-Eyes Chaos MAX Dragon 10 fois · 80% côté gagnant · sélection 6, attaque 4
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.
Souvent suivi de : Impcantation Inception (3), Impcantation Penciplume (1), Gold Sarcophagus (1), Impcantation Chalislime (1), Impcantation Talismandra (1), Lunalight Wolf (1)
- Blue-Eyes Chaos MAX: 4000 ATK, untargetable, Inception target
- Blue-Eyes Chaos MAX: 4000 ATK, untargetable
- Chaos MAX attacks for lethal pressure
- Chaos MAX attacks first, target Wolf
- Chaos MAX direct attack for 4000
- banish Blue-Eyes Chaos MAX
- Chaos MAX attacks Granite
- Chaos MAX ritual summon
Inferno of the Ashened 10 fois · 100% côté gagnant · activation 9, sélection 1
When this card is activated: You can place 1 "Obsidim, the Ashened City" from your Deck, face-up in either Field Zone. You can target 1 face-up card your opponent controls and 1 Level 8 or higher DARK Pyro monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY to your opponent's field in Defense Position. You can only use this effect of "Inferno of the Ashened" once per turn. You can only activate 1 "Inferno of the Ashened" per turn.
Souvent suivi de : Obsidim, the Ashened City (4), Awakening of Veidos (2), Inferno of the Ashened (2), The First Darklord (1), Black Garden (1)
- obsidim for ashened engine
Meteonis Drytron 9 fois · 22% côté gagnant · sélection 4, pose S/T 3, activation 2
This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn.
Souvent suivi de : Infinite Impermanence (2), Meteonis Drytron (2), Ketu Dracotail (1), Drytron Delta Altais (1), Drytron Nu II (1), Ash Blossom & Joyous Spring (1)
- ritual summon Quadrantids
Drytron Meteonis Quadrantids 9 fois · 89% côté gagnant · attaque 6, activation 2, sélection 1
You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of "Drytron Meteonis Quadrantids" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon "Drytron" monsters from your GY, except "Drytron Meteonis Quadrantids", whose combined ATK equals exactly 4000.
Souvent suivi de : Drytron Meteonis Quadrantids (5), Ash Blossom & Joyous Spring (1), Aiwass, Divine Spirit of the Law (1), Invoked Baybarron (1), Chaos Angel (1)
- destroy their Swords and Meltdown
- attack face-down monster
- destroy opponent Sword
Darklord Zerato 9 fois · 78% côté gagnant · attaque 4, sélection 3, changement de position 2
If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card.
Souvent suivi de : The First Darklord (2), Infinite Impermanence (2), Herald of Ultimateness (2), Darklord Ixchel (1), Albion the Sanctifire Dragon (1)
GMX Applied Experiment #55 9 fois · 67% côté gagnant · activation 8, sélection 1
Excavate the top cards of your Deck until you have excavated a "GMX" monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can only activate 1 "GMX Applied Experiment #55" per turn.
Souvent suivi de : GMX - ALLOS (3), GMX Suppression Squad (2), GMX - COMPREX (2), The First Darklord (1), GMX - VELOX (1)
- Experiment excavates GMX and Dino for fusion
- excavating GMX and Dinosaur for a fusion
- Applied Experiment excavate for fusion
- applied experiment fusion summon gmx
- excavate GMX and Dino for fusion
- Applied Experiment for a fusion
Maliss in Underground 9 fois · 56% côté gagnant · activation 6, sélection 3
When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.
Souvent suivi de : Maliss <P> Chessy Cat (5), Maliss <P> March Hare (3), Maliss in Underground (1)
- activate field spell for Maliss Link protection
- Underground: banish deck Chessy to revive it
- activate field spell protects link monsters
- field spell replaces Black Garden
- maliss in underground to hand
Big Welcome Labrynth 9 fois · 22% côté gagnant · chaîne 4, pose S/T 3, sélection 2
Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
Souvent suivi de : Ashtra Divine Domain (2), Lady Labrynth of the Silver Castle (1), Akasuna the Battle Ashtra (1), Labrynth Stovie Torbie (1), Lovely Labrynth of the Silver Castle (1), Simultaneous Equation Cannons (1)
Bonfire 9 fois · 56% côté gagnant · activation 9
Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
Souvent suivi de : Snake-Eye Ash (2), Priestess of the Ashened City (2), Shaman of the Ashened City (2), Snake-Eye Oak (1), Ice Ryzeal (1), Snake-Eyes Poplar (1)
- Bonfire search Snake-Eye Oak for recursion
Khaos Starsource Dragon 9 fois · 100% côté gagnant · sélection 3, chaîne 3, attaque 3
1 LIGHT or DARK Dragon monster + 1 Dragon monster
If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of your LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.
Souvent suivi de : Khaos Starsource Dragon (2), Dracotail Mululu (2), Dracotail Gulamel (2), Dogmatikamatrix (1), Rose Token (1), Dogmatika Ecclesia, the Virtuous (1)
- Khaos destroys their set trap and Matrix
- Khaos Starsource destroys both
- Khaos destroys their two cards
- Khaos destroys opponent cards
- Khaos destroys Chalislime
- Khaos Starsource Dragon
- Khaos attacks directly
- Khaos attacks first
Ghost Mourner & Moonlit Chill 8 fois · 38% côté gagnant · chaîne 4, sélection 3, pose face cachée 1
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
Souvent suivi de : Evolved Daneen (1), Returned Dino Daneen (1), Dogoran, the Mad Flame Kaiju (1), The Fallen & The Virtuous (1), Hieratic Seal of the Heavenly Spheres (1), Ash Blossom & Joyous Spring (1)
- put Ghost Mourner on top
- negate Gulgolet tokens
Aluber the Jester of Despia 8 fois · 75% côté gagnant · sélection 4, attaque 4
If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
Souvent suivi de : Branded Retribution (2), Branded Fusion (2), The Three Champions of Swordsoul (1), The Fallen & The Virtuous (1), Titaniklad the Ash Dragon (1)
- Aluber for a Branded search
- Aluber finishing attack
- discard Aluber as cost
- Aluber direct attack
- attack Djehuty 0 ATK
Granguignol the Dusk Dragon 8 fois · 50% côté gagnant · sélection 6, attaque 2
"Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster
If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.
Souvent suivi de : Ecclesia and the Dark Dragon (2), Albion the Shrouded Dragon (2), Darklord Djehuty (1), Dogmatika Ecclesia, the Virtuous (1), Super Polymerization (1), Light and Darkness Ritual (1)
- Granguignol eats their Darklord
Branded in High Spirits 8 fois · 75% côté gagnant · activation 4, chaîne 2, sélection 1
Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect.
● Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand.
During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn.
Souvent suivi de : Fallen of Albaz (2), Griffoh (1), Mulcharmy Fuwalos (1), Skull Archfiend of Chaos (1), Mirrorjade the Iceblade Dragon (1), Fallen of the White Dragon (1)
- High Spirits sends Granguignol for End Phase recursion
- set High Spirits for a later response
- discard Branded in High Spirits
- branded gets Fallen of Albaz
- Branded for Fallen of Albaz
- Branded back to hand
Invoked Raidjin 8 fois · 88% côté gagnant · sélection 6, attaque 1, chaîne 1
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
Souvent suivi de : Invocation - "Sword" (3), Invoked Raidjin (1), Darklord Gulgolet (1), Virakam, the Divine Spirit of Artifice (1), Darklord Dance (1), Invocation (1)
- Raidjin flips the attacker to defense
- Raidjin banished keep Dee Anima
- banish Raidjin for Invocation
- Raidjin from hand materials
- banish Raidjin least needed
- Raidjin attacks Gulgolet
Lunalight Gold Leo 8 fois · 25% côté gagnant · sélection 5, attaque 2, chaîne 1
If this card is Normal or Special Summoned: You can add 1 "Lunalight" monster from your Deck to your hand, except "Lunalight Gold Leo", then discard 1 card. If a "Lunalight" monster(s) is sent to your GY, while this card is in your Monster Zone, even during the Damage Step: You can target 1 of them; add it to your hand. You can only use each effect of "Lunalight Gold Leo" once per turn.
Souvent suivi de : Lunalight Wolf (2), Tri-Brigade Fraktall (2), Luna Light Perfume (1), Lunalight Black Sheep (1), Impcantation Candoll (1), Lunalight Scarlet Tiger (1)
- takes Gold Leo for the engine
- Gold Leo adds Hound to hand
Lunalight Masquerade 8 fois · 50% côté gagnant · activation 8
During your Main Phase, if this card was activated this turn: You can send 1 "Lunalight" monster from your Deck to the GY. If you Fusion Summon a "Lunalight" monster: You can add 1 "Polymerization" from your GY or banishment to your hand, then you can discard 1 card, and if you do, once, if you Fusion Summon a "Lunalight" monster this turn, you can also banish monsters from your GY as material. You can only use each effect of "Lunalight Masquerade" once per turn.
Souvent suivi de : Lunalight Masquerade (4), Lunalight Silver Hound (2), Tri-Brigade Fraktall (1), Lunalight Gold Leo (1)
- activates Masquerade for its GY-send
- Masquerade first for Polymerization
- send Lunalight monster to GY
- sends Scarlet Tiger to GY
Invoked Augoeides 8 fois · 25% côté gagnant · sélection 5, attaque 2, activation 1
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
Souvent suivi de : Invoked Augoeides (2), Aleister the Reminiscent (1), Aiwass, Divine Spirit of the Law (1), Darklord Gulgolet (1), Invocation (1), Magical Meltdown (1)
- banish Invoked Augoeides
Forbidden Dress 8 fois · 13% côté gagnant · sélection 3, pose S/T 3, chaîne 2
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
Souvent suivi de : The First Darklord (4), Darklord Djehuty (1), Forbidden Dress (1), Mirrorjade the Iceblade Dragon (1), Darklord Dance (1)
Maliss <C> MTP-07 8 fois · 50% côté gagnant · sélection 3, pose S/T 3, chaîne 2
You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss <C> MTP-07" per turn.
Souvent suivi de : Maliss <P> March Hare (2), Maliss <C> MTP-07 (2), Backup @Ignister (1), Maliss <P> Dormouse (1), Maliss <P> Chessy Cat (1), Infinite Impermanence (1)
- MTP-07 banishes a field card later
- MTP-07 search a Maliss monster
- set MTP-07 for next turn
- set MTP-07 for later
Kewl Tune Reco 8 fois · 13% côté gagnant · sélection 7, chaîne 1
If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Reco" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 3 monster. If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it.
Souvent suivi de : Kewl Tune Mix (3), JJ "Kewl Tune" (2), Duelist Genesis (1), Darklord Tezcatlipoca (1), Kewl Tune RS (1)
Dingirsu, the Orcust of the Evening Star 8 fois · 88% côté gagnant · attaque 5, invocation spéciale 2, sélection 1
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
● Send 1 card your opponent controls to the GY.
● Attach 1 of your banished Machine monsters to this card as material.
Souvent suivi de : Galatea-I, the Orcust Automaton (1), Orcust Crescendo (1), Borrelsword Dragon (1), Orcust Cymbal Skeleton (1), Dominus Impulse (1), Girsu, the Orcust Mekk-Knight (1)
Sunvine Gardna 8 fois · 38% côté gagnant · sélection 7, attaque 1
1 Plant Normal Monster
If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. When an attack is declared involving this card, linked to a "Sunavalon" Link Monster, and an opponent's monster: You can activate this effect; the damage you take from that battle is halved. When this card is destroyed by battle: You can activate this effect; End the Battle Phase after the Damage Step.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Sunavalon Dryanome (2), Light and Darkness Ritual (2), Black Luster Soldier - Soldier of Light and Darkness (1), Black Chaos (1), Sunavalon Dryades (1)
- Sunvine Gardna halves battle damage
- Gardna halves battle damage
- Tribute Gardna for Choju
Drytron Delta Altais 7 fois · 29% côté gagnant · sélection 5, activation 2
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.
Souvent suivi de : Drytron Asterism (1), Cyber Angel Idaten (1), Incredible Ecclesia, the Virtuous (1), Drytron Gamma Eltanin (1), Drytron Alpha Thuban (1), Fallen of the White Dragon (1)
The Great Gallant Bandit 7 fois · 71% côté gagnant · attaque 6, chaîne 1
You can Tribute Summon this card face-up by Tributing monsters in your hand and/or your opponent's field, while you control no monsters. You can only use each of the following effects of "The Great Gallant Bandit" once per turn. When your opponent activates a card effect in the hand, GY, or banishment, and you control this Normal Summoned/Set card (Quick Effect): You can negate that effect, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can reveal your entire hand; change all monsters your opponent controls to Defense Position.
Souvent suivi de : Dominus Spark (1), Diabellstar the Black Witch (1), Mitsurugi no Mikoto, Saji (1), Ghost Ogre & Snow Rabbit (1), Dark Magician (1)
- Bandit flips their attacker to Defense
- lethal direct attack
- direct attack 2500
Crowley, the Gifted Magistus 7 fois · 43% côté gagnant · sélection 5, attaque 1, chaîne 1
If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.
Souvent suivi de : Fairy Tail - Wiccat (1), Miracle Raven (1), Zoroa, the Magistus Verethragna (1), Crowley, the Gifted Magistus (1), Fairy Tail - Luna (1), Indulged Darklord (1)
- Crowley special summon fusion
- Crowley fusion for Oceanus
Mitsurugi no Mikoto, Saji 7 fois · 71% côté gagnant · sélection 6, attaque 1
If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn.
Souvent suivi de : Skull Archfiend of Chaos (1), The Great Gallant Bandit (1), Dark Magician of Destruction (1), Diabellstar the Black Witch (1), Dogmatika Alba Zoa (1), Mitsurugi no Mikoto, Aramasa (1)
- Saji SS from GY to add a Mitsurugi spell
- Saji next turn gets Mitsurugi Ritual
- tribute Saji keep Aramasa to attack
- Saji fetches Mitsurugi Ritual next
- Saji direct for lethal
Guiding Quem, the Virtuous 7 fois · 57% côté gagnant · sélection 4, attaque 2, pose face cachée 1
(This card is always treated as a "Dogmatika" and "Despia" card.)
If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn.
Souvent suivi de : Dogmatika Ecclesia, the Virtuous (2), Blazing Cartesia, the Virtuous (1), Mixousia the Confounder (1), The Fallen & The Virtuous (1), Darklord Token (1), Titaniklad the Ash Dragon (1)
- Quem for Fallen of Albaz to GY
- Quem for Albaz and a tuner
- Quem attacks directly
Despian Proskenion 7 fois · 43% côté gagnant · sélection 4, attaque 2, activation 1
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
Souvent suivi de : The First Darklord (2), The Three Champions of Swordsoul (2), The Fallen & The Virtuous (1), Despian Proskenion (1), Senju of the Thousand Hands (1)
- attack with Proskenion
- Proskenion hits Senju
Kashtira Birth 7 fois · 43% côté gagnant · activation 4, chaîne 2, sélection 1
You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.
Souvent suivi de : Kashtira Birth (2), Kashtira Unicorn (2), Kashtira Fenrir (1), Kashtira Shangri-Ira (1), Darklord Dance (1)
- Birth activate to Normal Summon Unicorn
- Birth summons Fenrir from banished
- Birth banish opp GY before wipe
King of the Ashened City 7 fois · 100% côté gagnant · invocation spéciale 3, sélection 3, activation 1
If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "King of the Ashened City" once per turn this way. During your Main Phase: You can Special Summon 1 "Ashened" monster from your hand, except "King of the Ashened City", or if your opponent controls a monster with 2800 or more ATK, you can Special Summon it from your Deck instead. You can only use this effect of "King of the Ashened City" once per turn.
Souvent suivi de : King of the Ashened City (2), Volcanic Emission (1), Hero of the Ashened City (1), Obsidim, the Ashened City (1), Divine Temple of the Snake-Eye (1), Darklord Dance (1)
- King special summon for a wall
Lunalight Kaleido Chick 7 fois · 29% côté gagnant · attaque 4, activation 3
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
Souvent suivi de : Lunalight Scarlet Tiger (2), Darklord Gulgolet (2), Lunalight Wolf (1), Lunalight Silver Hound (1)
- Chick attacks directly
Luna Light Perfume 7 fois · 29% côté gagnant · activation 6, pose S/T 1
Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.
Souvent suivi de : Lunalight Scarlet Tiger (2), Mulcharmy Purulia (1), Lunalight Black Sheep (1), Lunalight Gold Leo (1), Lunalight Wolf (1), Lunalight Silver Hound (1)
- Perfume search Lunalight for hand
- Perfume revives Gold Leo
Lunalight Sabre Dancer 7 fois · 71% côté gagnant · attaque 4, sélection 3
3 "Lunalight" monsters
Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
Souvent suivi de : Lunalight Scarlet Tiger (2), Lunalight Sabre Dancer (1), Darklord Ukoback (1), The First Darklord (1), Luna Light Perfume (1)
- Sabre destroys Lawbringer
- Sabre Dancer 3000 ATK
Girsu, the Orcust Mekk-Knight 7 fois · 100% côté gagnant · sélection 5, attaque 2
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
Souvent suivi de : Galatea, the Orcust Automaton (1), Orcustrated Babel (1), Orcust Knightmare (1), Orcust Harp Horror (1), Dingirsu, the Orcust of the Evening Star (1), Foolish Burial Goods (1)
Primeval Planet Perlereino 7 fois · 0% côté gagnant · activation 4, chaîne 2, pose S/T 1
When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is returned to the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Tearlaments Reinoheart (2), Tearlaments Scheiren (1), Darklord Dance (1), Tearlaments Kashtira (1), Black Garden (1), Tearlaments Merrli (1)
Sunavalon Dryanome 7 fois · 29% côté gagnant · invocation spéciale 5, sélection 2
2+ Plant monsters
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Three times per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck. Once per turn, when a monster this card points to is targeted for an attack: You can negate the attack, and if you do, move that monster you control to another of your Main Monster Zones.
Souvent suivi de : Infinite Impermanence (1), Despian Proskenion (1), Illusion of Chaos (1), Light and Darkness Ritual (1), Ash Blossom & Joyous Spring (1), Sunseed Genius Loci (1)
- negate Dryanome lifegain then attack for lethal 8200
GMX Lab #5 6 fois · 83% côté gagnant · activation 4, sélection 2
Your opponent cannot activate cards or effects when you Normal or Special Summon a "GMX" monster(s). During your Main Phase: You can Set 1 "GMX" Spell/Trap from your Deck, except "GMX Lab #5", then place 1 card from your hand on top of the Deck. You can only use this effect of "GMX Lab #5" once per turn.
Souvent suivi de : GMX Lab #5 (2), Anti-GMX Final Experiment (2), Rex, Freight Fur Hire (2)
- lab5 blocks their responses to GMX summons
- discard lab field spell not needed
- Lab five sets a GMX trap
- Lab five set a GMX trap
- lab5 set anti-gmx trap
Illusion of Chaos 6 fois · 50% côté gagnant · activation 5, sélection 1
You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
Souvent suivi de : Dark Magician (4), Ragged Records of Rites (1), Diabellstar the Black Witch (1)
- reveal Illusion for Dark Magician
- Illusion adds Dark Magician
Terraforming 6 fois · 17% côté gagnant · activation 5, sélection 1
Add 1 Field Spell from your Deck to your hand.
Souvent suivi de : Black Garden (4), Maliss in Underground (1), Impcantation Candoll (1)
- Terraforming fetches Black Garden
Mitsurugi Ritual 6 fois · 83% côté gagnant · activation 3, sélection 2, pose S/T 1
This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn);
● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster.
● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.
Souvent suivi de : Ash Blossom & Joyous Spring (1), Mitsurugi Ritual (1), Mitsurugi no Mikoto, Aramasa (1), Ame no Murakumo no Mitsurugi (1), Skull Archfiend of Chaos (1), Ame no Habakiri no Mitsurugi (1)
- Ritual Murakumo from deck tributing Habakiri
- Mitsurugi Ritual summons Ame from deck
- Mitsurugi Ritual summons Murakumo
- Mitsurugi Ritual for Ame
- take Mitsurugi Ritual
Hyperinvoked Aeon 6 fois · 83% côté gagnant · sélection 3, attaque 3
2+ Fusion Monsters with different Attributes
If this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 "Hyperinvoked Aeon" effect per turn, and only once that turn.
Souvent suivi de : Darklord Dance (1), Hyperinvoked Aeon (1), The First Darklord (1), Ash Blossom & Joyous Spring (1)
- Aeon attacks directly for lethal
- try Hyperinvoked Aeon 3800
- Aeon attacks directly
- Aeon direct attack
Tri-Brigade Fraktall 6 fois · 50% côté gagnant · attaque 4, activation 2
You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.
Souvent suivi de : Lunalight Kaleido Chick (2), Lunalight Wolf (1), Ash Blossom & Joyous Spring (1), Darklord Djehuty (1), Lunalight Silver Hound (1)
- Fraktall attacks directly
Yoa the Plague Deity Ashtra 6 fois · 33% côté gagnant · invocation spéciale 2, activation 2, sélection 1
You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Yoa the Plague Deity Ashtra" once per turn this way. You can only use each of the following effects of "Yoa the Plague Deity Ashtra" once per turn. During your Main Phase: You can Set 1 "Ashtra" Spell/Trap from your Deck. During your opponent's turn (Quick Effect): You can target 1 face-up monster on the field; increase or decrease its Level by 1.
Souvent suivi de : Yoa the Plague Deity Ashtra (2), Ashtra Divine Domain (2), Trap Trick (1), Labrynth Stovie Torbie (1)
Sky Striker Ace = Zero 6 fois · 0% côté gagnant · sélection 3, attaque 2, chaîne 1
2 "Sky Striker Ace" monsters
You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.
Souvent suivi de : Radiant Typhoon Vision (1), Sky Striker Ace - Roze (1), Indulged Darklord (1), Sky Striker Mecha - Shark Cannon (1), Darklord Gulgolet (1)
Theorealize Overdrive 6 fois · 0% côté gagnant · chaîne 2, pose S/T 2, sélection 1
Target 1 "Medius the Pure" in your GY or banishment; Special Summon it. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster you control, and declare a Level from 1 to 10; that monster becomes that Level until the end of this turn. You can only use each effect of "Theorealize Overdrive" once per turn.
Souvent suivi de : Purification Power Patron (1), Medicurius the Power Patron of Illusions (1), Theorealize Medius (1), Theorealize Overdrive (1), Ars Magna of Unification and Separation (1)
Tenpai Dragon Fadra 6 fois · 50% côté gagnant · sélection 3, attaque 3
If this card is Normal or Special Summoned, or at the start of the Damage Step, if a monster battles: You can target 1 Level 4 or lower FIRE Dragon monster in your GY; Special Summon it. You can only use this effect of "Tenpai Dragon Fadra" once per turn. Your FIRE Dragon monsters cannot be destroyed by battle. Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Souvent suivi de : Rainbow Bridge Bifrost (1), Tenpai Dragon Genroku (1), Tenpai Dragon Chundra (1), Ghost Mourner & Moonlit Chill (1), Tenpai Dragon Paidra (1)
Dark Magical Curtain 6 fois · 100% côté gagnant · chaîne 3, sélection 2, pose S/T 1
Each player can Special Summon 1 DARK Spellcaster monster from their hand or Deck (but neither player can activate their effects this turn), then if you Special Summoned a monster whose original name is "Dark Magician" or "Dark Magician Girl", you can add 1 Spell/Trap that mentions "Dark Magician" from your Deck to your hand, except "Dark Magical Curtain". You can only activate 1 "Dark Magical Curtain" per turn.
Souvent suivi de : Dark Magician (2), Dark Magical Curtain (2), WANTED: Seeker of Sinful Spoils (1), Diabellstar the Black Witch (1)
- Curtain summons Diabellstar as a blocker
- Curtain summons a Dark Magician
- starts Diabellstar development
- set Curtain for next turn
- curtain to Dark Magician
- Curtain for next turn
Maliss <P> White Rabbit 6 fois · 100% côté gagnant · attaque 3, sélection 3
You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss <P> White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.
Souvent suivi de : Maliss <Q> Hearts Crypter (2), Maliss <P> Chessy Cat (1), Bystial Magnamhut (1), Backup @Ignister (1), Maliss <C> MTP-07 (1)
- White Rabbit banished for Crypter
- banish White Rabbit from deck
- White Rabbit attacks directly
- banish Rabbit from GY
Orcust Harp Horror 6 fois · 100% côté gagnant · sélection 3, activation 3
You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
Souvent suivi de : Girsu, the Orcust Mekk-Knight (2), Orcust Harp Horror (2), World Legacy - "World Crown" (1), Orcust Cymbal Skeleton (1)
Orcust Cymbal Skeleton 6 fois · 100% côté gagnant · sélection 4, chaîne 1, activation 1
You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
Souvent suivi de : Dingirsu, the Orcust of the Evening Star (2), Orcust Cymbal Skeleton (1), Orcust Harp Horror (1), Galatea, the Orcust Automaton (1), Dominus Impulse (1)
Tearlaments Kaleido-Heart 6 fois · 17% côté gagnant · sélection 4, chaîne 2
"Tearlaments Reinoheart" + 2 Aqua monsters
Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.
Souvent suivi de : Primeval Planet Perlereino (2), Fallen Angel in Darkness (2), Black Garden (1), Allure of Darkness (1)
Tearlaments Merrli 6 fois · 0% côté gagnant · sélection 6
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.
Souvent suivi de : Fiendsmith Engraver (2), Primeval Planet Perlereino (1), Tearlaments Kaleido-Heart (1), Tearlaments Merrli (1), Tearlaments Rulkallos (1)
Sunvine Thrasher 6 fois · 33% côté gagnant · sélection 5, chaîne 1
1 Plant Normal Monster
If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; this card gains ATK equal to that monster's Link Rating x 800. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but negate its effects.
Souvent suivi de : Sunvine Thrasher (1), Ash Blossom & Joyous Spring (1), Blazing Cartesia, the Virtuous (1), Light and Darkness Ritual (1), Sunavalon Dryas (1)
- Send Sunvine Thrasher
Sunvine Healer 6 fois · 50% côté gagnant · sélection 5, attaque 1
1 Plant Normal Monster
If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; gain LP equal to its Link Rating x 300. When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.
Souvent suivi de : Miracle Raven (2), Sunavalon Dryades (1), Sunvine Healer (1), Sunvine Gardna (1), Miscellaneousaurus (1)
- Healer gains LP on summon
- Squad targets Healer
Drytron Gamma Eltanin 5 fois · 60% côté gagnant · activation 3, sélection 2
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn.
Souvent suivi de : Drytron Delta Altais (2), Fallen of the White Dragon (2), Drytron Beta Rastaban (1)
- Gamma to revive a 2000 Drytron
- Gamma is the revival engine
Senju of the Thousand Hands 5 fois · 60% côté gagnant · sélection 4, pose face cachée 1
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
Souvent suivi de : Blazing Cartesia, the Virtuous (2), Oracle of the Herald (1), Ash Blossom & Joyous Spring (1), Ketu Dracotail (1)
- bounce Senju and recycle Mululu
Gold Sarcophagus 5 fois · 40% côté gagnant · activation 3, sélection 2
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
Souvent suivi de : Branded Fusion (1), Super Polymerization (1), Mirrorjade the Iceblade Dragon (1), Maliss <P> Chessy Cat (1), Linguriboh (1)
- Sarcophagus banks a Chessy for turn 6
- discard Sarcophagus
Wizard @Ignister 5 fois · 60% côté gagnant · sélection 3, activation 2
If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.
Souvent suivi de : Nibiru, the Primal Being (1), Darklord Gulgolet (1), Mulcharmy Fuwalos (1), Maliss in Underground (1), Accesscode Talker (1)
- Wizard Ignister for board and link material
- banish Wizard keep Magnamhut
- Wizard revives Chessy Cat
Salamangreat Almiraj 5 fois · 40% côté gagnant · invocation spéciale 3, sélection 2
1 Normal Summoned/Set monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned/Set monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Invocation (1), Wizard @Ignister (1), Darklord Dance (1), Aleister the Invoker (1)
- banish Almiraj from GY
- Almiraj link summon
The Executor of the Underworld - Pluto 5 fois · 40% côté gagnant · invocation spéciale 3, activation 1, sélection 1
1 Tuner + 1+ non-Tuner monsters
(This card is always treated as a "The Agent" card.)
Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.
Souvent suivi de : Elfnote Lucina (1), Elfnotes: Rhapsodia of Madness (1), Ghost Ogre & Snow Rabbit (1), Darklord Eveningstar (1), Medius the Pure (1)
- synchro Pluto 2300 ATK
Vidolium the Unstable Power Patron of Unity 5 fois · 20% côté gagnant · activation 3, invocation spéciale 1, attaque 1
[ Pendulum Effect ]
You can activate 1 of these effects;
● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY.
● Destroy this card, also for the rest of this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK.
You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn.
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[ Monster Effect ]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck or GY) by returning 3 monsters (1 Fusion, 1 Synchro, and 1 Xyz) from your face-up field and/or GY to the Extra Deck. Unaffected by monster effects, except "Power Patron" monsters. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. If this card is Special Summoned: Banish (face-down) all cards in the GYs.
Souvent suivi de : Vidolium the Unstable Power Patron of Unity (2), Elfnote Lucina (1), Theorealize Medius (1), Impcantation Candoll (1)
- Vidolium to Pendulum Zone for later
Pendulum Treasure 5 fois · 20% côté gagnant · activation 5
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.
Souvent suivi de : Junoldo the Shadespirit Power Patron (2), Theorealize Medius (2), Nervedo the Shadebeast Power Patron (1)
- Treasure adds a Pendulum to Extra
Junora the Power Patron of Tuning 5 fois · 20% côté gagnant · chaîne 2, attaque 2, sélection 1
1 Tuner + 2 non-Tuners
For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.
Souvent suivi de : Darklord Ukoback (2), Junora the Power Patron of Tuning (1), Psychic End Punisher (1), The First Darklord (1)
Kashtira Shangri-Ira 5 fois · 20% côté gagnant · invocation spéciale 2, chaîne 2, sélection 1
2+ Level 7 monsters
During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
Souvent suivi de : Kashtira Birth (1), Fallen Angel in Darkness (1), Infinite Impermanence (1), Kashtira Riseheart (1), Forbidden Droplet (1)
- Shangri-Ira Xyz summon
Ice Ryzeal 5 fois · 60% côté gagnant · invocation spéciale 2, sélection 2, chaîne 1
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.
Souvent suivi de : Ext Ryzeal (2), Kashtira Fenrir (1), Evilswarm Exciton Knight (1), Ice Ryzeal (1)
- Ice Ryzeal effect SS Ryzeal from deck
- Ice Ryzeal SS sending Fuwalos
- detach Ice Ryzeal material
Trap Trick 5 fois · 20% côté gagnant · pose S/T 4, sélection 1
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
Souvent suivi de : Akasuna the Battle Ashtra (2), Mikumari the Sealing Deity Ashtra (1), Corpse-Seller Crow (1), Ashtraja Susanoo (1)
Mikumari the Sealing Deity Ashtra 5 fois · 0% côté gagnant · invocation spéciale 2, activation 2, attaque 1
You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Mikumari the Sealing Deity Ashtra" once per turn this way. You can only use each of the following effects of "Mikumari the Sealing Deity Ashtra" once per turn. During your Main Phase: You can add 1 non-Wyrm "Ashtra" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material for an "Ashtra" monster: You can target 1 Normal Trap in your GY; Set it.
Souvent suivi de : Akasuna the Battle Ashtra (2), Mikumari the Sealing Deity Ashtra (1), Yoa the Plague Deity Ashtra (1), Indulged Darklord (1)
Labrynth Stovie Torbie 5 fois · 60% côté gagnant · pose face cachée 3, chaîne 1, sélection 1
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.
Souvent suivi de : Corpse-Seller Crow (1), Akasuna the Battle Ashtra (1), Big Welcome Labrynth (1), Lovely Labrynth of the Silver Castle (1), Ashtrashen - Gateway to the Worlds Beyond (1)
Tenpai Dragon Chundra 5 fois · 40% côté gagnant · activation 2, attaque 2, sélection 1
Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Tenpai Dragon Chundra" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except "Tenpai Dragon Chundra".
Souvent suivi de : Sangen Kaimen (1), Tenpai Dragon Genroku (1), Darklord Token (1), Odd-Eyes Meteorburst Dragon (1), Tenpai Dragon Fadra (1)
Elfnotes: Welcome Home 5 fois · 40% côté gagnant · activation 4, sélection 1
The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.
Souvent suivi de : Elfnote June Pride (1), Elfnotes: Welcome Home (1), Nervedo the Shadebeast Power Patron (1), Elfnote Regina (1), Ghost Ogre & Snow Rabbit (1)
- activate Welcome Home protects June Pride
Lunalight Perfume Dancer 5 fois · 60% côté gagnant · sélection 3, attaque 1, activation 1
2 "Lunalight" monsters
If this card is Fusion Summoned: You can add 1 "Luna Light Perfume" from your Deck to your hand. You can target 1 other "Lunalight" card you control; return it to the hand/Extra Deck, then you can Special Summon 1 "Lunalight" monster from your hand. You can banish this card from your GY; this turn, all monsters your opponent controls lose ATK equal to their original DEF. You can only use each effect of "Lunalight Perfume Dancer" once per turn.
Souvent suivi de : Lunalight Perfume Dancer (1), Manju of the Ten Thousand Hands (1), Lunalight Sabre Dancer (1), Lunalight Scarlet Tiger (1)
- Perfume Dancer summons Tiger from hand
- send spare Perfume Dancer
Pot of Avarice 5 fois · 20% côté gagnant · activation 3, pose S/T 2
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Souvent suivi de : Impcantation Chalislime (1), Odd-Eyes Gravity Dragon (1), Black Illusion Ritual (1), Allure of Darkness (1)
- Pot of Avarice recycles 5 monsters
Odd-Eyes Gravity Dragon 5 fois · 100% côté gagnant · sélection 3, attaque 2
You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: You can return all Spells and Traps your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects.
Souvent suivi de : Impcantation Talismandra (2), Dogmatikalamity (1), Lunalight Scarlet Tiger (1)
- Odd-Eyes attacks directly, opponent to 100
- Reveal Odd-Eyes Ritual monster
- Odd-Eyes attacks Scarlet Tiger
- Odd-Eyes as tribute for Alba
- shuffle dead monsters draw 2
Elfnote Tinia 5 fois · 80% côté gagnant · invocation spéciale 2, sélection 2, activation 1
You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.
Souvent suivi de : Elfnotes: Welcome Home (2), Elfnote June Pride (1), Elfnote Tinia (1), S:P Little Knight (1)
- Tinia to center for the lock and hand disruption
- Tinia places Elfnotes Welcome Home
Ars Magna of Purification and Corruption 5 fois · 0% côté gagnant · sélection 3, activation 2
You can banish this card from your hand; add 1 "Ars Magna" Spell/Trap from your Deck to your hand, also until the end of the next turn, the first 3 times each of your "Power Patron" Link Monsters would be destroyed by battle each turn, it is not destroyed. If an Xyz and/or Link Monster(s) is Special Summoned while this card is banished: You can Special Summon this card. You can target Spells/Traps on the field up to the number of "Power Patron" Link Monsters you control; banish them. You can only use each effect of "Ars Magna of Purification and Corruption" once per turn.
Souvent suivi de : Ars Magna - "Citrinitas" (2), Elfnote Lucina (1), Ars Magna of Purification and Corruption (1), Theorealize Medius (1)
Kewl Tune Remix 5 fois · 20% côté gagnant · sélection 2, chaîne 2, invocation spéciale 1
"Kewl Tune Mix" + 1+ Tuners
Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn.
Souvent suivi de : Kewl Tune Reco (2), Pot of Prosperity (1), Ghost Mourner & Moonlit Chill (1), Kewl Tune Mix (1)
Kewl Tune Mix 5 fois · 0% côté gagnant · sélection 4, chaîne 1
If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.
Souvent suivi de : Kewl Tune RS (1), Kewl Tune Cue (1), Kewl Tune Clip (1), Zalen the Shackled Dragon (1), Darklord Tezcatlipoca (1)
Galatea-I, the Orcust Automaton 5 fois · 100% côté gagnant · activation 2, chaîne 2, invocation spéciale 1
1 "Orcust" or "World Legacy" monster
You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.
Souvent suivi de : Girsu, the Orcust Mekk-Knight (2), Galatea-I, the Orcust Automaton (1), Orcust Harp Horror (1), Orcust Cymbal Skeleton (1)
Awakening of Veidos 5 fois · 80% côté gagnant · chaîne 3, pose S/T 2
Place 1 "Obsidim, the Ashened City" from your Deck, face-up in either Field Zone, then if your opponent controls a card in their Field Zone, you can add 1 Level 5 or higher DARK Pyro monster from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Pyro monsters. You can only activate 1 "Awakening of Veidos" per turn.
Souvent suivi de : Queen of the Blazing Domain (1), Obsidim, the Ashened City (1), Awakening of Veidos (1), Volcanic Emission (1), Bonfire (1)
- awakening replaces obsidim
Original Sinful Spoils - Snake-Eye 5 fois · 60% côté gagnant · activation 5
Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
Souvent suivi de : Snake-Eyes Poplar (2), Snake-Eyes Flamberge Dragon (2), Obsidim, the Ashened City (1)
- spoils recycle diabellstar
Ashened to Endlessness 5 fois · 60% côté gagnant · pose S/T 2, sélection 2, activation 1
During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including "Veidos the Eruption Dragon of Extinction", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of "Ashened to Endlessness" once per turn.
Souvent suivi de : Snake-Eyes Poplar (1), Ashened to Endlessness (1), Veidos the Dragon of Endless Darkness (1), Volcanic Emission (1), Extinguishing the Ashened (1)
Ashened for Eternity 5 fois · 100% côté gagnant · pose S/T 2, chaîne 2, sélection 1
When this card is activated: You can add 1 "Veidos the Eruption Dragon of Extinction" or 1 "Ashened" monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently controls lose ATK equal to the targeted monster's original ATK. This ATK change lasts until the end of this turn. You can only use this effect of "Ashened for Eternity" once per turn. You can only activate 1 "Ashened for Eternity" per turn.
Souvent suivi de : Hero of the Ashened City (2), Ashened for Eternity (1), Priestess of the Ashened City (1), Snake-Eyes Poplar (1)
Ashtraja Susanoo 5 fois · 100% côté gagnant · attaque 3, chaîne 2
1 Tuner + 1+ non-Tuners
If this card is Synchro Summoned: You can banish any number of Traps from your GY; banish that many cards on the field. During the End Phase: You can target up to 2 "Ashtra" monsters and/or "Ashtra" Traps in your GY and/or banishment; for each of them, add it to your hand or Set it, then if you targeted 2 cards, return this card to the Extra Deck. You can only use each effect of "Ashtraja Susanoo" once per turn.
Souvent suivi de : Ashtraya Mikumari-no-Mikoto (3), Darklord Ukoback (1), Ashtraja Susanoo (1)
Sunseed Shadow 5 fois · 40% côté gagnant · sélection 4, activation 1
If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn.
Souvent suivi de : Light and Darkness Ritual (2), Sunavalon Dryas (1), Sunavalon Dryanome (1), Black Chaos (1)
- Tribute Sunseed Shadow
Pot of Desires 4 fois · 25% côté gagnant · activation 4
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
Souvent suivi de : Sunseed Genius Loci (1), Darklord Morningstar (1), Banishment of the Darklords (1), Sky Striker Ace - Raye (1)
Verre Magic - Lacrima of Light 4 fois · 25% côté gagnant · chaîne 3, pose S/T 1
(This card is always treated as a "Magistus" and "Witchcrafter" card.)
Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn);
● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY.
● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.
Souvent suivi de : Crowley, the Gifted Magistus (2), Evilswarm Exciton Knight (1), Verre, the Maid of Endymion (1)
- chain Verre Magic before Droll lock
Elfnote Seraphim Strelitzia 4 fois · 50% côté gagnant · chaîne 2, invocation spéciale 1, sélection 1
1 Tuner + 1+ non-Tuners
This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.
Souvent suivi de : Elfnote Lucina (2), Elfnote Seraphim Strelitzia (1), Elfnote Regina (1)
- Strelitzia synchro Power Patron and Lucina
- Strelitzia SS Lucina from GY
Branded Opening 4 fois · 75% côté gagnant · activation 4
Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.
Souvent suivi de : Branded Retribution (1), Rindbrumm the Striking Dragon (1), Mulcharmy Fuwalos (1), Blazing Cartesia, the Virtuous (1)
- Opening for Aluber body and search
- Branded Opening for Aluber
Theorealize 4 fois · 25% côté gagnant · activation 3, sélection 1
Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.
Souvent suivi de : Medius the Pure (2), Elfnote Lucina (2)
- Theorealize sends Medius to GY and sees their top card
Witchcrafter Genni 4 fois · 25% côté gagnant · sélection 3, pose face cachée 1
During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.
Souvent suivi de : Regulus, the Prince of Endymion (2), Ghost Ogre & Snow Rabbit (1), Verre Magic - Lacrima of Light (1)
- reveal Genni level 1
Zoroa, the Magistus Verethragna 4 fois · 0% côté gagnant · sélection 2, attaque 1, chaîne 1
1 "Magistus" monster + 1 Fusion, Synchro, Xyz, or Link Monster
You can target 1 Effect Monster in your GY or your opponent controls; equip that Effect Monster to this card. When a monster effect is activated (Quick Effect): You can send 1 face-up "Magistus" Monster Card you control to the GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use each effect of "Zoroa, the Magistus Verethragna" once per turn.
Souvent suivi de : Zoroa, the Magistus Verethragna (1), Fairy Tail - Snow (1), The First Darklord (1), Dogmatika Alba Zoa (1)
Link Disciple 4 fois · 25% côté gagnant · invocation spéciale 2, attaque 1, sélection 1
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.
Souvent suivi de : Bystial Magnamhut (1), Infinite Impermanence (1), Maliss <C> MTP-07 (1), Manju of the Ten Thousand Hands (1)
- Link Disciple is the ATK target
Sky Striker Ace - Roze 4 fois · 0% côté gagnant · chaîne 2, sélection 1, attaque 1
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
Souvent suivi de : Sky Striker Ace - Roze (1), Pot of Desires (1), Sky Striker Ace - Raye (1), Sky Striker Mobilize - Engage! (1)
Purification Power Patron 4 fois · 0% côté gagnant · invocation spéciale 2, chaîne 1, attaque 1
2 non-Link Monsters
If this card is Link Summoned, and you have a "Power Patron" monster in your GY: You can add 1 "Theorealize" card from your Deck to your hand. During the Main Phase, if you control another DARK Fairy monster, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use each effect of "Purification Power Patron" once per turn.
Souvent suivi de : Theorealize Medius (1), Medicurius the Power Patron of Illusions (1), Number 90: Galaxy-Eyes Photon Lord (1), Rose Token (1)
Tearlaments Kashtira 4 fois · 25% côté gagnant · activation 2, pose face cachée 1, sélection 1
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.
Souvent suivi de : Fiendsmith Engraver (1), Tearlaments Sulliek (1), Tearlaments Grief (1), Darklord Eveningstar (1)
Primal Being Token 4 fois · 100% côté gagnant · changement de position 2, attaque 2
Special Summoned with the effect of "Nibiru, the Primal Being". When Summoned, this Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.
Souvent suivi de : Primal Being Token (1), The First Darklord (1), Elfnotes: Rhapsodia of Madness (1), Dogmatika Alba Zoa (1)
- token to attack position for the lethal line
- Primal Being token attacks Alba Zoa
- token attack lethal swing
Kewl Tune Synchro 4 fois · 0% côté gagnant · sélection 2, activation 1, chaîne 1
Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn.
Souvent suivi de : Kewl Tune Synchro (1), JJ "Kewl Tune" (1), Kewl Tune Reco (1), Kewl Tune Cue (1)
Kewl Tune RS 4 fois · 25% côté gagnant · invocation spéciale 2, chaîne 1, sélection 1
"Kewl Tune Reco" + 1+ Tuners
Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn.
Souvent suivi de : Infinite Impermanence (1), Ghost Ogre & Snow Rabbit (1), Darklord Morningstar (1), Kewl Tune Reco (1)
Galatea, the Orcust Automaton 4 fois · 100% côté gagnant · invocation spéciale 2, activation 2
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
Souvent suivi de : Galatea, the Orcust Automaton (2), Orcust Crescendo (1), Orcustrated Return (1)
Orcust Crescendo 4 fois · 100% côté gagnant · sélection 2, chaîne 1, activation 1
When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.
Souvent suivi de : Dingirsu, the Orcust of the Evening Star (1), Galatea-I, the Orcust Automaton (1), Orcust Crescendo (1), Girsu, the Orcust Mekk-Knight (1)
- crescendo on dance
Borrelsword Dragon 4 fois · 100% côté gagnant · attaque 2, invocation spéciale 1, activation 1
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
Souvent suivi de : Borrelsword Dragon (2), Dingirsu, the Orcust of the Evening Star (1), Galatea-I, the Orcust Automaton (1)
Pressured Planet Wraitsoth 4 fois · 0% côté gagnant · activation 4
When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.
Souvent suivi de : Kashtira Fenrir (1), Bonfire (1), Kashtira Riseheart (1), Forbidden Droplet (1)
Sangenpai Bident Dragion 4 fois · 75% côté gagnant · invocation spéciale 1, sélection 1, chaîne 1
1 Dragon Tuner + 1+ non-Tuner Dragon monsters
If this card is Synchro Summoned: You can target 1 FIRE Dragon monster in your GY; Special Summon it, also you cannot Special Summon for the rest of this turn, except Dragon monsters. If 3 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your GY, then you can destroy 1 Spell/Trap on the field. You can only use this effect of "Sangenpai Bident Dragion" once per Duel, and its previous effect only once per turn.
Souvent suivi de : Tenpai Dragon Paidra (2), Darklord Ixchel (1), Infinite Impermanence (1)
- bident kills their trap
Fabled Lurrie 4 fois · 0% côté gagnant · sélection 4
If this card is discarded to the GY: Special Summon it.
Souvent suivi de : Tearlaments Sulliek (2), Fiendsmith's Tract (1), Purification Power Patron (1)
Fiendsmith's Lacrima 4 fois · 0% côté gagnant · sélection 1, chaîne 1, changement de position 1
2 LIGHT Fiend monsters
Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.
Souvent suivi de : Fiendsmith's Lacrima (1), Lacrima the Crimson Tears (1), Medicurius the Power Patron of Illusions (1), The First Darklord (1)
Ashtraya Mikumari-no-Mikoto 4 fois · 100% côté gagnant · attaque 3, changement de position 1
1 Tuner + 1+ non-Tuners
If this card is Special Summoned: You can send 1 "Ashtra" card from your Deck to the GY, and if you do, send 1 card on the field to the GY. You can only use this effect of "Ashtraya Mikumari-no-Mikoto" once per turn. If your opponent activates a monster effect (except during the Damage Step): You can target 1 "Ashtra" Trap in your GY or banishment, or if there are 3 or more face-down cards on the field, you can target 1 Trap in your GY instead; Set it.
Souvent suivi de : Ashtraja Susanoo (1), Trap Trick (1), Rose Token (1)
Sunavalon Dryades 4 fois · 25% côté gagnant · invocation spéciale 4
2 Plant monsters, including a "Sunavalon" Link Monster
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Twice per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.
Souvent suivi de : Sunvine Sowing (1), Sunvine Gardna (1), Black Chaos (1)
- Link Dryades for LP engine
Dogmatikamacabre 4 fois · 0% côté gagnant · activation 3, pose S/T 1
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn.
Souvent suivi de : Quintet Magician (1), Five-Headed Dragon (1), Dogmatikamacabre (1), Dogmatika Alba Zoa (1)
Blue-Eyes Alternative Ultimate Dragon 4 fois · 25% côté gagnant · sélection 4
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.
Souvent suivi de : Maliss <Q> Hearts Crypter (1), Dogmatika Ecclesia, the Virtuous (1)
- banish BEAUD from opponent graveyard
Drytron Alpha Thuban 3 fois · 33% côté gagnant · activation 2, sélection 1
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.
Souvent suivi de : Drytron Meteonis Draconids (1), Dracotail Urgula (1), Drytron Delta Altais (1)
- bounce Alpha Thuban
Drytron Fafnir 3 fois · 0% côté gagnant · activation 3
When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn.
Souvent suivi de : Meteonis Drytron (3)
Lyrilusc - Assembled Nightingale 3 fois · 100% côté gagnant · attaque 2, invocation spéciale 1
2+ Level 1 monsters
Gains 200 ATK for each material attached to it. This card can attack directly. While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. Once per turn (Quick Effect): You can detach 1 material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.
Souvent suivi de : Lyrilusc - Assembled Nightingale (2)
- Nightingale 2 attacks direct for lethal
- attack directly again
Keel, Shipwright Fur Hire 3 fois · 0% côté gagnant · invocation spéciale 2, attaque 1
2 monsters with different Types
If this card is Link Summoned: You can Set 1 Spell/Trap "Fur Hire" or 1 "Fandora, the Flying Furtress" from your Deck, also you cannot Special Summon for the rest of this turn, except monsters "Fur Hire". During your opponent's turn (Quick Effect): You can banish this card from your GY, and if you do, Special Summon 1 monster "Fur Hire" from your hand, then if your opponent controls a monster with the highest original ATK on the field (even if tied), you can Special Summon 1 more such monster. You can only use each effect of "Keel, Shipwright Fur Hire" once per turn.
Souvent suivi de : Rex, Freight Fur Hire (1)
Mysterion the Dragon Crown 3 fois · 67% côté gagnant · sélection 3
1 Spellcaster monster + 1 Dragon monster
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of "Mysterion the Dragon Crown" once per turn.
Souvent suivi de : Lubellion the Searing Dragon (1), Dracotail Gulamel (1), Darklord Morningstar (1)
Tri-Brigade Springans Kitt 3 fois · 67% côté gagnant · sélection 2, pose face cachée 1
If you control a "Tri-Brigade" or "Springans" monster, except "Tri-Brigade Springans Kitt": You can Special Summon this card from your hand. If this card is sent to the GY: You can Special Summon 1 of the following monsters from your GY in Defense Position, except "Tri-Brigade Springans Kitt".
● "Tri-Brigade" monster
● "Springans" monster
● "Fallen of Albaz" or 1 monster that mentions it
You can only use each effect of "Tri-Brigade Springans Kitt" once per turn.
Souvent suivi de : Titaniklad the Ash Dragon (1), Herald of Ultimateness (1), Mirrorjade the Iceblade Dragon (1)
Fire Formation - Tenki 3 fois · 33% côté gagnant · activation 3
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
Souvent suivi de : Lunalight Gold Leo (2), Lunalight Kaleido Chick (1)
- Tenki pumps Beast-Warriors then attack
Nervedo the Shadebeast Power Patron 3 fois · 0% côté gagnant · sélection 2, activation 1
[ Pendulum Effect ]
You can negate a monster effect activated by your opponent in response to the activation of a "Power Patron" or "Artmage" monster effect, then destroy this card. You can only use this effect of "Nervedo the Shadebeast Power Patron" once per turn.
----------------------------------------
[ Monster Effect ]
(This card is always treated as an "Artmage" card.)
You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Nerva the Power Patron of Creation" from your Extra Deck (this is treated as a Fusion Summon). If this card is added to your Extra Deck face-up: You can Special Summon 1 "Power Patron" or "Artmage" monster from your Deck or face-up Extra Deck, except "Nervedo the Shadebeast Power Patron". You can only use each effect of "Nervedo the Shadebeast Power Patron" once per turn.
Souvent suivi de : Junoldo the Shadespirit Power Patron (2), Elfnote Power Patron (1)
Despian Luluwalilith 3 fois · 100% côté gagnant · sélection 2, chaîne 1
1 Level 4 Tuner + 1+ non-Tuner monsters
Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.
Souvent suivi de : The First Darklord (1), Despian Luluwalilith (1), Blazing Cartesia, the Virtuous (1)
- Luluwalilith to GY for end phase summon
- summon a 1500 Light Spellcaster
Maliss <Q> Red Ransom 3 fois · 67% côté gagnant · invocation spéciale 2, attaque 1
2+ monsters, including a "Maliss" monster
While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss <Q> Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.
Souvent suivi de : Maliss in Underground (1), Dominus Impulse (1)
- red ransom link using two hares
- red ransom finishes
Ext Ryzeal 3 fois · 33% côté gagnant · sélection 2, invocation spéciale 1
You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Evilswarm Exciton Knight (2), Infinite Impermanence (1)
- Ext Ryzeal high DEF blocker
Poseidra, the Storming Atlantean 3 fois · 0% côté gagnant · attaque 2, activation 1
While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.
Souvent suivi de : Mulcharmy Purulia (2), Abyssrhine, the Atlantean Spirit (1)
Sky Striker Mobilize - Engage! 3 fois · 0% côté gagnant · activation 2, sélection 1
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
Souvent suivi de : Sky Striker Ace - Roze (1), Sky Striker Ace - Kagari (1), Sky Striker Mobilize - Linkage! (1)
Sky Striker Ace - Raye 3 fois · 0% côté gagnant · attaque 1, chaîne 1, sélection 1
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
Souvent suivi de : Sky Striker Ace - Roze (1), Sky Striker Ace = Zero (1), Sky Striker Ace - Zeke (1)
Sky Striker Mobilize - Linkage! 3 fois · 0% côté gagnant · chaîne 2, sélection 1
If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
Souvent suivi de : Sky Striker Ace = Zero (2), Witch of the Black Forest (1)
Keldo the Sacred Protector 3 fois · 0% côté gagnant · sélection 2, chaîne 1
You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.
Souvent suivi de : Medicurius the Power Patron of Illusions (1), Tearlaments Havnis (1), Tearlaments Kaleido-Heart (1)
Rainbow Bridge Bifrost 3 fois · 33% côté gagnant · sélection 3
(This card is not treated as a "Rainbow Bridge" card.)
Banish 3 Level 10 or higher monsters from your Extra Deck, including a LIGHT Synchro Monster; add 1 Field Spell from your Deck to your hand. You can only activate 1 "Rainbow Bridge Bifrost" per turn.
Souvent suivi de : Tenpai Dragon Genroku (2), Tenpai Dragon Chundra (1)
Dark Magician of Destruction 3 fois · 67% côté gagnant · sélection 1, attaque 1, invocation spéciale 1
"Dark Magician" + 1 LIGHT or DARK monster
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.
Souvent suivi de : Oracle of the Herald (1), Darklord Gulgolet (1), Dark Magician (1)
- DMD from Extra now while a spell was activated
- DMoD attacks Gulgolet
Celtic Mystic 3 fois · 33% côté gagnant · activation 2, sélection 1
If this card is Normal or Special Summoned: You can reveal your entire hand, and if you revealed a card that mentions "Light and Darkness Ritual", you can draw 3 cards, then discard 2 cards, also for the rest of this turn, you can only Special Summon once from the Extra Deck. You can Tribute this card; Special Summon 1 Ritual Monster that mentions "Light and Darkness Ritual" from your hand. You can only use each effect of "Celtic Mystic" once per turn.
Souvent suivi de : Black Luster Soldier - Soldier of Light and Darkness (2), Mulcharmy Fuwalos (1)
- tribute Mystic for Black Luster Soldier
The Hallowed Azamina 3 fois · 100% côté gagnant · activation 3
Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.
Souvent suivi de : WANTED: Seeker of Sinful Spoils (2), Azamina Mu Rcielago (1)
- Hallowed Azamina summons Azamina fusion
- Hallowed Azamina summons Mu Rcielago
Azamina Mu Rcielago 3 fois · 100% côté gagnant · attaque 2, sélection 1
1 Illusion monster + 1 LIGHT Spellcaster monster
Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.
Souvent suivi de : WANTED: Seeker of Sinful Spoils (1), Ghost Ogre & Snow Rabbit (1)
- Mu attacks the empty field
- final attack for lethal
- Mu Rcielago fusion
Lunalight Black Sheep 3 fois · 0% côté gagnant · activation 2, sélection 1
You can discard this card, then activate 1 of these effects;
● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep".
● Add 1 "Polymerization" from your Deck to your hand.
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".
Souvent suivi de : Mulcharmy Purulia (1), Polymerization (1), Lunalight Scarlet Tiger (1)
Eradicator Epidemic Virus 3 fois · 33% côté gagnant · sélection 2, pose S/T 1
Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the 3rd end of their turn, and destroy all cards of that declared type.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Impcantation Candoll (1), Impcantation Penciplume (1), Impcantation Talismandra (1)
- Set Eradicator as a trap for their spells
JJ "Kewl Tune" 3 fois · 0% côté gagnant · activation 2, sélection 1
You can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each "Kewl Tune Loudness War" you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your hand or Special Summon, 1 "Kewl Tune" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners. You can only use this effect of "JJ "Kewl Tune"" once per turn.
Souvent suivi de : Kewl Tune Remix (1), Kewl Tune Mix (1), Kewl Tune Reco (1)
Kewl Tune Cue 3 fois · 0% côté gagnant · sélection 2, chaîne 1
If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Cue" once per turn. If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Kewl Tune Cue", also for the rest of this turn you cannot Special Summon, except Tuners. If this card is sent to the GY as Synchro Material: You can excavate 2 cards from the top of your opponent's Deck, banish 1 of them, and place the other on the top or bottom of the Deck.
Souvent suivi de : Kewl Tune Remix (1), Darklord Ixchel (1)
Kewl Tune Clip 3 fois · 0% côté gagnant · chaîne 2, sélection 1
If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Clip" once per turn. During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can Special Summon this card, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. If this card is sent to the GY as Synchro Material: You can banish (face-up) 1 random face-down card from your opponent's Extra Deck.
Souvent suivi de : Kewl Tune Clip (1), Kewl Tune Track Maker (1), Kewl Tune Synchro (1)
Kewl Tune Track Maker 3 fois · 0% côté gagnant · chaîne 2, sélection 1
1 "Kewl Tune" Tuner + 1+ Tuners
If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Track Maker" once per turn. If this card is Special Summoned: You can add 1 "Kewl Tune" card from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand.
Souvent suivi de : Kewl Tune Track Maker (1), Kewl Tune Clip (1), Kewl Tune Cue (1)
Hieratic Seal of the Heavenly Spheres 3 fois · 67% côté gagnant · invocation spéciale 1, sélection 1, chaîne 1
2 Dragon monsters
Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
Souvent suivi de : Ash Blossom & Joyous Spring (2), The First Darklord (1)
- bounce first darklord
Tearlaments Sulliek 3 fois · 0% côté gagnant · pose S/T 2, activation 1
If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.
Souvent suivi de : Tearlaments Metanoise (1), Primeval Planet Perlereino (1)
Tearlaments Reinoheart 3 fois · 0% côté gagnant · sélection 2, chaîne 1
If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.
Souvent suivi de : Keldo the Sacred Protector (1), Tearlaments Reinoheart (1), Tearlaments Merrli (1)
Lacrima the Crimson Tears 3 fois · 0% côté gagnant · sélection 3
(This card is always treated as a "Fiendsmith" card.)
If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.
Souvent suivi de : Fabled Lurrie (1), Ars Magna of Infinity and Finity (1), Tearlaments Rulkallos (1)
Number 90: Galaxy-Eyes Photon Lord 3 fois · 33% côté gagnant · invocation spéciale 1, chaîne 1, sélection 1
2 Level 8 monsters
If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card.
● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
Souvent suivi de : Purification Power Patron (1), Ars Magna of Purification and Corruption (1), The First Darklord (1)
Tearlaments Rulkallos 3 fois · 33% côté gagnant · sélection 3
"Tearlaments Kitkallos" + 1 "Tearlaments" monster
Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.
Souvent suivi de : Fallen Angel in Darkness (1), Darklord Eveningstar (1), Darklord Dance (1)
Arias the Labrynth Butler 3 fois · 67% côté gagnant · activation 1, sélection 1, chaîne 1
During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.
Souvent suivi de : Ashtra Divine Domain (2), Big Welcome Labrynth (1)
Labrynth Chandraglier 3 fois · 67% côté gagnant · activation 1, chaîne 1, pose face cachée 1
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.
Souvent suivi de : Arias the Labrynth Butler (1), The First Darklord (1), Kuzuha the Bewitching Deity Ashtra (1)
Lovely Labrynth of the Silver Castle 3 fois · 67% côté gagnant · sélection 2, chaîne 1
Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.
Souvent suivi de : Labrynth Stovie Torbie (1), Labrynth Chandraglier (1), Indulged Darklord (1)
Ashtrashen - Gateway to the Worlds Beyond 3 fois · 33% côté gagnant · activation 2, pose S/T 1
You can target any number of face-down cards you control; add "Ashtra" cards from your Deck to your hand with different names from each other, except Field Spells, equal to the number of those targeted cards that are still face-down, then send those face-down cards to the GY. If a card(s) becomes Set on the field, while you control an "Ashtra" monster and a face-down card (except during the Damage Step): You can target 1 card on the field; return it to the hand. You can only use each effect of "Ashtrashen - Gateway to the Worlds Beyond" once per turn.
Souvent suivi de : Ashtraja Susanoo (1), Ashtrashen - Gateway to the Worlds Beyond (1), Arias the Labrynth Butler (1)
Kuzuha the Bewitching Deity Ashtra 3 fois · 0% côté gagnant · invocation spéciale 1, activation 1, attaque 1
You can Special Summon this card (from your hand) by revealing 1 face-down card you control and returning it to the hand/Extra Deck. You can only Special Summon "Kuzuha the Bewitching Deity Ashtra" once per turn this way. You can only use each of the following effects of "Kuzuha the Bewitching Deity Ashtra" once per turn. You can target up to 1 card on the field for every 2 face-down cards on the field; destroy them. During your End Phase: You can target 1 "Ashtra" Trap in your GY; Set it.
Souvent suivi de : Simultaneous Equation Cannons (1), Fallen Angel in Darkness (1), Darklord Token (1)
Herald of Mirage Lights 3 fois · 67% côté gagnant · invocation spéciale 2, sélection 1
2 monsters with the same Type and Attribute, except Tokens
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by your opponent: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
* The above text is unofficial and describes the card's functionality in the OCG.
Souvent suivi de : Fallen Angel in Darkness (1), Black Garden (1), Snake-Eyes Flamberge Dragon (1)
Dogmatika Lawbringer 3 fois · 67% côté gagnant · activation 2, sélection 1
If a monster Special Summoned from the Extra Deck is on the field and this card is in your hand: You can Special Summon this card. If this card is Special Summoned from the hand: You can have each player send 1 monster from their Extra Deck to the GY. If this card is sent to the GY: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Lawbringer"; add it to your hand. You can only use each effect of "Dogmatika Lawbringer" once per turn.
Souvent suivi de : Sunvine Thrasher (2), Light and Darkness Ritual (1)
- Lawbringer from hand for next ritual
- Tribute Lawbringer not Raven
Amorphactor Pain, the Imagination Dracoverlord 3 fois · 67% côté gagnant · sélection 3
You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned, skip the Main Phase 1 of your opponent's next turn. Negate the effects of Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
Souvent suivi de : Impcantation Inception (1), Impcantation Talismandra (1), Bystial Magnamhut (1)
- Amorphactor Pain for later, Odd-Eyes via Preparation
- banish Amorphactor Pain
Relinquished 3 fois · 0% côté gagnant · activation 2, attaque 1
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Souvent suivi de : GMX - COMPREX (1), Pot of Avarice (1), Impcantation Chalislime (1)
Ame no Habakiri no Mitsurugi 3 fois · 100% côté gagnant · sélection 2, activation 1
You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.
Souvent suivi de : Ame no Habakiri no Mitsurugi (1), Mitsurugi no Mikoto, Saji (1), Ame no Murakumo no Mitsurugi (1)
- Habakiri summons Murakumo from deck
- Habakiri reveal later SS Murakumo
- Habakiri tribute value 8
Dogmatika Punishment 3 fois · 0% côté gagnant · sélection 1, pose S/T 1, chaîne 1
Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
Souvent suivi de : Dogmatika Punishment (2), Dracotail Arthalion (1)